34 lines
821 B
C#
34 lines
821 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace commanastationwww.eternaltemple
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{
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// Token: 0x020005D5 RID: 1493
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[Token(Token = "0x20005D5")]
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public class DisableMeshAtRuntime : MonoBehaviour
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{
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// Token: 0x06003101 RID: 12545 RVA: 0x00069DC0 File Offset: 0x00067FC0
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[Token(Token = "0x6003101")]
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[Address(RVA = "0x17E0600", Offset = "0x17DF600", VA = "0x1817E0600")]
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private void Start()
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{
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Renderer component = base.GetComponent<Renderer>();
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int num = 0;
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if (component != num)
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{
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int num2 = 0;
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component.enabled = num2 != 0;
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return;
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}
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}
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// Token: 0x06003102 RID: 12546 RVA: 0x00069DF0 File Offset: 0x00067FF0
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[Token(Token = "0x6003102")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public DisableMeshAtRuntime()
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{
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}
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}
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}
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