Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005DE RID: 1502
[Token(Token = "0x20005DE")]
public class AdvancedBulletHoles : MonoBehaviour
{
// Token: 0x06002F9D RID: 12189 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F9D")]
[Address(RVA = "0x11E3350", Offset = "0x11E2150", VA = "0x1811E3350")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F9E RID: 12190 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F9E")]
[Address(RVA = "0x11E3440", Offset = "0x11E2240", VA = "0x1811E3440")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F9F RID: 12191 RVA: 0x000656B8 File Offset: 0x000638B8
[Token(Token = "0x6002F9F")]
[Address(RVA = "0x11E39E0", Offset = "0x11E27E0", VA = "0x1811E39E0")]
public AdvancedBulletHoles()
{
}
// Token: 0x040039E2 RID: 14818
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039E2")]
public EasyDecal DecalPrefab;
// Token: 0x040039E3 RID: 14819
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039E3")]
public GameObject ImpactParticles;
// Token: 0x040039E4 RID: 14820
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039E4")]
public float CastRadius = 0.25f;
}
}

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005DF RID: 1503
[Token(Token = "0x20005DF")]
public class BasicBulletHoles : MonoBehaviour
{
// Token: 0x06002FA0 RID: 12192 RVA: 0x000656D8 File Offset: 0x000638D8
[Token(Token = "0x6002FA0")]
[Address(RVA = "0x8D3CC0", Offset = "0x8D2AC0", VA = "0x1808D3CC0")]
public void Start()
{
EasyDecal decalPrefab = this.DecalPrefab;
int num = 0;
if (decalPrefab == num)
{
Debug.LogError("The DynamicDemo script has no decal prefab attached.");
return;
}
}
// Token: 0x06002FA1 RID: 12193 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA1")]
[Address(RVA = "0x8D3D70", Offset = "0x8D2B70", VA = "0x1808D3D70")]
public void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA2 RID: 12194 RVA: 0x00065704 File Offset: 0x00063904
[Token(Token = "0x6002FA2")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public BasicBulletHoles()
{
}
// Token: 0x040039E5 RID: 14821
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039E5")]
public EasyDecal DecalPrefab;
// Token: 0x040039E6 RID: 14822
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039E6")]
private bool t;
}
}

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using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005E0 RID: 1504
[Token(Token = "0x20005E0")]
public static class BezierUtil
{
// Token: 0x06002FA3 RID: 12195 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA3")]
[Address(RVA = "0x8D4480", Offset = "0x8D3280", VA = "0x1808D4480")]
public static List<Vector3> InterpolatePath(List<Vector3> path, int segments, float radius, float angleThreshold)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA4 RID: 12196 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA4")]
[Address(RVA = "0x8D4190", Offset = "0x8D2F90", VA = "0x1808D4190")]
public static Vector3[] GetBezierApproximation(Vector3[] controlPoints, int outputSegmentCount)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA5 RID: 12197 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA5")]
[Address(RVA = "0x8D4280", Offset = "0x8D3080", VA = "0x1808D4280")]
public static Vector3 GetBezierPoint(float t, Vector3[] controlPoints, int index, int count)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
}

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005E1 RID: 1505
[Token(Token = "0x20005E1")]
public class Footprints : MonoBehaviour
{
// Token: 0x06002FA6 RID: 12198 RVA: 0x00065718 File Offset: 0x00063918
[Token(Token = "0x6002FA6")]
[Address(RVA = "0x4C5B10", Offset = "0x4C4910", VA = "0x1804C5B10")]
public void Start()
{
EasyDecal decalPrefab = this.DecalPrefab;
int num = 0;
if (decalPrefab == num)
{
Debug.LogError("The DynamicDemo script has no decal prefab attached.");
return;
}
}
// Token: 0x06002FA7 RID: 12199 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA7")]
[Address(RVA = "0x4C5BC0", Offset = "0x4C49C0", VA = "0x1804C5BC0")]
public void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA8 RID: 12200 RVA: 0x00065744 File Offset: 0x00063944
[Token(Token = "0x6002FA8")]
[Address(RVA = "0x4C60F0", Offset = "0x4C4EF0", VA = "0x1804C60F0")]
public Footprints()
{
}
// Token: 0x040039E7 RID: 14823
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039E7")]
public EasyDecal DecalPrefab;
// Token: 0x040039E8 RID: 14824
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039E8")]
public float DistanceThreshold = 0.8f;
// Token: 0x040039E9 RID: 14825
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40039E9")]
public float FootDistance = 0.5f;
// Token: 0x040039EA RID: 14826
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039EA")]
private float distance;
// Token: 0x040039EB RID: 14827
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40039EB")]
private int index;
// Token: 0x040039EC RID: 14828
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039EC")]
private Vector3 lastPosition;
}
}

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using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005E2 RID: 1506
[Token(Token = "0x20005E2")]
public static class LineUtil
{
// Token: 0x06002FA9 RID: 12201 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA9")]
[Address(RVA = "0x3FB580", Offset = "0x3FA380", VA = "0x1803FB580")]
public static void DrawPath(float thickness, Material material, List<Vector3> path)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FAA RID: 12202 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAA")]
[Address(RVA = "0x3FB180", Offset = "0x3F9F80", VA = "0x1803FB180")]
private static void DrawLine(float thickness, Vector3 start, Vector3 end)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
}

