2194 lines
65 KiB
C#
2194 lines
65 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000D3 RID: 211
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[Token(Token = "0x20000D3")]
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public class BossLevel05EffectPlay : MonoBehaviour
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{
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// Token: 0x060009F4 RID: 2548 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009F4")]
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[Address(RVA = "0x9A7310", Offset = "0x9A6310", VA = "0x1809A7310", Slot = "4")]
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public virtual void InitData(NPCManage NPCM, AI_BossLevel05 AI, MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009F5 RID: 2549 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009F5")]
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[Address(RVA = "0x9B6A40", Offset = "0x9B5A40", VA = "0x1809B6A40", Slot = "5")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009F6 RID: 2550 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009F6")]
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[Address(RVA = "0x9B7750", Offset = "0x9B6750", VA = "0x1809B7750")]
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public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009F7 RID: 2551 RVA: 0x00017AFC File Offset: 0x00015CFC
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[Token(Token = "0x60009F7")]
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[Address(RVA = "0x9A6D50", Offset = "0x9A5D50", VA = "0x1809A6D50", Slot = "6")]
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public virtual void Create()
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{
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this.PS_Weapon.Stop(true);
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this.PS_Floor.Play(true);
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}
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// Token: 0x060009F8 RID: 2552 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009F8")]
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[Address(RVA = "0x9AED80", Offset = "0x9ADD80", VA = "0x1809AED80")]
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public void PlayPSWeaponCharge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009F9 RID: 2553 RVA: 0x00017B28 File Offset: 0x00015D28
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[Token(Token = "0x60009F9")]
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[Address(RVA = "0x9AFF60", Offset = "0x9AEF60", VA = "0x1809AFF60")]
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public void StopPSWeaponCharge()
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{
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this.PS_WeaponCharge.Stop(true);
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this.g_bWeaponCharge = false;
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}
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// Token: 0x060009FA RID: 2554 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009FA")]
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[Address(RVA = "0x9AEE80", Offset = "0x9ADE80", VA = "0x1809AEE80")]
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public void PlayPSWeaponDebut()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009FB RID: 2555 RVA: 0x00017B50 File Offset: 0x00015D50
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[Token(Token = "0x60009FB")]
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[Address(RVA = "0x9AF1C0", Offset = "0x9AE1C0", VA = "0x1809AF1C0")]
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public void ScriptDebutSkip()
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{
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this.PS_WeaponCharge.Stop(true);
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this.PS_Weapon.Play(true);
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}
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// Token: 0x060009FC RID: 2556 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009FC")]
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[Address(RVA = "0x9A6F50", Offset = "0x9A5F50", VA = "0x1809A6F50")]
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public void Damaged()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009FD RID: 2557 RVA: 0x00017B7C File Offset: 0x00015D7C
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[Token(Token = "0x60009FD")]
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[Address(RVA = "0x9A6D90", Offset = "0x9A5D90", VA = "0x1809A6D90", Slot = "7")]
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public virtual void DamageFly()
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{
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this.StopEffDash();
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this.g_EffAttackPenetrate.Stop(6f);
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this.g_EffMagicAura.StopAll(3f);
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EffectPool effectPool = this.g_EffAttack04Ready;
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this.g_bMagicAuraBullet = false;
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this.g_bAttack03Dash = false;
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effectPool.Stop(3f);
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this.g_EffAttack04.Stop(3f);
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EffectPool effectPool2 = this.g_EffChargeLightning;
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this.g_bAttack04 = false;
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effectPool2.Stop(3f);
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this.g_EffChargeLightningFloor.Stop(3f);
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this.g_EffAttack0202_01Red.Stop(3f);
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this.g_SEAttack04.Stop();
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Game.DisableVibration();
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this.PS_LightningMode.Stop(true);
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this.g_bAttackPenetrate = false;
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}
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// Token: 0x060009FE RID: 2558 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009FE")]
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[Address(RVA = "0x9AF030", Offset = "0x9AE030", VA = "0x1809AF030")]
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public void PlayPSWeaponLight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060009FF RID: 2559 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60009FF")]
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[Address(RVA = "0x9AD5F0", Offset = "0x9AC5F0", VA = "0x1809AD5F0")]
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public void PlayEffDash(Vector3 v3Direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A00 RID: 2560 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A00")]
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[Address(RVA = "0x9AF200", Offset = "0x9AE200", VA = "0x1809AF200")]
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public void SetDashDirection(Vector3 v3Direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A01 RID: 2561 RVA: 0x00017C44 File Offset: 0x00015E44
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[Token(Token = "0x6000A01")]
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[Address(RVA = "0x9AFE70", Offset = "0x9AEE70", VA = "0x1809AFE70")]
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public void StopEffDash()
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{
