[Activity] Add thread add and remove player commands
This commit is contained in:
@@ -24,6 +24,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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private readonly ActivitiesRepository _activitiesRepository;
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private readonly ActivityFormatter _activityFormatter;
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private SocketGuildUser User => (SocketGuildUser) Context.User;
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public ActivityModule(ILogger<ActivityModule> logger, IOptions<ActivityOptions> options, ActivityHelper activityHelper, ActivitiesRepository activitiesRepository, ActivityFormatter activityFormatter)
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{
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_logger = logger;
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@@ -155,7 +157,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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{
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activity = new StagedActivity
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{
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ActivityId = response.Id,
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MessageId = response.Id,
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ChannelId = Context.Channel.Id,
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GuildId = Context.Guild.Id,
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ThreadId = threadId,
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CreatorUserId = Context.User.Id,
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@@ -172,7 +175,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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{
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activity = new InterstellarActivity
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{
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ActivityId = response.Id,
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MessageId = response.Id,
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ChannelId = Context.Channel.Id,
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GuildId = Context.Guild.Id,
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ThreadId = threadId,
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CreatorUserId = Context.User.Id,
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@@ -189,7 +193,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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{
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activity = new Activity
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{
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ActivityId = response.Id,
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MessageId = response.Id,
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ChannelId = Context.Channel.Id,
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GuildId = Context.Guild.Id,
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ThreadId = threadId,
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CreatorUserId = Context.User.Id,
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@@ -206,7 +211,26 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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await _activitiesRepository.AddActivity(activity);
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// Add creator to activity
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var rolePlayer = areRolesEnabled ? new ActivityRolePlayer
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var rolePlayer = CreateActivityPlayer(activity, user, areRolesEnabled);
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activity.ActivityPlayers.Add(rolePlayer);
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await _activitiesRepository.SaveChanges();
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// Add components
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var components = ActivityComponents(activity.MessageId);
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await ModifyOriginalResponseAsync(m =>
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{
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m.Content = "";
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m.Components = components.Build();
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m.Embed = _activityFormatter.ActivityEmbed(activity, Enumerable.Repeat(rolePlayer, 1).ToImmutableList()).Build();
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});
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}
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private ActivityPlayer CreateActivityPlayer(Activity activity, SocketGuildUser user, bool areRolesEnabled)
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{
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return areRolesEnabled ? new ActivityRolePlayer
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{
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Activity = activity,
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UserId = user.Id,
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@@ -218,29 +242,15 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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UserId = user.Id,
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Name = user.DisplayName
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};
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activity.ActivityPlayers.Add(rolePlayer);
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await _activitiesRepository.SaveChanges();
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// Add components
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var components = ActivityComponents(activity.ActivityId);
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await ModifyOriginalResponseAsync(m =>
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{
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m.Content = "";
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m.Components = components.Build();
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m.Embed = _activityFormatter.ActivityEmbed(activity, Enumerable.Repeat(rolePlayer, 1).ToImmutableList()).Build();
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});
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}
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[ComponentInteraction("activity join:*", ignoreGroupNames: true)]
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public async Task JoinActivity(ulong activityId)
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public async Task JoinActivity(ulong messageId)
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{
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var user = (SocketGuildUser)Context.User;
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// Check if activity exists
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, Context.Channel.Id, messageId) is not { } activity)
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{
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await RespondAsync(
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ephemeral: true,
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@@ -251,7 +261,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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}
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// If player is already registered
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if (await _activitiesRepository.FindActivityPlayer( Context.Guild.Id, activityId, user.Id) is not null)
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if (await _activitiesRepository.FindActivityPlayer( Context.Guild.Id, Context.Channel.Id, messageId, user.Id) is not null)