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using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.AI;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005E3 RID: 1507
[Token(Token = "0x20005E3")]
[RequireComponent(typeof(LineRenderer))]
[RequireComponent(typeof(NavMeshAgent))]
public class PathAgent : MonoBehaviour
{
// Token: 0x06002FAB RID: 12203 RVA: 0x00065770 File Offset: 0x00063970
[Token(Token = "0x6002FAB")]
[Address(RVA = "0x310410", Offset = "0x30F210", VA = "0x180310410")]
private void Start()
{
GameObject gameObject = this.TargetAimDecal.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
NavMeshAgent component = base.GetComponent<NavMeshAgent>();
this.agent = component;
LineRenderer component2 = base.GetComponent<LineRenderer>();
this.lineRenderer = component2;
throw new NullReferenceException();
}
// Token: 0x06002FAC RID: 12204 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAC")]
[Address(RVA = "0x3104B0", Offset = "0x30F2B0", VA = "0x1803104B0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FAD RID: 12205 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAD")]
[Address(RVA = "0x310220", Offset = "0x30F020", VA = "0x180310220")]
private void SetTarget(Ray mouseRay)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FAE RID: 12206 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAE")]
[Address(RVA = "0x30FB30", Offset = "0x30E930", VA = "0x18030FB30")]
private void CreatePath(Ray mouseRay)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FAF RID: 12207 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FAF")]
[Address(RVA = "0x3100D0", Offset = "0x30EED0", VA = "0x1803100D0")]
private void OnDrawGizmos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FB0 RID: 12208 RVA: 0x000657B4 File Offset: 0x000639B4
[Token(Token = "0x6002FB0")]
[Address(RVA = "0x310710", Offset = "0x30F510", VA = "0x180310710")]
public PathAgent()
{
List<Vector3> list = new List();
this.path = list;
float z = Vector3.up.z;
this.decalOffset.z = z;
base..ctor();
}
// Token: 0x040039ED RID: 14829
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039ED")]
public float PathThickness = 1f;
// Token: 0x040039EE RID: 14830
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40039EE")]
[Tooltip("Distance from the ground.")]
public float NormalPathOffset;
// Token: 0x040039EF RID: 14831
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039EF")]
[Tooltip("Max radius between segments.")]
[Range(0.001f, 0.5f)]
public float Radius = 0.25f;
// Token: 0x040039F0 RID: 14832
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40039F0")]
[Tooltip("Discard segments when their angle is smaller than this value.")]
public float AngleThreshold = 5f;
// Token: 0x040039F1 RID: 14833
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039F1")]
public bool DrawGizmos;
// Token: 0x040039F2 RID: 14834
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039F2")]
public EasyDecal TargetAimDecal;
// Token: 0x040039F3 RID: 14835
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40039F3")]
public GameObject TargetPointDecalPrefab;
// Token: 0x040039F4 RID: 14836
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40039F4")]
private List<Vector3> path;
// Token: 0x040039F5 RID: 14837
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40039F5")]
private NavMeshAgent agent;
// Token: 0x040039F6 RID: 14838
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40039F6")]
private LineRenderer lineRenderer;
// Token: 0x040039F7 RID: 14839
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40039F7")]
private Vector3 decalOffset;
// Token: 0x040039F8 RID: 14840
[Token(Token = "0x40039F8")]
private const int MAXDISTANCE = 50;
}
}

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005E4 RID: 1508
[Token(Token = "0x20005E4")]
public class ProxyRegister : MonoBehaviour
{
// Token: 0x06002FB1 RID: 12209 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FB1")]
[Address(RVA = "0xBE1380", Offset = "0xBE0180", VA = "0x180BE1380")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FB2 RID: 12210 RVA: 0x0006580C File Offset: 0x00063A0C
[Token(Token = "0x6002FB2")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public ProxyRegister()
{
}
// Token: 0x040039F9 RID: 14841
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039F9")]
public StaticProxyCollection ProxyCollection;
}
}

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@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005E5 RID: 1509
[Token(Token = "0x20005E5")]
public class Sinoid : MonoBehaviour
{
// Token: 0x06002FB3 RID: 12211 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FB3")]
[Address(RVA = "0x11F3770", Offset = "0x11F2570", VA = "0x1811F3770")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FB4 RID: 12212 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FB4")]
[Address(RVA = "0x11F37B0", Offset = "0x11F25B0", VA = "0x1811F37B0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FB5 RID: 12213 RVA: 0x00065820 File Offset: 0x00063A20
[Token(Token = "0x6002FB5")]
[Address(RVA = "0x11F39C0", Offset = "0x11F27C0", VA = "0x1811F39C0")]
public Sinoid()
{
}
// Token: 0x040039FA RID: 14842
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039FA")]
public float AngularVelocity = 2f;
// Token: 0x040039FB RID: 14843
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40039FB")]
public float SineFreq = 0.2f;
// Token: 0x040039FC RID: 14844
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039FC")]
public float Amplitude = 0.25f;
// Token: 0x040039FD RID: 14845
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40039FD")]
private float accuTime;
// Token: 0x040039FE RID: 14846
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039FE")]
private Vector3 startPos;
}
}