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this.PS_Dash.Stop(true);
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this.PS_DashFloor.Stop(true);
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this.g_SEDash.Play(1, 1f, 1f);
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this.g_SEDashLoop.Stop();
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}
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// Token: 0x06000A02 RID: 2562 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A02")]
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[Address(RVA = "0x9AEA10", Offset = "0x9ADA10", VA = "0x1809AEA10")]
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public void PlayPSDeadSmoke()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A03 RID: 2563 RVA: 0x00017C90 File Offset: 0x00015E90
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[Token(Token = "0x6000A03")]
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[Address(RVA = "0x9A7290", Offset = "0x9A6290", VA = "0x1809A7290")]
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public void Death()
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{
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this.PS_LightningMode.Stop(true);
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this.g_bDeath = true;
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Game.DisableVibration();
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}
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// Token: 0x06000A04 RID: 2564 RVA: 0x00017CC0 File Offset: 0x00015EC0
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[Token(Token = "0x6000A04")]
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[Address(RVA = "0x9A7110", Offset = "0x9A6110", VA = "0x1809A7110")]
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public void DeathStopEff()
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{
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this.DamageFly();
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this.PS_Weapon.Stop();
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this.PS_Floor.Stop();
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SoundEffect soundEffect = this.g_SEFloat;
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this.g_bDeadLoop = true;
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soundEffect.Stop();
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}
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// Token: 0x06000A05 RID: 2565 RVA: 0x00017D04 File Offset: 0x00015F04
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[Token(Token = "0x6000A05")]
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[Address(RVA = "0x9A7180", Offset = "0x9A6180", VA = "0x1809A7180")]
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public void DeathWeaponDestroy()
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{
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this.PS_WeaponDestroy.Play(true);
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SkinnedMeshRenderer skinnedMeshRenderer = this.Mesh[9];
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int num = 0;
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skinnedMeshRenderer.enabled = num != 0;
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PlayerCamera cameraController = Game.GetCameraController();
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int num2 = 0;
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ulong num3;
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cameraController.SetRandomShake(0.12f, 6f, 1.2f, (float)num2, num3 != 0UL);
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this.g_SEDeadWeaponDestroy.PlayRandom(1f, 1f);
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}
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// Token: 0x06000A06 RID: 2566 RVA: 0x00017D74 File Offset: 0x00015F74
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[Token(Token = "0x6000A06")]
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[Address(RVA = "0x9AEB50", Offset = "0x9ADB50", VA = "0x1809AEB50")]
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public void PlayPSDestoryReady()
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{
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this.PS_DestroyReady.Play(true);
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}
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// Token: 0x06000A07 RID: 2567 RVA: 0x00017D94 File Offset: 0x00015F94
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[Token(Token = "0x6000A07")]
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[Address(RVA = "0x9AEB10", Offset = "0x9ADB10", VA = "0x1809AEB10")]
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public void PlayPSDestoryReady02()
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{
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SoundEffect soundEffect = this.g_SEDestroyStart;
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this.g_bDestroy = true;
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float num = this.g_fSEScriptDestroyVolume;
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soundEffect.PlayRandom(num, 1f);
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}
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// Token: 0x06000A08 RID: 2568 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A08")]
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[Address(RVA = "0x9AEB80", Offset = "0x9ADB80", VA = "0x1809AEB80")]
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private void PlayPSDestroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A09 RID: 2569 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A09")]
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[Address(RVA = "0x9AA050", Offset = "0x9A9050", VA = "0x1809AA050")]
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public void PlayEffAttack0101()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A0A RID: 2570 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A0A")]
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[Address(RVA = "0x9AAA50", Offset = "0x9A9A50", VA = "0x1809AAA50")]
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public void PlayEffAttack0102()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A0B RID: 2571 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A0B")]
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[Address(RVA = "0x9AA110", Offset = "0x9A9110", VA = "0x1809AA110", Slot = "8")]
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public virtual void PlayEffAttack0102Magic()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A0C RID: 2572 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A0C")]
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[Address(RVA = "0x9AAB80", Offset = "0x9A9B80", VA = "0x1809AAB80")]
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public void PlayEffAttack0103()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A0D RID: 2573 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A0D")]
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[Address(RVA = "0x9AADC0", Offset = "0x9A9DC0", VA = "0x1809AADC0")]
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public void PlayEffAttack0201()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A0E RID: 2574 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A0E")]
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[Address(RVA = "0x9AAEF0", Offset = "0x9A9EF0", VA = "0x1809AAEF0")]
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public void PlayEffAttack0202_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A0F RID: 2575 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A0F")]
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[Address(RVA = "0x9AB020", Offset = "0x9AA020", VA = "0x1809AB020")]