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{
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await RespondAsync(
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ephemeral: true,
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@@ -262,7 +272,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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}
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// Check if activity is full
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if (await _activitiesRepository.ActivityPlayerCount(activity) >= activity.MaxPlayers)
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if (_activitiesRepository.ActivityPlayerCount(activity) >= activity.MaxPlayers)
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{
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await RespondAsync(
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ephemeral: true,
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@@ -272,20 +282,9 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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return;
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}
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_logger.LogTrace("Player {Player} joined activity {Id}", user.DisplayName, activityId);
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_logger.LogTrace("Player {Player} joined activity {Id}", user.DisplayName, messageId);
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var activityPlayer = activity.AreRolesEnabled ? new ActivityRolePlayer
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{
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Activity = activity,
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UserId = user.Id,
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Name = user.DisplayName,
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Roles = _activityHelper.GetPlayerRoles(user.Roles)
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} : new ActivityPlayer
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{
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Activity = activity,
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UserId = user.Id,
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Name = user.DisplayName
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};
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var activityPlayer = CreateActivityPlayer(activity, User, activity.AreRolesEnabled);
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// Add player to activity
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activity.ActivityPlayers.Add(activityPlayer);
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@@ -301,12 +300,12 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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}
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[ComponentInteraction("activity leave:*", ignoreGroupNames: true)]
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public async Task LeaveActivity(ulong activityId)
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public async Task LeaveActivity(ulong messageId)
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{
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var user = (IGuildUser)Context.User;
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// Check if activity exists
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, Context.Channel.Id, messageId) is not { } activity)
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{
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await RespondAsync(
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ephemeral: true,
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@@ -317,7 +316,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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}
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// Check if player is in activity
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if (await _activitiesRepository.FindActivityPlayer(Context.Guild.Id, activityId, user.Id) is not { } activityPlayer)
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if (await _activitiesRepository.FindActivityPlayer(Context.Guild.Id, Context.Channel.Id, messageId, user.Id) is not { } activityPlayer)
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{
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await RespondAsync(
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ephemeral: true,
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@@ -327,7 +326,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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return;
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}
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_logger.LogTrace("Player {Player} left activity {Id}", user.DisplayName, activityId);
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_logger.LogTrace("Player {Player} left activity {Id}", user.DisplayName, messageId);
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activity.ActivityPlayers.Remove(activityPlayer);
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await _activitiesRepository.SaveChanges();
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@@ -342,12 +341,12 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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}
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[ComponentInteraction("activity delete:*", ignoreGroupNames: true)]
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public async Task DeleteActivity(ulong activityId)
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public async Task DeleteActivity(ulong messageId)
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{
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var user = (SocketGuildUser) Context.User;
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// Check if activity exists
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, Context.Channel.Id, messageId) is not { } activity)
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{
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await RespondAsync(
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ephemeral: true,
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@@ -376,15 +375,13 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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await Context.Guild.GetThreadChannel(activity.ThreadId).DeleteAsync();
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// Delete response
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await Context.Channel.DeleteMessageAsync(activityId);
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await Context.Channel.DeleteMessageAsync(messageId);
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}
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private async Task UpdateActivityEmbed(Activity activity, ActivityUpdateReason updateReason)
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{
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// Get channel
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var channel = await Context.Interaction.GetChannelAsync();
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if (channel is null)
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if (Context.Guild.GetChannel(activity.ChannelId) is not SocketTextChannel channel)
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{
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return;
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}
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@@ -392,7 +389,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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// Fetch players
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var players = await _activitiesRepository.LoadActivityPlayers(activity);
