50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x0200062A RID: 1578
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[Token(Token = "0x200062A")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Twirl")]
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public class Twirl : ImageEffectBase
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{
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// Token: 0x06003231 RID: 12849 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003231")]
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[Address(RVA = "0x4B9B40", Offset = "0x4B8B40", VA = "0x1804B9B40")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003232 RID: 12850 RVA: 0x0006C3D8 File Offset: 0x0006A5D8
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[Token(Token = "0x6003232")]
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[Address(RVA = "0xF6AE30", Offset = "0xF69E30", VA = "0x180F6AE30")]
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public Twirl()
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{
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this.radius.y = 0.3f;
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this.angle = 50f;
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this.center = (ulong)1056964608L;
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this.center.y = 0.5f;
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base..ctor();
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}
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// Token: 0x04003C72 RID: 15474
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003C72")]
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public Vector2 radius = (ulong)1050253722L;
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// Token: 0x04003C73 RID: 15475
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003C73")]
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[Range(0f, 360f)]
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public float angle;
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// Token: 0x04003C74 RID: 15476
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003C74")]
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public Vector2 center;
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}
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}
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