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public void PlayEffAttack0202_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A10 RID: 2576 RVA: 0x00017DC8 File Offset: 0x00015FC8
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[Token(Token = "0x6000A10")]
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[Address(RVA = "0x9AE9F0", Offset = "0x9AD9F0", VA = "0x1809AE9F0")]
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public void PlayOpenMPAttack0202()
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{
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this.g_bMPIceSpear = true;
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this.g_iMPIceSpearIndex = (int)((ulong)0L);
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this.g_fMPIceSpearInterVal = 0.03f;
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}
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// Token: 0x06000A11 RID: 2577 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A11")]
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[Address(RVA = "0x9AB4C0", Offset = "0x9AA4C0", VA = "0x1809AB4C0")]
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public void PlayEffAttack03Jump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A12 RID: 2578 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A12")]
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[Address(RVA = "0x9AB650", Offset = "0x9AA650", VA = "0x1809AB650")]
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public void PlayEffAttack03Ready()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A13 RID: 2579 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A13")]
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[Address(RVA = "0x9AB2C0", Offset = "0x9AA2C0", VA = "0x1809AB2C0", Slot = "9")]
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public virtual void PlayEffAttack03Dash(Vector3 v3Direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A14 RID: 2580 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A14")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")]
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public virtual void UpdateEffAttack03DashDirection(Vector3 v3Direction)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A15 RID: 2581 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A15")]
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[Address(RVA = "0x9AB150", Offset = "0x9AA150", VA = "0x1809AB150")]
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public void PlayEffAttack03Collision()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A16 RID: 2582 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A16")]
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[Address(RVA = "0x99C730", Offset = "0x99B730", VA = "0x18099C730")]
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public void PlayEffAttackUnplug()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A17 RID: 2583 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A17")]
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[Address(RVA = "0x9AC570", Offset = "0x9AB570", VA = "0x1809AC570")]
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public void PlayEffAttack04Ready()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A18 RID: 2584 RVA: 0x00017DF0 File Offset: 0x00015FF0
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[Token(Token = "0x6000A18")]
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[Address(RVA = "0x9AFC60", Offset = "0x9AEC60", VA = "0x1809AFC60")]
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public void StopEffAttack04Ready()
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{
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this.g_EffAttack04Ready.Stop(3f);
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}
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// Token: 0x06000A19 RID: 2585 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A19")]
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[Address(RVA = "0x9AC640", Offset = "0x9AB640", VA = "0x1809AC640")]
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public void PlayEffAttack04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A1A RID: 2586 RVA: 0x00017E14 File Offset: 0x00016014
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[Token(Token = "0x6000A1A")]
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[Address(RVA = "0x9AFC90", Offset = "0x9AEC90", VA = "0x1809AFC90")]
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public void StopEffAttack04()
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{
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this.g_EffAttack04.Stop(3f);
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this.g_fAttack04InterVal = 0f;
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}
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// Token: 0x06000A1B RID: 2587 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A1B")]
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[Address(RVA = "0x9ABD80", Offset = "0x9AAD80", VA = "0x1809ABD80")]
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public void PlayEffAttack04Crystal()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A1C RID: 2588 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A1C")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")]
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public virtual void PlayEffAttackRotate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000A1D RID: 2589 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000A1D")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")]
|
|
public virtual void StopEffAttackRotate()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A1E RID: 2590 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A1E")]
|
|
[Address(RVA = "0x9ACB10", Offset = "0x9ABB10", VA = "0x1809ACB10")]
|
|
public void PlayEffAttackDodgeL()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A1F RID: 2591 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A1F")]
|
|
[Address(RVA = "0x9ACC40", Offset = "0x9ABC40", VA = "0x1809ACC40")]
|
|
public void PlayEffAttackDodgeR()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A20 RID: 2592 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A20")]
|
|
[Address(RVA = "0x9AC9E0", Offset = "0x9AB9E0", VA = "0x1809AC9E0")]
|
|
public void PlayEffAttackDodgeB()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A21 RID: 2593 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A21")]
|
|
[Address(RVA = "0x9A9C30", Offset = "0x9A8C30", VA = "0x1809A9C30")]
|
|
public void PlayAttackDodgeBullet()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A22 RID: 2594 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A22")]
|
|
[Address(RVA = "0x9AD3D0", Offset = "0x9AC3D0", VA = "0x1809AD3D0")]
|
|
public void PlayEffChargeLightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A23 RID: 2595 RVA: 0x00017E44 File Offset: 0x00016044
|
|
[Token(Token = "0x6000A23")]
|
|
[Address(RVA = "0x9AFE20", Offset = "0x9AEE20", VA = "0x1809AFE20")]
|
|
public void StopEffChargeLightning()
|
|
{
|
|
this.g_EffChargeLightning.Stop(3f);
|
|
this.g_EffChargeLightningFloor.Stop(3f);
|
|
}
|
|
|
|
// Token: 0x06000A24 RID: 2596 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A24")]
|
|
[Address(RVA = "0x9AD000", Offset = "0x9AC000", VA = "0x1809AD000")]
|
|
public void PlayEffCharegLightningFinish()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A25 RID: 2597 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A25")]
|
|
[Address(RVA = "0x9AE170", Offset = "0x9AD170", VA = "0x1809AE170")]
|
|
public void PlayEffDodgeLightningStart()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A26 RID: 2598 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A26")]