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await channel.ModifyMessageAsync(activity.ActivityId, properties =>
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await channel.ModifyMessageAsync(activity.MessageId, properties =>
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{
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properties.Embed = _activityFormatter.ActivityEmbed(activity, players).Build();
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@@ -400,8 +397,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
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var isActivityFull = players.Count >= activity.MaxPlayers;
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properties.Components = updateReason switch
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{
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ActivityUpdateReason.PlayerJoin when isActivityFull => ActivityComponents(activity.ActivityId, disabled: true).Build(),
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ActivityUpdateReason.PlayerLeave when !isActivityFull => ActivityComponents(activity.ActivityId, disabled: false).Build(),
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ActivityUpdateReason.PlayerJoin when isActivityFull => ActivityComponents(activity.MessageId, disabled: true).Build(),
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ActivityUpdateReason.PlayerLeave when !isActivityFull => ActivityComponents(activity.MessageId, disabled: false).Build(),
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_ => Optional<MessageComponent>.Unspecified
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};
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});
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@@ -13,7 +13,7 @@ public partial class ActivityModule
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{
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if (message is IUserMessage userMessage && userMessage.Author.IsBot)
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{
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, message.Id) is { } activity)
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if (await _activitiesRepository.FindActivity(Context.Guild.Id, Context.Channel.Id, message.Id) is { } activity)
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{
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// Generate random player
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var player = new ActivityRolePlayer
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@@ -1,4 +1,8 @@
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using Discord;
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using System.Diagnostics.CodeAnalysis;
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using Cocotte.Modules.Activities.Models;
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using Cocotte.Utils;
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using Discord;
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using Discord.Interactions;
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using Discord.WebSocket;
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namespace Cocotte.Modules.Activities;
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@@ -40,4 +44,92 @@ public partial class ActivityModule
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return thread.Id;
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}
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[SlashCommand("ajouter", "Ajouter un joueur à cette activité")]
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public async Task ThreadAddPlayer(IUser user)
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{
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// Get activity linked to this thread
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var activity = _activitiesRepository.FindActivityByThreadId(Context.Channel.Id);
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if (!await CheckCommandInThread(activity) || activity is null)
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{
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return;
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}
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// Check that the user is not already in the activity
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if (await _activitiesRepository.ActivityContainsUser(activity, user.Id))
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("Cet utilisateur est **déjà inscrit** à cette activité").Build()
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);
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return;
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}
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var activityPlayer = CreateActivityPlayer(activity, (SocketGuildUser) user, activity.AreRolesEnabled);
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activity.ActivityPlayers.Add(activityPlayer);
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await _activitiesRepository.SaveChanges();
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await UpdateActivityEmbed(activity, ActivityUpdateReason.PlayerJoin);
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.SuccessEmbed($"{((IGuildUser) user).DisplayName} a bien été **ajouté** à l'activité").Build()
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);
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}
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[SlashCommand("ajouter", "Ajouter un joueur à cette activité")]
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public async Task ThreadRemovePlayer(IUser user)
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{
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// TODO: Autocomplete
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// Get activity linked to this thread
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var activity = _activitiesRepository.FindActivityByThreadId(Context.Channel.Id);
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if (!await CheckCommandInThread(activity) || activity is null)
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{
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return;
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}
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// Check that the user is not already in the activity
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if (await _activitiesRepository.ActivityContainsUser(activity, user.Id))
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("Cet utilisateur est **déjà inscrit** à cette activité").Build()
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);
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return;
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}
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var activityPlayer = CreateActivityPlayer(activity, (SocketGuildUser) user, activity.AreRolesEnabled);
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activity.ActivityPlayers.Add(activityPlayer);
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await _activitiesRepository.SaveChanges();
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await UpdateActivityEmbed(activity, ActivityUpdateReason.PlayerJoin);
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.SuccessEmbed($"{((IGuildUser) user).DisplayName} a bien été **ajouté** à l'activité").Build()
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);
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}
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private async Task<bool> CheckCommandInThread(Activity? activity)
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{
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// Check if activity is not null (means we are in a valid thread)
