Add network interactions to lobby
This commit is contained in:
97
lobby.py
97
lobby.py
@@ -2,6 +2,8 @@ import tkinter as tk
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import color
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import main as quadraLudi
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import importlib
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from socket import socket, AF_INET, SOCK_STREAM
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from datetime import datetime
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class Lobby:
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def __init__(self):
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@@ -20,6 +22,9 @@ class Lobby:
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self.pseudo = tk.StringVar(win, "")
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self.message = tk.StringVar(win, "")
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# Network
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self.networkManager = NetworkManager()
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# First
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self.nameDisplay()
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@@ -60,15 +65,20 @@ class Lobby:
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scoreFrame = tk.LabelFrame(mainFrame, text = 'Score', bg = color.LEVEL_1, fg = color.PURPLE, font = (None, 12))
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scoreFrame.grid(column = 0, row = 0, sticky = 'NSEW', padx = 5)
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self.scoreFrame = scoreFrame
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self.addScoreEntry(1, 'Eveldee', 2354)
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self.addScoreEntry(2, 'Fetyrix', 42)
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rank = 1
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for score in self.networkManager.requestScores():
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pseudo, score = score.split(';')
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self.addScoreEntry(rank, pseudo, score)
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rank += 1
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# Chat
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chatFrame = tk.LabelFrame(mainFrame, text = 'Chat', bg = color.LEVEL_1, fg = color.PURPLE, font = (None, 12))
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chatFrame.grid(column = 1, row = 0, sticky = 'NSEW', padx = 5)
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self.chatFrame = chatFrame
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self.addChatEntry('16:45', 'Eveldee', 'Hello')
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self.addChatEntry('16:46', 'Fetyrix', 'Je suis un très long text text text text text text text text text text text text text text text text')
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for messsage in self.networkManager.requestMessages():
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split = messsage.split(';')
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time, pseudo, content = split[0], split[1], ';'.join(split[2:])
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self.addChatEntry(time, pseudo, content)
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bottomFrame = tk.Frame(chatFrame, bg = color.LEVEL_5)
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bottomFrame.pack(side = tk.BOTTOM, fill = tk.X)
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@@ -89,7 +99,7 @@ class Lobby:
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).grid(column = 0, row = 1, columnspan = 2, sticky = 'NSEW', padx = 5, pady = 5)
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def nameConfirm(self):
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pseudo = self.pseudo.get()
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pseudo = self.pseudo.get().replace('@', ' ').replace(';', ' ')
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if pseudo == '':
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return
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@@ -99,17 +109,22 @@ class Lobby:
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def sendMessage(self):
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# Check empty
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message = self.message.get()
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pseudo = self.pseudo.get()
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if message == '':
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return
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# Send
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message = message.replace('@', ' ')
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self.networkManager.sendMessage(pseudo, message)
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# Clear
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now = datetime.now().time()
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time = f"{now.hour}:{now.minute}"
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self.addChatEntry(time, pseudo, message)
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self.message.set('')
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def sendScore(self, score):
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pass
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self.networkManager.sendScore(self.pseudo.get(), score)
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def play(self):
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# Reload
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@@ -144,14 +159,74 @@ class Lobby:
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frame = tk.Frame(self.chatFrame, bg = color.LEVEL_1)
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frame.pack(anchor = tk.W)
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font = (None, 10)
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tk.Label(frame, text = f'[{time}]', bg = color.LEVEL_1, fg = color.PURPLE, font = font).pack(side = tk.LEFT)
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tk.Label(frame, text = f'({pseudo})', bg = color.LEVEL_1, fg = color.GREEN, font = font).pack(side = tk.LEFT)
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tk.Label(frame, text = f':', bg = color.LEVEL_1, fg = color.YELLOW, font = font).pack(side = tk.LEFT)
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tk.Label(frame, text = f'{message}', bg = color.LEVEL_1, fg = color.PINK, font = font, wraplength = 450, justify = tk.LEFT).pack(side = tk.LEFT)
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tk.Label(frame, text = f'[{time}]', bg = color.LEVEL_1, fg = color.PURPLE, font = font).pack(side = tk.LEFT, anchor = tk.N)
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tk.Label(frame, text = f'({pseudo})', bg = color.LEVEL_1, fg = color.GREEN, font = font).pack(side = tk.LEFT, anchor = tk.N)
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tk.Label(frame, text = f':', bg = color.LEVEL_1, fg = color.YELLOW, font = font, bd = 0).pack(side = tk.LEFT, anchor = tk.N)
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tk.Label(frame, text = f'{message}', bg = color.LEVEL_1, fg = color.PINK, font = font, wraplength = 450, justify = tk.LEFT).pack(side = tk.LEFT, anchor = tk.N)
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def show(self):
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self.win.mainloop()
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class NetworkManager:
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def __init__(self):
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self.address = ('127.0.0.1', 1409)
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def _createSocket(self):
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# Create TCP socket
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sock = socket(AF_INET, SOCK_STREAM)
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sock.connect(self.address)
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return sock
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def _sendPacket(self, command, content):
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packet = f"{command}\n{content}".encode('utf-8')
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length = len(packet).to_bytes(4, 'little')
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sock = self._createSocket()
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sock.sendall(length)
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sock.sendall(packet)
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sock.close()
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def _receivePacket(self, command):
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sock = self._createSocket()
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# Send command
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packet = f"{command}\n".encode('utf-8')
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length = len(packet).to_bytes(4, 'little')
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sock.sendall(length)
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sock.sendall(packet)
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# Receive
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# Length
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length = sock.recv(4)
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length = int.from_bytes(length, 'little')
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# Data
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response = sock.recv(length)
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response = response.decode('utf-8')
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sock.close()
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split = response.split('\n')
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return (split[0], '\n'.join(split[1:]))
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def sendMessage(self, pseudo, message):
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now = datetime.now().time()
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time = f"{now.hour}:{now.minute}"
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self._sendPacket('ChatAdd', f"{time};{pseudo};{message}")
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def sendScore(self, pseudo, score):
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self._sendPacket('ScoreAdd', f"{pseudo};{score}")
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def requestMessages(self):
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_, response = self._receivePacket('ChatRequest')
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return response.split('@')
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def requestScores(self):
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_, response = self._receivePacket('ScoreRequest')
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return response.split('@')
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def main():
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lobby = Lobby()
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lobby.show()
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