|
|
[Address(RVA = "0x9AD760", Offset = "0x9AC760", VA = "0x1809AD760")]
|
|
public void PlayEffDodgeLightningEnd()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A27 RID: 2599 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A27")]
|
|
[Address(RVA = "0x9AE250", Offset = "0x9AD250", VA = "0x1809AE250")]
|
|
public void PlayEffLightningSpeedUp()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A28 RID: 2600 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A28")]
|
|
[Address(RVA = "0x9AE6F0", Offset = "0x9AD6F0", VA = "0x1809AE6F0", Slot = "13")]
|
|
public virtual void PlayEffWeaponThrow()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A29 RID: 2601 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A29")]
|
|
[Address(RVA = "0x9AC6F0", Offset = "0x9AB6F0", VA = "0x1809AC6F0")]
|
|
public void PlayEffAttackCannon()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A2A RID: 2602 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A2A")]
|
|
[Address(RVA = "0x9A9B60", Offset = "0x9A8B60", VA = "0x1809A9B60")]
|
|
public void PlayAppearWeapon()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A2B RID: 2603 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A2B")]
|
|
[Address(RVA = "0x9ACD70", Offset = "0x9ABD70", VA = "0x1809ACD70")]
|
|
public void PlayEffAttackPenetrate(Vector3 v3Direction)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A2C RID: 2604 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A2C")]
|
|
[Address(RVA = "0x9AFCD0", Offset = "0x9AECD0", VA = "0x1809AFCD0")]
|
|
public void StopEffAttackPenetrate()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A2D RID: 2605 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A2D")]
|
|
[Address(RVA = "0x9AE4A0", Offset = "0x9AD4A0", VA = "0x1809AE4A0")]
|
|
public void PlayEffMagicAura(int Index)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A2E RID: 2606 RVA: 0x00017E78 File Offset: 0x00016078
|
|
[Token(Token = "0x6000A2E")]
|
|
[Address(RVA = "0x9AFEF0", Offset = "0x9AEEF0", VA = "0x1809AFEF0")]
|
|
public void StopEffMagicAura()
|
|
{
|
|
this.g_EffMagicAura.StopAll(3f);
|
|
throw new NullReferenceException();
|
|
}
|
|
|
|
// Token: 0x06000A2F RID: 2607 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A2F")]
|
|
[Address(RVA = "0x9B4150", Offset = "0x9B3150", VA = "0x1809B4150")]
|
|
private void UpdateMagicAura(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A30 RID: 2608 RVA: 0x00017E9C File Offset: 0x0001609C
|
|
[Token(Token = "0x6000A30")]
|
|
[Address(RVA = "0x9A99F0", Offset = "0x9A89F0", VA = "0x1809A99F0")]
|
|
public void OpenMagicAuraBullet()
|
|
{
|
|
int num = 0;
|
|
this.g_bMagicAuraBullet = true;
|
|
this.g_fMagicAuraBulletInterVal = (float)num;
|
|
}
|
|
|
|
// Token: 0x06000A31 RID: 2609 RVA: 0x00017EBC File Offset: 0x000160BC
|
|
[Token(Token = "0x6000A31")]
|
|
[Address(RVA = "0x9A6D40", Offset = "0x9A5D40", VA = "0x1809A6D40")]
|
|
public void CloseMagicAuraBullet()
|
|
{
|
|
this.g_bMagicAuraBullet = false;
|
|
}
|
|
|
|
// Token: 0x06000A32 RID: 2610 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A32")]
|
|
[Address(RVA = "0x9B3B80", Offset = "0x9B2B80", VA = "0x1809B3B80")]
|
|
private void UpdateMagicAuraBullet(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A33 RID: 2611 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A33")]
|
|
[Address(RVA = "0x9B2430", Offset = "0x9B1430", VA = "0x1809B2430")]
|
|
private void UpdateIceSpear(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A34 RID: 2612 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A34")]
|
|
[Address(RVA = "0x9B3030", Offset = "0x9B2030", VA = "0x1809B3030")]
|
|
private void UpdateMPIceSpear(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A35 RID: 2613 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A35")]
|
|
[Address(RVA = "0x9AFFD0", Offset = "0x9AEFD0", VA = "0x1809AFFD0")]
|
|
private void UpdateAttack03Dash()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A36 RID: 2614 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A36")]
|
|
[Address(RVA = "0x9AB740", Offset = "0x9AA740", VA = "0x1809AB740")]
|
|
public void PlayEffAttack03Ring()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A37 RID: 2615 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A37")]
|
|
[Address(RVA = "0x9B0480", Offset = "0x9AF480", VA = "0x1809B0480")]
|
|
private void UpdateAttack03Rang(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A38 RID: 2616 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A38")]
|
|
[Address(RVA = "0x9B1010", Offset = "0x9B0010", VA = "0x1809B1010")]
|
|
private void UpdateAttack04(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A39 RID: 2617 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A39")]
|
|
[Address(RVA = "0x9B1560", Offset = "0x9B0560", VA = "0x1809B1560")]
|
|
private void UpdateAttackPenetrate()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A3A RID: 2618 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A3A")]
|
|
[Address(RVA = "0x9B4610", Offset = "0x9B3610", VA = "0x1809B4610")]
|
|
private void UpdatePenetrateIceSpear(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A3B RID: 2619 RVA: 0x00017ED0 File Offset: 0x000160D0
|
|
[Token(Token = "0x6000A3B")]
|
|
[Address(RVA = "0x9A9B00", Offset = "0x9A8B00", VA = "0x1809A9B00")]
|
|
public void OpenSixSpear(Vector3 v3Point, Vector3 v3Direction)
|
|
{
|
|
if (!this.g_bDeath && !this.g_bPlayerDeath)
|
|
{
|
|
float z = v3Point.z;
|
|
this.g_v3SixPrearPoint.z = z;
|
|
float z2 = v3Direction.z;
|
|
this.g_v3SixSpearDirect.z = z2;
|
|
int num = this.g_iSixSpearTotal;
|
|
this.g_iSixSpearNum = num;
|
|
this.g_bSixSpear = true;
|
|
this.g_fSixSpearFrequencyVal = 0.12f;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000A3C RID: 2620 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A3C")]
|
|
[Address(RVA = "0x9B5E80", Offset = "0x9B4E80", VA = "0x1809B5E80")]
|
|
public void UpdateSixSpear(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A3D RID: 2621 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A3D")]
|
|
[Address(RVA = "0x9B1A10", Offset = "0x9B0A10", VA = "0x1809B1A10", Slot = "14")]
|
|
public virtual void UpdateCannon(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A3E RID: 2622 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A3E")]
|
|
[Address(RVA = "0x9A9A10", Offset = "0x9A8A10", VA = "0x1809A9A10")]
|
|
private void OpenSceneLightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A3F RID: 2623 RVA: 0x00017F38 File Offset: 0x00016138
|
|
[Token(Token = "0x6000A3F")]
|
|
[Address(RVA = "0x9AFFA0", Offset = "0x9AEFA0", VA = "0x1809AFFA0")]
|
|
public void StopSceneLightning()
|
|
{
|
|
this.g_bSceneLightning = false;
|
|
this.PS_SceneLightning.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000A40 RID: 2624 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A40")]
|
|
[Address(RVA = "0x9B5110", Offset = "0x9B4110", VA = "0x1809B5110")]
|
|
private void UpdateSceneLightning(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A41 RID: 2625 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A41")]
|
|
[Address(RVA = "0x9AF310", Offset = "0x9AE310", VA = "0x1809AF310")]
|
|
public void SetLightningSpeedUp(float fScale)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A42 RID: 2626 RVA: 0x00017F60 File Offset: 0x00016160
|
|
[Token(Token = "0x6000A42")]
|
|
[Address(RVA = "0x9AF190", Offset = "0x9AE190", VA = "0x1809AF190")]
|
|
public void PlaySESwing()
|
|
{
|
|
this.g_SEWeaponSwing.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000A43 RID: 2627 RVA: 0x00017F88 File Offset: 0x00016188
|
|
[Token(Token = "0x6000A43")]
|
|
[Address(RVA = "0x9AF0E0", Offset = "0x9AE0E0", VA = "0x1809AF0E0")]
|
|
public void PlaySEAttackCannonReady()
|
|
{
|
|