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if (activity is null)
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{
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await RespondAsync(
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ephemeral: true,
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embed: EmbedUtils.ErrorEmbed("Vous devez être dans un **thread lié à une activité** pour utiliser cette commande").Build()
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);
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return false;
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}
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return true;
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}
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}
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@@ -12,18 +12,17 @@ public class ActivitiesRepository
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_cocotteDbContext = cocotteDbContext;
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}
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public async Task<Activity?> FindActivity(ulong guildId, ulong activityId)
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public async Task<Activity?> FindActivity(ulong guildId, ulong channelId, ulong messageId)
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{
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return await _cocotteDbContext.Activities.FindAsync(guildId, activityId);
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return await _cocotteDbContext.Activities.FindAsync(guildId, channelId, messageId);
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}
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public async Task<ActivityPlayer?> FindActivityPlayer(ulong guildId, ulong activityId, ulong playerId)
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public async Task<ActivityPlayer?> FindActivityPlayer(ulong guildId, ulong channelId, ulong messageId, ulong userId)
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{
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return await _cocotteDbContext.ActivityPlayers.FindAsync(guildId, activityId, playerId);
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return await _cocotteDbContext.ActivityPlayers.FindAsync(guildId, channelId, messageId, userId);
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}
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public async Task<int> ActivityPlayerCount(Activity activity) =>
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await _cocotteDbContext.ActivityPlayers.Where(player => player.ActivityId == activity.ActivityId).CountAsync();
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public int ActivityPlayerCount(Activity activity) => activity.ActivityPlayers.Count;
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public async Task<IReadOnlyCollection<ActivityPlayer>> LoadActivityPlayers(Activity activity)
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{
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@@ -49,4 +48,17 @@ public class ActivitiesRepository
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{
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_cocotteDbContext.Activities.Remove(activity);
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}
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public Activity? FindActivityByThreadId(ulong threadId)
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{
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return _cocotteDbContext.Activities.FirstOrDefault(activity => activity.ThreadId == threadId);
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}
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public async Task<bool> ActivityContainsUser(Activity activity, ulong userId)
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{
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return await _cocotteDbContext.Entry(activity)
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.Collection(a => a.ActivityPlayers)
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.Query()
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.AnyAsync(p => p.UserId == userId);
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}
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}
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@@ -4,13 +4,16 @@ using Microsoft.EntityFrameworkCore;
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namespace Cocotte.Modules.Activities.Models;
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[PrimaryKey(nameof(GuildId), nameof(ActivityId))]
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[PrimaryKey(nameof(GuildId), nameof(ChannelId), nameof(MessageId))]
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[Index(nameof(ThreadId))]
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public class Activity
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{
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public required ulong GuildId { get; init; }
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public required ulong ActivityId { get; init; }
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public required ulong ChannelId { get; init; }
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public required ulong MessageId { get; init; }
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public required ulong ThreadId { get; init; }
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public required ulong CreatorUserId { get; init; }
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@@ -25,6 +28,6 @@ public class Activity
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public override string ToString()
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{
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return $"{nameof(ActivityId)}: {ActivityId}, {nameof(CreatorUserId)}: {CreatorUserId}, {nameof(Description)}: {Description}, {nameof(Type)}: {Type}, {nameof(Name)}: {Name}, {nameof(MaxPlayers)}: {MaxPlayers}";
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return $"{nameof(MessageId)}: {MessageId}, {nameof(CreatorUserId)}: {CreatorUserId}, {nameof(Description)}: {Description}, {nameof(Type)}: {Type}, {nameof(Name)}: {Name}, {nameof(MaxPlayers)}: {MaxPlayers}";
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}
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}
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@@ -3,7 +3,7 @@ using Microsoft.EntityFrameworkCore;
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namespace Cocotte.Modules.Activities.Models;
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[PrimaryKey(nameof(GuildId), nameof(ActivityId), nameof(UserId))]
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[PrimaryKey(nameof(GuildId), nameof(ChannelId), nameof(MessageId), nameof(UserId))]
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public class ActivityPlayer
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{
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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@@ -12,7 +12,8 @@ public class ActivityPlayer
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public required string Name { get; init; }
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public ulong GuildId { get; set; }
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public ulong ActivityId { get; init; }
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public ulong ChannelId { get; set; }
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public ulong MessageId { get; init; }
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public required Activity Activity { get; init; }
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public override string ToString()
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