32 lines
881 B
C#
32 lines
881 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Bitgem.VFX.StylisedWater
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{
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// Token: 0x020003E2 RID: 994
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[Token(Token = "0x20003E2")]
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public class WateverVolumeFloater : MonoBehaviour
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{
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// Token: 0x06002501 RID: 9473 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002501")]
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[Address(RVA = "0x4BD250", Offset = "0x4BC250", VA = "0x1804BD250")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002502 RID: 9474 RVA: 0x00056858 File Offset: 0x00054A58
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[Token(Token = "0x6002502")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public WateverVolumeFloater()
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{
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}
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// Token: 0x04002E71 RID: 11889
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002E71")]
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public WaterVolumeHelper WaterVolumeHelper;
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}
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}
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