this.g_SEAttackCannon.Play(1, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000A44 RID: 2628 RVA: 0x00017FB4 File Offset: 0x000161B4
|
|
[Token(Token = "0x6000A44")]
|
|
[Address(RVA = "0x9AF150", Offset = "0x9AE150", VA = "0x1809AF150")]
|
|
public void PlaySELightningModeReady()
|
|
{
|
|
SoundEffect soundEffect = this.g_SELightningMode;
|
|
int num = 0;
|
|
soundEffect.Play(num, 1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000A45 RID: 2629 RVA: 0x00017FE4 File Offset: 0x000161E4
|
|
[Token(Token = "0x6000A45")]
|
|
[Address(RVA = "0x9AF120", Offset = "0x9AE120", VA = "0x1809AF120")]
|
|
public void PlaySEDodge()
|
|
{
|
|
this.g_SEDodge.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000A46 RID: 2630 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000A46")]
|
|
[Address(RVA = "0x9AF3C0", Offset = "0x9AE3C0", VA = "0x1809AF3C0", Slot = "15")]
|
|
public virtual void SetTimeScale(float fTimeScale)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000A47 RID: 2631 RVA: 0x0001800C File Offset: 0x0001620C
|
|
[Token(Token = "0x6000A47")]
|
|
[Address(RVA = "0x9B7780", Offset = "0x9B6780", VA = "0x1809B7780")]
|
|
public BossLevel05EffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000E25 RID: 3621
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000E25")]
|
|
protected NPCManage g_NPCM;
|
|
|
|
// Token: 0x04000E26 RID: 3622
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4000E26")]
|
|
protected Transform g_PlayerTransform;
|
|
|
|
// Token: 0x04000E27 RID: 3623
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4000E27")]
|
|
protected WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x04000E28 RID: 3624
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4000E28")]
|
|
protected AI_BossLevel05 g_AI;
|
|
|
|
// Token: 0x04000E29 RID: 3625
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4000E29")]
|
|
protected MoveController g_Move;
|
|
|
|
// Token: 0x04000E2A RID: 3626
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4000E2A")]
|
|
public Transform Pos_WeaponThrow;
|
|
|
|
// Token: 0x04000E2B RID: 3627
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4000E2B")]
|
|
public Transform Pos_Dash;
|
|
|
|
// Token: 0x04000E2C RID: 3628
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4000E2C")]
|
|
public Transform Pos_AttackPenetrate;
|
|
|
|
// Token: 0x04000E2D RID: 3629
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4000E2D")]
|
|
public Transform Pos_MagicAura01;
|
|
|
|
// Token: 0x04000E2E RID: 3630
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4000E2E")]
|
|
public Transform Pos_MagicAura02;
|
|
|
|
// Token: 0x04000E2F RID: 3631
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4000E2F")]
|
|
public Transform Pos_MagicAura03;
|
|
|
|
// Token: 0x04000E30 RID: 3632
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4000E30")]
|
|
public Transform Pos_Attack03;
|
|
|
|
// Token: 0x04000E31 RID: 3633
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4000E31")]
|
|
public Transform Pos_Attack0401;
|
|
|
|
// Token: 0x04000E32 RID: 3634
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4000E32")]
|
|
public Transform Pos_Attack0402;
|
|
|
|
// Token: 0x04000E33 RID: 3635
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4000E33")]
|
|
public SkinnedMeshRenderer[] Mesh;
|
|
|
|
// Token: 0x04000E34 RID: 3636
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4000E34")]
|
|
protected Material[] g_MatChar;
|
|
|
|
// Token: 0x04000E35 RID: 3637
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4000E35")]
|
|
protected float g_fMatDamage;
|
|
|
|
// Token: 0x04000E36 RID: 3638
|
|
[FieldOffset(Offset = "0x9C")]
|
|
[Token(Token = "0x4000E36")]
|
|
protected Color g_CCharGlow;
|
|
|
|
// Token: 0x04000E37 RID: 3639
|
|
[FieldOffset(Offset = "0xAC")]
|
|
[Token(Token = "0x4000E37")]
|
|
protected float g_fWeaponGlowShadow = 1f;
|
|
|
|
// Token: 0x04000E38 RID: 3640
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x4000E38")]
|
|
protected float g_fWeaponGlowTime;
|
|
|
|
// Token: 0x04000E39 RID: 3641
|
|
[FieldOffset(Offset = "0xB4")]
|
|
[Token(Token = "0x4000E39")]
|
|
protected float g_fWeaponGlowEndSpeed;
|
|
|
|
// Token: 0x04000E3A RID: 3642
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4000E3A")]
|
|
protected Color g_CWeaponGlow;
|
|
|
|
// Token: 0x04000E3B RID: 3643
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x4000E3B")]
|
|
public MeshRenderer MR_CloudUp;
|
|
|
|
// Token: 0x04000E3C RID: 3644
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4000E3C")]
|
|
public MeshRenderer MR_CloudDown;
|
|
|
|
// Token: 0x04000E3D RID: 3645
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x4000E3D")]
|
|
private Material g_MatCloudUp;
|
|
|
|
// Token: 0x04000E3E RID: 3646
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4000E3E")]
|
|
private Material g_MatCloudDown;
|
|
|
|
// Token: 0x04000E3F RID: 3647
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x4000E3F")]
|
|
public ParticleSystem PS_Weapon;
|
|
|
|
// Token: 0x04000E40 RID: 3648
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4000E40")]
|
|
public ParticleSystem PS_WeaponLight;
|
|
|
|
// Token: 0x04000E41 RID: 3649
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4000E41")]
|
|
public ParticleSystem PS_Floor;
|
|
|
|
// Token: 0x04000E42 RID: 3650
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4000E42")]
|
|
public ParticleSystem PS_Dash;
|
|
|
|
// Token: 0x04000E43 RID: 3651
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4000E43")]
|
|
public ParticleSystem PS_DashFloor;
|
|
|
|
// Token: 0x04000E44 RID: 3652
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4000E44")]
|
|
public ParticleSystem PS_DeadSmoke;
|
|
|
|
// Token: 0x04000E45 RID: 3653
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4000E45")]
|
|
public ParticleSystem PS_LightningMode;
|
|
|
|
// Token: 0x04000E46 RID: 3654
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4000E46")]
|
|
public ParticleSystem PS_WeaponCharge;
|
|
|
|
// Token: 0x04000E47 RID: 3655
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4000E47")]
|
|
public ParticleSystem PS_WeaponDebut;
|
|
|
|
// Token: 0x04000E48 RID: 3656
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4000E48")]
|
|
public ParticleSystem PS_WeaponDestroy;
|
|
|
|
// Token: 0x04000E49 RID: 3657
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4000E49")]
|
|
public ParticleSystem PS_DestroyReady;
|
|
|
|
// Token: 0x04000E4A RID: 3658
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4000E4A")]
|
|
public ParticleSystem PS_Destroy;
|
|
|
|
// Token: 0x04000E4B RID: 3659
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4000E4B")]
|
|
public ParticleSystem PS_SceneLightning;
|
|
|
|
// Token: 0x04000E4C RID: 3660
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4000E4C")]
|
|
public ParticleSystem PS_SceneSmoke;
|
|
|
|
// Token: 0x04000E4D RID: 3661
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4000E4D")]
|
|
public GameObject Eff_AttackCollision;
|
|
|
|
// Token: 0x04000E4E RID: 3662
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4000E4E")]
|
|
public GameObject Eff_LightningCollisionSmall;
|
|
|
|
// Token: 0x04000E4F RID: 3663
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4000E4F")]
|
|
public GameObject Eff_LightningCollisionBig;
|
|
|
|
// Token: 0x04000E50 RID: 3664
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4000E50")]
|
|
public GameObject Eff_Attack0101;
|
|
|
|
// Token: 0x04000E51 RID: 3665
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4000E51")]
|
|
public GameObject Eff_Attack0102Red;
|
|
|
|
// Token: 0x04000E52 RID: 3666
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4000E52")]
|
|
public GameObject Eff_Attack0103Red;
|
|
|
|
// Token: 0x04000E53 RID: 3667
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4000E53")]
|
|
public GameObject Eff_Attack0202_01Red;
|
