[Activity] Add thread add and remove player commands

This commit is contained in:
2023-03-24 00:01:04 +01:00
parent bd52e37454
commit a3051ed060
6 changed files with 166 additions and 61 deletions

View File

@@ -24,6 +24,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
private readonly ActivitiesRepository _activitiesRepository;
private readonly ActivityFormatter _activityFormatter;
private SocketGuildUser User => (SocketGuildUser) Context.User;
public ActivityModule(ILogger<ActivityModule> logger, IOptions<ActivityOptions> options, ActivityHelper activityHelper, ActivitiesRepository activitiesRepository, ActivityFormatter activityFormatter)
{
_logger = logger;
@@ -155,7 +157,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
{
activity = new StagedActivity
{
ActivityId = response.Id,
MessageId = response.Id,
ChannelId = Context.Channel.Id,
GuildId = Context.Guild.Id,
ThreadId = threadId,
CreatorUserId = Context.User.Id,
@@ -172,7 +175,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
{
activity = new InterstellarActivity
{
ActivityId = response.Id,
MessageId = response.Id,
ChannelId = Context.Channel.Id,
GuildId = Context.Guild.Id,
ThreadId = threadId,
CreatorUserId = Context.User.Id,
@@ -189,7 +193,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
{
activity = new Activity
{
ActivityId = response.Id,
MessageId = response.Id,
ChannelId = Context.Channel.Id,
GuildId = Context.Guild.Id,
ThreadId = threadId,
CreatorUserId = Context.User.Id,
@@ -206,7 +211,26 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
await _activitiesRepository.AddActivity(activity);
// Add creator to activity
var rolePlayer = areRolesEnabled ? new ActivityRolePlayer
var rolePlayer = CreateActivityPlayer(activity, user, areRolesEnabled);
activity.ActivityPlayers.Add(rolePlayer);
await _activitiesRepository.SaveChanges();
// Add components
var components = ActivityComponents(activity.MessageId);
await ModifyOriginalResponseAsync(m =>
{
m.Content = "";
m.Components = components.Build();
m.Embed = _activityFormatter.ActivityEmbed(activity, Enumerable.Repeat(rolePlayer, 1).ToImmutableList()).Build();
});
}
private ActivityPlayer CreateActivityPlayer(Activity activity, SocketGuildUser user, bool areRolesEnabled)
{
return areRolesEnabled ? new ActivityRolePlayer
{
Activity = activity,
UserId = user.Id,
@@ -218,29 +242,15 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
UserId = user.Id,
Name = user.DisplayName
};
activity.ActivityPlayers.Add(rolePlayer);
await _activitiesRepository.SaveChanges();
// Add components
var components = ActivityComponents(activity.ActivityId);
await ModifyOriginalResponseAsync(m =>
{
m.Content = "";
m.Components = components.Build();
m.Embed = _activityFormatter.ActivityEmbed(activity, Enumerable.Repeat(rolePlayer, 1).ToImmutableList()).Build();
});
}
[ComponentInteraction("activity join:*", ignoreGroupNames: true)]
public async Task JoinActivity(ulong activityId)
public async Task JoinActivity(ulong messageId)
{
var user = (SocketGuildUser)Context.User;
// Check if activity exists
if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
if (await _activitiesRepository.FindActivity(Context.Guild.Id, Context.Channel.Id, messageId) is not { } activity)
{
await RespondAsync(
ephemeral: true,
@@ -251,7 +261,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
}
// If player is already registered
if (await _activitiesRepository.FindActivityPlayer( Context.Guild.Id, activityId, user.Id) is not null)
if (await _activitiesRepository.FindActivityPlayer( Context.Guild.Id, Context.Channel.Id, messageId, user.Id) is not null)
{
await RespondAsync(
ephemeral: true,
@@ -262,7 +272,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
}
// Check if activity is full
if (await _activitiesRepository.ActivityPlayerCount(activity) >= activity.MaxPlayers)
if (_activitiesRepository.ActivityPlayerCount(activity) >= activity.MaxPlayers)
{
await RespondAsync(
ephemeral: true,
@@ -272,20 +282,9 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
return;
}
