Change fall visual
Change blink Change spawn position
This commit is contained in:
15
game/fall.py
15
game/fall.py
@@ -69,7 +69,7 @@ def create_triangles(difficulty: float):
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global timer
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global timer
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if timer <= 0:
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if timer <= 0:
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triangles.append(canvas.create_image(randint(20, 380), 14, image = image_triangle))
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triangles.append(canvas.create_image(randint(20, 380), -15, image = image_triangle_Highlight))
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timer = randint(120, 300)
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timer = randint(120, 300)
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else:
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else:
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timer -= difficulty
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timer -= difficulty
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@@ -103,13 +103,12 @@ def deplacement_triangle(difficulty: float):
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canvas.delete(triangle)
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canvas.delete(triangle)
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triangles.remove(triangle)
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triangles.remove(triangle)
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if y1 >= 250:
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if y1 >= 30:
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clignotement(triangle)
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canvas.itemconfigure(triangle, image = image_triangle)
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canvas.after(100, lambda t = triangle: clignotement(t))
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if y1 >= 50:
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canvas.itemconfigure(triangle, image = image_triangle_Highlight)
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def clignotement(triangle):
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if y1 >= 70:
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canvas.itemconfigure(triangle, image = image_triangle_Highlight)
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canvas.itemconfigure(triangle, image = image_triangle)
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canvas.after(50, lambda t = triangle: canvas.itemconfigure(t, image = image_triangle))
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def collision():
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def collision():
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global fin
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global fin
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