|
|
|
// Token: 0x04000E54 RID: 3668
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4000E54")]
|
|
public GameObject Eff_Attack0202_02Red;
|
|
|
|
// Token: 0x04000E55 RID: 3669
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4000E55")]
|
|
public GameObject Eff_AttackDodgeLRed;
|
|
|
|
// Token: 0x04000E56 RID: 3670
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4000E56")]
|
|
public GameObject Eff_AttackDodgeRRed;
|
|
|
|
// Token: 0x04000E57 RID: 3671
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4000E57")]
|
|
public GameObject Eff_AttackDodgeBRed;
|
|
|
|
// Token: 0x04000E58 RID: 3672
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000E58")]
|
|
public GameObject Eff_Attack0102CrystalRed;
|
|
|
|
// Token: 0x04000E59 RID: 3673
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000E59")]
|
|
public GameObject Eff_Attack0102CrystalRedHit;
|
|
|
|
// Token: 0x04000E5A RID: 3674
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000E5A")]
|
|
public GameObject Eff_Attack0102CrystalRedDamage;
|
|
|
|
// Token: 0x04000E5B RID: 3675
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000E5B")]
|
|
public GameObject Eff_Attack03Jump;
|
|
|
|
// Token: 0x04000E5C RID: 3676
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000E5C")]
|
|
public GameObject Eff_Attack03Ready;
|
|
|
|
// Token: 0x04000E5D RID: 3677
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000E5D")]
|
|
public GameObject Eff_Attack03Collision;
|
|
|
|
// Token: 0x04000E5E RID: 3678
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4000E5E")]
|
|
public GameObject Eff_Attacck03Unplug;
|
|
|
|
// Token: 0x04000E5F RID: 3679
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4000E5F")]
|
|
public GameObject Eff_Attack03ReadyPlus;
|
|
|
|
// Token: 0x04000E60 RID: 3680
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4000E60")]
|
|
public GameObject Eff_Attack03CollisionPlus;
|
|
|
|
// Token: 0x04000E61 RID: 3681
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4000E61")]
|
|
public GameObject Eff_Attack03CollisionPlus02;
|
|
|
|
// Token: 0x04000E62 RID: 3682
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4000E62")]
|
|
public GameObject Eff_Attack04Ready;
|
|
|
|
// Token: 0x04000E63 RID: 3683
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x4000E63")]
|
|
public GameObject Eff_Attack04;
|
|
|
|
// Token: 0x04000E64 RID: 3684
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4000E64")]
|
|
public GameObject Eff_Attack04Crystal;
|
|
|
|
// Token: 0x04000E65 RID: 3685
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4000E65")]
|
|
public GameObject Eff_Attack04CrystalPlus;
|
|
|
|
// Token: 0x04000E66 RID: 3686
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4000E66")]
|
|
public GameObject Eff_AttackSpearRed01;
|
|
|
|
// Token: 0x04000E67 RID: 3687
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4000E67")]
|
|
public GameObject Eff_AttackSpearRed02;
|
|
|
|
// Token: 0x04000E68 RID: 3688
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4000E68")]
|
|
public GameObject Eff_AttackSpearRed03;
|
|
|
|
// Token: 0x04000E69 RID: 3689
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4000E69")]
|
|
public GameObject Eff_AttackSpearFloorRed;
|
|
|
|
// Token: 0x04000E6A RID: 3690
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4000E6A")]
|
|
public GameObject Eff_AttackSpearRedHit;
|
|
|
|
// Token: 0x04000E6B RID: 3691
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4000E6B")]
|
|
public GameObject Eff_AttackSpearRedDamage;
|
|
|
|
// Token: 0x04000E6C RID: 3692
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4000E6C")]
|
|
public GameObject Eff_WeaponThrow;
|
|
|
|
// Token: 0x04000E6D RID: 3693
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4000E6D")]
|
|
public GameObject Eff_WeaponHitPlayer;
|
|
|
|
// Token: 0x04000E6E RID: 3694
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x4000E6E")]
|
|
public GameObject Eff_WeaponHitFloor;
|
|
|
|
// Token: 0x04000E6F RID: 3695
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x4000E6F")]
|
|
public GameObject Eff_WeaponExplosion;
|
|
|
|
// Token: 0x04000E70 RID: 3696
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x4000E70")]
|
|
public GameObject Eff_CrystalTrackBulletShot;
|
|
|
|
// Token: 0x04000E71 RID: 3697
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x4000E71")]
|
|
public GameObject Eff_CrystalTrackBullet;
|
|
|
|
// Token: 0x04000E72 RID: 3698
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x4000E72")]
|
|
public GameObject Eff_CrystalTrackBulletExplosion;
|
|
|
|
// Token: 0x04000E73 RID: 3699
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x4000E73")]
|
|
public GameObject Eff_AttackPenetrate;
|
|
|
|
// Token: 0x04000E74 RID: 3700
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x4000E74")]
|
|
public GameObject Eff_MagicAura;
|
|
|
|
// Token: 0x04000E75 RID: 3701
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x4000E75")]
|
|
public GameObject Eff_MagicAuraBulletShot;
|
|
|
|
// Token: 0x04000E76 RID: 3702
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x4000E76")]
|
|
public GameObject Eff_MagicAuraBullet;
|
|
|
|
// Token: 0x04000E77 RID: 3703
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x4000E77")]
|
|
public GameObject Eff_ChargeLightning;
|
|
|
|
// Token: 0x04000E78 RID: 3704
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x4000E78")]
|
|
public GameObject Eff_ChargeLightningFloor;
|
|
|
|
// Token: 0x04000E79 RID: 3705
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x4000E79")]
|
|
public GameObject Eff_ChargeLightningFinish;
|
|
|
|
// Token: 0x04000E7A RID: 3706
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x4000E7A")]
|
|
public GameObject Eff_ChargeLightningFinishFloor;
|
|
|
|
// Token: 0x04000E7B RID: 3707
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x4000E7B")]
|
|
public GameObject Eff_LightningSpeedUp;
|
|
|
|
// Token: 0x04000E7C RID: 3708
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x4000E7C")]
|
|
public GameObject Eff_DodgeLightningStart;
|
|
|
|
// Token: 0x04000E7D RID: 3709
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x4000E7D")]
|
|
public GameObject Eff_DodgeLightningEnd;
|
|
|
|
// Token: 0x04000E7E RID: 3710
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x4000E7E")]
|
|
public GameObject Eff_DodgeLightningFloorSmoke;
|
|
|
|
// Token: 0x04000E7F RID: 3711
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x4000E7F")]
|
|
public GameObject Eff_LightningBullet;
|
|
|
|
// Token: 0x04000E80 RID: 3712
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x4000E80")]
|
|
public GameObject Eff_LightningBullet02;
|
|
|
|
// Token: 0x04000E81 RID: 3713
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x4000E81")]
|
|
public GameObject Eff_LightningBullet03;
|
|
|
|
// Token: 0x04000E82 RID: 3714
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x4000E82")]
|
|
public GameObject Eff_AttackCannon;
|
|
|
|
// Token: 0x04000E83 RID: 3715
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x4000E83")]
|
|
public GameObject Eff_SceneLightningReady;
|
|
|
|
// Token: 0x04000E84 RID: 3716
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x4000E84")]
|
|
public GameObject Eff_SceneLightning;
|
|
|
|
// Token: 0x04000E85 RID: 3717
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x4000E85")]
|
|
protected EffectPool g_EffAttackCollision;
|
|
|
|
// Token: 0x04000E86 RID: 3718
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x4000E86")]
|
|
protected EffectPool g_EffLightningCollisionSmall;
|
|
|
|
// Token: 0x04000E87 RID: 3719
|
|
[FieldOffset(Offset = "0x328")]
|
|
[Token(Token = "0x4000E87")]
|
|
protected EffectPool g_EffLightningCollisionBig;
|
|
|
|
// Token: 0x04000E88 RID: 3720
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x4000E88")]
|
|
