Add end game
This commit is contained in:
@@ -5,5 +5,5 @@ def main(canvas: Canvas):
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pass
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# Loop
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def loop(deltatime: float, difficulty: float):
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def loop(deltatime: float, difficulty: float, end):
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pass
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@@ -57,7 +57,7 @@ def main(c: tk.Canvas):
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circle = create_circle()
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# Loop
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def loop(deltatime: float, difficulty: float):
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def loop(deltatime: float, difficulty: float, end):
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global tick, circle
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# Step
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@@ -71,8 +71,8 @@ def loop(deltatime: float, difficulty: float):
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tick = 0.0
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return
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else:
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# TODO, lose
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pass
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end()
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return
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else:
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circle.decrement()
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tick = 0.0
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@@ -5,5 +5,5 @@ def main(canvas: Canvas):
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pass
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# Loop
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def loop(deltatime: float, difficulty: float):
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def loop(deltatime: float, difficulty: float, end):
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pass
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@@ -5,5 +5,5 @@ def main(canvas: Canvas):
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pass
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# Loop
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def loop(deltatime: float, difficulty: float):
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def loop(deltatime: float, difficulty: float, end):
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pass
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45
main.py
45
main.py
@@ -1,9 +1,10 @@
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import tkinter as tk
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import datetime as dt
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import color
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from time import sleep
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from game import fall, osu, pong, space
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from PIL import Image, ImageTk
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from time import sleep
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from tkinter import messagebox
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win = tk.Tk()
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win['bg'] = color.LEVEL_9
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@@ -20,23 +21,32 @@ time = None
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delta = None
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tick = 0
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score = tk.IntVar(win, 0)
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# Difficulty
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difficulty = 1.0
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MAX_DIFFICULTY = 3.0
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DIFFICULTY_STEP = (MAX_DIFFICULTY - difficulty) / 5000
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# End
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_end = False
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def loop(deltaTime):
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global time, delta, tick, score, difficulty
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# Check end
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if (_end):
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return
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# Start
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delta = dt.datetime.now()
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deltatime = (delta - time).microseconds * 1e-6
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# Loop
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if tick > 2:
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fall.loop(deltatime, difficulty)
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osu.loop(deltatime, difficulty)
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pong.loop(deltatime, difficulty)
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space.loop(deltatime, difficulty)
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fall.loop(deltatime, difficulty, end)
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osu.loop(deltatime, difficulty, end)
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pong.loop(deltatime, difficulty, end)
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space.loop(deltatime, difficulty, end)
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# Step tick
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tick += 1
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@@ -83,7 +93,32 @@ def main():
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time = dt.datetime.now()
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loop(1000 / 60)
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def getMessage(score):
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if score < 200:
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return 'Vous ferez peut être mieux la prochaine fois...'
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elif score < 400:
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return 'Un bon début !'
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elif score < 600:
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return 'Pas mal, mais vous ne pouvez faire quatre choses à la fois???'
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elif score < 800:
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return 'Bien, la maitrise vient avec le temps'
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elif score < 1000:
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return 'Bien joué, vous approchez de la difficulté maximum'
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elif score < 5000:
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return "Splendide, vous n\'avez plus qu'à attendre l'éternité"
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else:
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return "Ce jeu n'a plus aucun secrets pour vous !"
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def end():
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global _end
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_end = True
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messagebox.showinfo('Perdu', f'Votre score est de {score.get()} points\n{getMessage(score.get())}')
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# Terminate
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win.destroy()
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# Main
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print('Bienvenue dans le jeu QuadraLudi')
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main()
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win.mainloop()
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