_logger.LogTrace("Player {Player} joined activity {Id}", user.DisplayName, activityId);
_logger.LogTrace("Player {Player} joined activity {Id}", user.DisplayName, messageId);
var activityPlayer = activity.AreRolesEnabled ? new ActivityRolePlayer
{
Activity = activity,
UserId = user.Id,
Name = user.DisplayName,
Roles = _activityHelper.GetPlayerRoles(user.Roles)
} : new ActivityPlayer
{
Activity = activity,
UserId = user.Id,
Name = user.DisplayName
};
var activityPlayer = CreateActivityPlayer(activity, User, activity.AreRolesEnabled);
// Add player to activity
activity.ActivityPlayers.Add(activityPlayer);
@@ -301,12 +300,12 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
}
[ComponentInteraction("activity leave:*", ignoreGroupNames: true)]
public async Task LeaveActivity(ulong activityId)
public async Task LeaveActivity(ulong messageId)
{
var user = (IGuildUser)Context.User;
// Check if activity exists
if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
if (await _activitiesRepository.FindActivity(Context.Guild.Id, Context.Channel.Id, messageId) is not { } activity)
{
await RespondAsync(
ephemeral: true,
@@ -317,7 +316,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
}
// Check if player is in activity
if (await _activitiesRepository.FindActivityPlayer(Context.Guild.Id, activityId, user.Id) is not { } activityPlayer)
if (await _activitiesRepository.FindActivityPlayer(Context.Guild.Id, Context.Channel.Id, messageId, user.Id) is not { } activityPlayer)
{
await RespondAsync(
ephemeral: true,
@@ -327,7 +326,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
return;
}
_logger.LogTrace("Player {Player} left activity {Id}", user.DisplayName, activityId);
_logger.LogTrace("Player {Player} left activity {Id}", user.DisplayName, messageId);
activity.ActivityPlayers.Remove(activityPlayer);
await _activitiesRepository.SaveChanges();
@@ -342,12 +341,12 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
}
[ComponentInteraction("activity delete:*", ignoreGroupNames: true)]
public async Task DeleteActivity(ulong activityId)
public async Task DeleteActivity(ulong messageId)
{
var user = (SocketGuildUser) Context.User;
// Check if activity exists
if (await _activitiesRepository.FindActivity(Context.Guild.Id, activityId) is not { } activity)
if (await _activitiesRepository.FindActivity(Context.Guild.Id, Context.Channel.Id, messageId) is not { } activity)
{
await RespondAsync(
ephemeral: true,
@@ -376,15 +375,13 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
await Context.Guild.GetThreadChannel(activity.ThreadId).DeleteAsync();
// Delete response
await Context.Channel.DeleteMessageAsync(activityId);
await Context.Channel.DeleteMessageAsync(messageId);
}
private async Task UpdateActivityEmbed(Activity activity, ActivityUpdateReason updateReason)
{
// Get channel
var channel = await Context.Interaction.GetChannelAsync();
if (channel is null)
if (Context.Guild.GetChannel(activity.ChannelId) is not SocketTextChannel channel)
{
return;
}
@@ -392,7 +389,7 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
// Fetch players
var players = await _activitiesRepository.LoadActivityPlayers(activity);
await channel.ModifyMessageAsync(activity.ActivityId, properties =>
await channel.ModifyMessageAsync(activity.MessageId, properties =>
{
properties.Embed = _activityFormatter.ActivityEmbed(activity, players).Build();
@@ -400,8 +397,8 @@ public partial class ActivityModule : InteractionModuleBase<SocketInteractionCon
var isActivityFull = players.Count >= activity.MaxPlayers;
properties.Components = updateReason switch
{
ActivityUpdateReason.PlayerJoin when isActivityFull => ActivityComponents(activity.ActivityId, disabled: true).Build(),
ActivityUpdateReason.PlayerLeave when !isActivityFull => ActivityComponents(activity.ActivityId, disabled: false).Build(),
ActivityUpdateReason.PlayerJoin when isActivityFull => ActivityComponents(activity.MessageId, disabled: true).Build(),
ActivityUpdateReason.PlayerLeave when !isActivityFull => ActivityComponents(activity.MessageId, disabled: false).Build(),
_ => Optional<MessageComponent>.Unspecified
};
});