protected EffectPool g_EffAttack0101;
|
|
|
|
// Token: 0x04000E89 RID: 3721
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x4000E89")]
|
|
protected EffectPool g_EffAttack0102Red;
|
|
|
|
// Token: 0x04000E8A RID: 3722
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x4000E8A")]
|
|
protected EffectPool g_EffAttack0103Red;
|
|
|
|
// Token: 0x04000E8B RID: 3723
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x4000E8B")]
|
|
protected EffectPool g_EffAttack0202_01Red;
|
|
|
|
// Token: 0x04000E8C RID: 3724
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x4000E8C")]
|
|
protected EffectPool g_EffAttack0202_02Red;
|
|
|
|
// Token: 0x04000E8D RID: 3725
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x4000E8D")]
|
|
protected EffectPool g_EffAttackDodgeLRed;
|
|
|
|
// Token: 0x04000E8E RID: 3726
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x4000E8E")]
|
|
protected EffectPool g_EffAttackDodgeRRed;
|
|
|
|
// Token: 0x04000E8F RID: 3727
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x4000E8F")]
|
|
protected EffectPool g_EffAttackDodgeBRed;
|
|
|
|
// Token: 0x04000E90 RID: 3728
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x4000E90")]
|
|
protected EffectPool g_EffAttack0102CrystalRed;
|
|
|
|
// Token: 0x04000E91 RID: 3729
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x4000E91")]
|
|
protected EffectPool g_EffAttack0102CrystalRedHit;
|
|
|
|
// Token: 0x04000E92 RID: 3730
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x4000E92")]
|
|
protected EffectPool g_EffAttack0102CrystalRedDamage;
|
|
|
|
// Token: 0x04000E93 RID: 3731
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x4000E93")]
|
|
protected EffectPool g_EffAttack03Jump;
|
|
|
|
// Token: 0x04000E94 RID: 3732
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x4000E94")]
|
|
protected EffectPool g_EffAttack03Ready;
|
|
|
|
// Token: 0x04000E95 RID: 3733
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x4000E95")]
|
|
protected EffectPool g_EffAttack03Collision;
|
|
|
|
// Token: 0x04000E96 RID: 3734
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x4000E96")]
|
|
protected EffectPool g_EffAttacck03Unplug;
|
|
|
|
// Token: 0x04000E97 RID: 3735
|
|
[FieldOffset(Offset = "0x3A8")]
|
|
[Token(Token = "0x4000E97")]
|
|
protected EffectPool g_EffAttack03ReadyPlus;
|
|
|
|
// Token: 0x04000E98 RID: 3736
|
|
[FieldOffset(Offset = "0x3B0")]
|
|
[Token(Token = "0x4000E98")]
|
|
protected EffectPool g_EffAttack03CollisionPlus;
|
|
|
|
// Token: 0x04000E99 RID: 3737
|
|
[FieldOffset(Offset = "0x3B8")]
|
|
[Token(Token = "0x4000E99")]
|
|
protected EffectPool g_EffAttack03CollisionPlus02;
|
|
|
|
// Token: 0x04000E9A RID: 3738
|
|
[FieldOffset(Offset = "0x3C0")]
|
|
[Token(Token = "0x4000E9A")]
|
|
protected EffectPool g_EffAttack04Ready;
|
|
|
|
// Token: 0x04000E9B RID: 3739
|
|
[FieldOffset(Offset = "0x3C8")]
|
|
[Token(Token = "0x4000E9B")]
|
|
protected EffectPool g_EffAttack04;
|
|
|
|
// Token: 0x04000E9C RID: 3740
|
|
[FieldOffset(Offset = "0x3D0")]
|
|
[Token(Token = "0x4000E9C")]
|
|
protected EffectPool g_EffAttack04Crystal;
|
|
|
|
// Token: 0x04000E9D RID: 3741
|
|
[FieldOffset(Offset = "0x3D8")]
|
|
[Token(Token = "0x4000E9D")]
|
|
protected EffectPool g_EffAttack04CrystalPlus;
|
|
|
|
// Token: 0x04000E9E RID: 3742
|
|
[FieldOffset(Offset = "0x3E0")]
|
|
[Token(Token = "0x4000E9E")]
|
|
protected EffectPool g_EffAttackSpearRed01;
|
|
|
|
// Token: 0x04000E9F RID: 3743
|
|
[FieldOffset(Offset = "0x3E8")]
|
|
[Token(Token = "0x4000E9F")]
|
|
protected EffectPool g_EffAttackSpearRed02;
|
|
|
|
// Token: 0x04000EA0 RID: 3744
|
|
[FieldOffset(Offset = "0x3F0")]
|
|
[Token(Token = "0x4000EA0")]
|
|
protected EffectPool g_EffAttackSpearRed03;
|
|
|
|
// Token: 0x04000EA1 RID: 3745
|
|
[FieldOffset(Offset = "0x3F8")]
|
|
[Token(Token = "0x4000EA1")]
|
|
protected EffectPool g_EffAttackSpearFloorRed;
|
|
|
|
// Token: 0x04000EA2 RID: 3746
|
|
[FieldOffset(Offset = "0x400")]
|
|
[Token(Token = "0x4000EA2")]
|
|
protected EffectPool g_EffAttackSpearRedHit;
|
|
|
|
// Token: 0x04000EA3 RID: 3747
|
|
[FieldOffset(Offset = "0x408")]
|
|
[Token(Token = "0x4000EA3")]
|
|
protected EffectPool g_EffAttackSpearRedDamage;
|
|
|
|
// Token: 0x04000EA4 RID: 3748
|
|
[FieldOffset(Offset = "0x410")]
|
|
[Token(Token = "0x4000EA4")]
|
|
protected EffectPool g_EffWeaponThrow;
|
|
|
|
// Token: 0x04000EA5 RID: 3749
|
|
[FieldOffset(Offset = "0x418")]
|
|
[Token(Token = "0x4000EA5")]
|
|
protected EffectPool g_EffWeaponHitPlayer;
|
|
|
|
// Token: 0x04000EA6 RID: 3750
|
|
[FieldOffset(Offset = "0x420")]
|
|
[Token(Token = "0x4000EA6")]
|
|
protected EffectPool g_EffWeaponHitFloor;
|
|
|
|
// Token: 0x04000EA7 RID: 3751
|
|
[FieldOffset(Offset = "0x428")]
|
|
[Token(Token = "0x4000EA7")]
|
|
protected EffectPool g_EffWeaponExplosion;
|
|
|
|
// Token: 0x04000EA8 RID: 3752
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x4000EA8")]
|
|
protected EffectPool g_EffCrystalTrackBulletShot;
|
|
|
|
// Token: 0x04000EA9 RID: 3753
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x4000EA9")]
|
|
protected EffectPool g_EffCrystalTrackBullet;
|
|
|
|
// Token: 0x04000EAA RID: 3754
|
|
[FieldOffset(Offset = "0x440")]
|
|
[Token(Token = "0x4000EAA")]
|
|
protected EffectPool g_EffCrystalTrackBulletExplosion;
|
|
|
|
// Token: 0x04000EAB RID: 3755
|
|
[FieldOffset(Offset = "0x448")]
|
|
[Token(Token = "0x4000EAB")]
|
|
protected EffectPool g_EffAttackPenetrate;
|
|
|
|
// Token: 0x04000EAC RID: 3756
|
|
[FieldOffset(Offset = "0x450")]
|
|
[Token(Token = "0x4000EAC")]
|
|
protected EffectPool g_EffMagicAura;
|
|
|
|
// Token: 0x04000EAD RID: 3757
|
|
[FieldOffset(Offset = "0x458")]
|
|
[Token(Token = "0x4000EAD")]
|
|
protected EffectPool g_EffMagicAuraBulletShot;
|
|
|
|
// Token: 0x04000EAE RID: 3758
|
|
[FieldOffset(Offset = "0x460")]
|
|
[Token(Token = "0x4000EAE")]
|
|
protected EffectPool g_EffMagicAuraBullet;
|
|
|
|
// Token: 0x04000EAF RID: 3759
|
|
[FieldOffset(Offset = "0x468")]
|
|
[Token(Token = "0x4000EAF")]
|
|
protected EffectPool g_EffChargeLightning;
|
|
|
|
// Token: 0x04000EB0 RID: 3760
|
|
[FieldOffset(Offset = "0x470")]
|
|
[Token(Token = "0x4000EB0")]
|
|
protected EffectPool g_EffChargeLightningFloor;
|
|
|
|
// Token: 0x04000EB1 RID: 3761
|
|
[FieldOffset(Offset = "0x478")]
|
|
[Token(Token = "0x4000EB1")]
|
|
protected EffectPool g_EffChargeLightningFinish;
|
|
|
|
// Token: 0x04000EB2 RID: 3762
|
|
[FieldOffset(Offset = "0x480")]
|
|
[Token(Token = "0x4000EB2")]
|
|
protected EffectPool g_EffChargeLightningFinishFloor;
|
|
|
|
// Token: 0x04000EB3 RID: 3763
|
|
[FieldOffset(Offset = "0x488")]
|
|
[Token(Token = "0x4000EB3")]
|
|
protected EffectPool g_EffLightningSpeedUp;
|
|
|
|
// Token: 0x04000EB4 RID: 3764
|
|
[FieldOffset(Offset = "0x490")]
|
|
[Token(Token = "0x4000EB4")]
|
|
protected EffectPool g_EffDodgeLightningStart;
|
|
|
|
// Token: 0x04000EB5 RID: 3765
|
|
[FieldOffset(Offset = "0x498")]
|
|
[Token(Token = "0x4000EB5")]
|
|
protected EffectPool g_EffDodgeLightningEnd;
|
|
|
|
// Token: 0x04000EB6 RID: 3766
|
|
[FieldOffset(Offset = "0x4A0")]
|
|
[Token(Token = "0x4000EB6")]
|
|
protected EffectPool g_EffDodgeLightningFloorSmoke;
|
|
|
|
// Token: 0x04000EB7 RID: 3767
|
|
[FieldOffset(Offset = "0x4A8")]
|
|
[Token(Token = "0x4000EB7")]
|
|
protected LightningBullet[] g_EffLightningBullet;
|
|
|
|
// Token: 0x04000EB8 RID: 3768
|
|
[FieldOffset(Offset = "0x4B0")]
|
|
[Token(Token = "0x4000EB8")]
|
|
protected LightningBullet[] g_EffLightningBullet02;
|
|
|
|
// Token: 0x04000EB9 RID: 3769
|
|
[FieldOffset(Offset = "0x4B8")]
|
|
[Token(Token = "0x4000EB9")]
|
|
protected LightningBullet[] g_EffLightningBullet03;
|
|
|
|
// Token: 0x04000EBA RID: 3770
|
|
[FieldOffset(Offset = "0x4C0")]
|
|
[Token(Token = "0x4000EBA")]
|
|
protected EffectPool g_EffAttackCannon;
|
|
|
|
