Change fall visual

Change blink
Change spawn position
This commit is contained in:
2019-05-09 17:09:30 +02:00
parent 349b3b1607
commit 447d20ea49

View File

@@ -69,7 +69,7 @@ def create_triangles(difficulty: float):
global timer
if timer <= 0:
triangles.append(canvas.create_image(randint(20, 380), 14, image = image_triangle))
triangles.append(canvas.create_image(randint(20, 380), -15, image = image_triangle_Highlight))
timer = randint(120, 300)
else:
timer -= difficulty
@@ -103,13 +103,12 @@ def deplacement_triangle(difficulty: float):
canvas.delete(triangle)
triangles.remove(triangle)
if y1 >= 250:
clignotement(triangle)
canvas.after(100, lambda t = triangle: clignotement(t))
def clignotement(triangle):
canvas.itemconfigure(triangle, image = image_triangle_Highlight)
canvas.after(50, lambda t = triangle: canvas.itemconfigure(t, image = image_triangle))
if y1 >= 30:
canvas.itemconfigure(triangle, image = image_triangle)
if y1 >= 50:
canvas.itemconfigure(triangle, image = image_triangle_Highlight)
if y1 >= 70:
canvas.itemconfigure(triangle, image = image_triangle)
def collision():
global fin