// Token: 0x04000EBB RID: 3771
|
|
[FieldOffset(Offset = "0x4C8")]
|
|
[Token(Token = "0x4000EBB")]
|
|
protected EffectPool g_EffSceneLightningReady;
|
|
|
|
// Token: 0x04000EBC RID: 3772
|
|
[FieldOffset(Offset = "0x4D0")]
|
|
[Token(Token = "0x4000EBC")]
|
|
protected EffectPool g_EffSceneLightning;
|
|
|
|
// Token: 0x04000EBD RID: 3773
|
|
[Token(Token = "0x4000EBD")]
|
|
private const int g_iEffLightningArray = 3;
|
|
|
|
// Token: 0x04000EBE RID: 3774
|
|
[FieldOffset(Offset = "0x4D8")]
|
|
[Token(Token = "0x4000EBE")]
|
|
private int g_iEffLightningArrayIndex;
|
|
|
|
// Token: 0x04000EBF RID: 3775
|
|
[FieldOffset(Offset = "0x4E0")]
|
|
[Token(Token = "0x4000EBF")]
|
|
private Transform g_TrDodgeLightningStart;
|
|
|
|
// Token: 0x04000EC0 RID: 3776
|
|
[FieldOffset(Offset = "0x4E8")]
|
|
[Token(Token = "0x4000EC0")]
|
|
private Transform g_TrDodgeLightningEnd;
|
|
|
|
// Token: 0x04000EC1 RID: 3777
|
|
[FieldOffset(Offset = "0x4F0")]
|
|
[Token(Token = "0x4000EC1")]
|
|
public GameObject SE_WeaponThrowHit;
|
|
|
|
// Token: 0x04000EC2 RID: 3778
|
|
[FieldOffset(Offset = "0x4F8")]
|
|
[Token(Token = "0x4000EC2")]
|
|
public GameObject SE_WeaponThrowExplosion;
|
|
|
|
// Token: 0x04000EC3 RID: 3779
|
|
[FieldOffset(Offset = "0x500")]
|
|
[Token(Token = "0x4000EC3")]
|
|
public GameObject SE_Crystal;
|
|
|
|
// Token: 0x04000EC4 RID: 3780
|
|
[FieldOffset(Offset = "0x508")]
|
|
[Token(Token = "0x4000EC4")]
|
|
public GameObject SE_CrystalDamage;
|
|
|
|
// Token: 0x04000EC5 RID: 3781
|
|
[FieldOffset(Offset = "0x510")]
|
|
[Token(Token = "0x4000EC5")]
|
|
public GameObject SE_CrystalBig;
|
|
|
|
// Token: 0x04000EC6 RID: 3782
|
|
[FieldOffset(Offset = "0x518")]
|
|
[Token(Token = "0x4000EC6")]
|
|
public GameObject SE_CrystalBigDamage;
|
|
|
|
// Token: 0x04000EC7 RID: 3783
|
|
[FieldOffset(Offset = "0x520")]
|
|
[Token(Token = "0x4000EC7")]
|
|
public GameObject SE_SceneLightningReady;
|
|
|
|
// Token: 0x04000EC8 RID: 3784
|
|
[FieldOffset(Offset = "0x528")]
|
|
[Token(Token = "0x4000EC8")]
|
|
public GameObject SE_SceneLightning;
|
|
|
|
// Token: 0x04000EC9 RID: 3785
|
|
[FieldOffset(Offset = "0x530")]
|
|
[Token(Token = "0x4000EC9")]
|
|
public GameObject SE_DebutWeaponCharge;
|
|
|
|
// Token: 0x04000ECA RID: 3786
|
|
[FieldOffset(Offset = "0x538")]
|
|
[Token(Token = "0x4000ECA")]
|
|
public GameObject SE_DebutWeapon;
|
|
|
|
// Token: 0x04000ECB RID: 3787
|
|
[FieldOffset(Offset = "0x540")]
|
|
[Token(Token = "0x4000ECB")]
|
|
public GameObject SE_DeadWeaponDestroy;
|
|
|
|
// Token: 0x04000ECC RID: 3788
|
|
[FieldOffset(Offset = "0x548")]
|
|
[Token(Token = "0x4000ECC")]
|
|
public GameObject SE_WeaponSwing;
|
|
|
|
// Token: 0x04000ECD RID: 3789
|
|
[FieldOffset(Offset = "0x550")]
|
|
[Token(Token = "0x4000ECD")]
|
|
public GameObject SE_WeaponLight;
|
|
|
|
// Token: 0x04000ECE RID: 3790
|
|
[FieldOffset(Offset = "0x558")]
|
|
[Token(Token = "0x4000ECE")]
|
|
public GameObject SE_WeaponThrow;
|
|
|
|
// Token: 0x04000ECF RID: 3791
|
|
[FieldOffset(Offset = "0x560")]
|
|
[Token(Token = "0x4000ECF")]
|
|
public GameObject SE_Float;
|
|
|
|
// Token: 0x04000ED0 RID: 3792
|
|
[FieldOffset(Offset = "0x568")]
|
|
[Token(Token = "0x4000ED0")]
|
|
public GameObject SE_DeadImapct;
|
|
|
|
// Token: 0x04000ED1 RID: 3793
|
|
[FieldOffset(Offset = "0x570")]
|
|
[Token(Token = "0x4000ED1")]
|
|
public GameObject SE_DestroyStart;
|
|
|
|
// Token: 0x04000ED2 RID: 3794
|
|
[FieldOffset(Offset = "0x578")]
|
|
[Token(Token = "0x4000ED2")]
|
|
public GameObject SE_Destroy;
|
|
|
|
// Token: 0x04000ED3 RID: 3795
|
|
[FieldOffset(Offset = "0x580")]
|
|
[Token(Token = "0x4000ED3")]
|
|
public GameObject SE_Dash;
|
|
|
|
// Token: 0x04000ED4 RID: 3796
|
|
[FieldOffset(Offset = "0x588")]
|
|
[Token(Token = "0x4000ED4")]
|
|
public GameObject SE_DashLoop;
|
|
|
|
// Token: 0x04000ED5 RID: 3797
|
|
[FieldOffset(Offset = "0x590")]
|
|
[Token(Token = "0x4000ED5")]
|
|
public GameObject SE_PlusCharge;
|
|
|
|
// Token: 0x04000ED6 RID: 3798
|
|
[FieldOffset(Offset = "0x598")]
|
|
[Token(Token = "0x4000ED6")]
|
|
public GameObject SE_AttackCannon;
|
|
|
|
// Token: 0x04000ED7 RID: 3799
|
|
[FieldOffset(Offset = "0x5A0")]
|
|
[Token(Token = "0x4000ED7")]
|
|
public GameObject SE_AttackMagic;
|
|
|
|
// Token: 0x04000ED8 RID: 3800
|
|
[FieldOffset(Offset = "0x5A8")]
|
|
[Token(Token = "0x4000ED8")]
|
|
public GameObject SE_AttackDash;
|
|
|
|
// Token: 0x04000ED9 RID: 3801
|
|
[FieldOffset(Offset = "0x5B0")]
|
|
[Token(Token = "0x4000ED9")]
|
|
public GameObject SE_Attack03;
|
|
|
|
// Token: 0x04000EDA RID: 3802
|
|
[FieldOffset(Offset = "0x5B8")]
|
|
[Token(Token = "0x4000EDA")]
|
|
public GameObject SE_Attack04;
|
|
|
|
// Token: 0x04000EDB RID: 3803
|
|
[FieldOffset(Offset = "0x5C0")]
|
|
[Token(Token = "0x4000EDB")]
|
|
public GameObject SE_LightningMode;
|
|
|
|
// Token: 0x04000EDC RID: 3804
|
|
[FieldOffset(Offset = "0x5C8")]
|
|
[Token(Token = "0x4000EDC")]
|
|
public GameObject SE_LightningModeLoop;
|
|
|
|
// Token: 0x04000EDD RID: 3805
|
|
[FieldOffset(Offset = "0x5D0")]
|
|
[Token(Token = "0x4000EDD")]
|
|
public GameObject SE_Dodge;
|
|
|
|
// Token: 0x04000EDE RID: 3806
|
|
[FieldOffset(Offset = "0x5D8")]
|
|
[Token(Token = "0x4000EDE")]
|
|
protected SoundEffectPool g_SEWeaponThrowHit;
|
|
|
|
// Token: 0x04000EDF RID: 3807
|
|
[FieldOffset(Offset = "0x5E0")]
|
|
[Token(Token = "0x4000EDF")]
|
|
protected SoundEffectPool g_SEWeaponThrowExplosion;
|
|
|
|
// Token: 0x04000EE0 RID: 3808
|
|
[FieldOffset(Offset = "0x5E8")]
|
|
[Token(Token = "0x4000EE0")]
|
|
protected SoundEffectPool g_SECrystal;
|
|
|
|
// Token: 0x04000EE1 RID: 3809
|
|
[FieldOffset(Offset = "0x5F0")]
|
|
[Token(Token = "0x4000EE1")]
|
|
protected SoundEffectPool g_SECrystalDamage;
|
|
|
|
// Token: 0x04000EE2 RID: 3810
|
|
[FieldOffset(Offset = "0x5F8")]
|
|
[Token(Token = "0x4000EE2")]
|
|
protected SoundEffectPool g_SECrystalBig;
|
|
|
|
// Token: 0x04000EE3 RID: 3811
|
|
[FieldOffset(Offset = "0x600")]
|
|
[Token(Token = "0x4000EE3")]
|
|
protected SoundEffectPool g_SECrystalBigDamage;
|
|
|
|
// Token: 0x04000EE4 RID: 3812
|
|
[FieldOffset(Offset = "0x608")]
|
|
[Token(Token = "0x4000EE4")]
|
|
protected SoundEffectPool g_SESceneLightningReady;
|
|
|
|
// Token: 0x04000EE5 RID: 3813
|
|
[FieldOffset(Offset = "0x610")]
|
|
[Token(Token = "0x4000EE5")]
|
|
protected SoundEffectPool g_SESceneLightning;
|
|
|
|
// Token: 0x04000EE6 RID: 3814
|
|
[FieldOffset(Offset = "0x618")]
|
|
[Token(Token = "0x4000EE6")]
|
|
protected SoundEffect g_SEDebutWeaponCharge;
|
|
|
|
// Token: 0x04000EE7 RID: 3815
|
|
[FieldOffset(Offset = "0x620")]
|
|
[Token(Token = "0x4000EE7")]
|
|
protected SoundEffect g_SEDebutWeapon;
|
|
|
|
// Token: 0x04000EE8 RID: 3816
|
|
[FieldOffset(Offset = "0x628")]
|
|
[Token(Token = "0x4000EE8")]
|
|
protected SoundEffect g_SEDeadWeaponDestroy;
|
|
|
|
// Token: 0x04000EE9 RID: 3817
|
|
[FieldOffset(Offset = "0x630")]
|
|
[Token(Token = "0x4000EE9")]
|
|
protected SoundEffect g_SEWeaponSwing;
|
|
|
|
// Token: 0x04000EEA RID: 3818
|
|
[FieldOffset(Offset = "0x638")]
|
|
[Token(Token = "0x4000EEA")]
|
|
protected SoundEffect g_SEWeaponLight;
|
|
|
|
// Token: 0x04000EEB RID: 3819
|
|
[FieldOffset(Offset = "0x640")]
|
|
[Token(Token = "0x4000EEB")]
|
|
protected SoundEffect g_SEWeaponThrow;
|
|
|
|
// Token: 0x04000EEC RID: 3820
|
|
[FieldOffset(Offset = "0x648")]
|
|
[Token(Token = "0x4000EEC")]
|
|
protected SoundEffect g_SEFloat;
|
|
|
|
// Token: 0x04000EED RID: 3821
|
|
[FieldOffset(Offset = "0x650")]
|
|
[Token(Token = "0x4000EED")]
|
|
protected SoundEffect g_SEDeadImapct;
|
|
|
|
// Token: 0x04000EEE RID: 3822
|
|
[FieldOffset(Offset = "0x658")]
|
|
[Token(Token = "0x4000EEE")]
|
|
protected SoundEffect g_SEDestroyStart;
|
|
|
|
// Token: 0x04000EEF RID: 3823
|
|
[FieldOffset(Offset = "0x660")]
|
|
[Token(Token = "0x4000EEF")]
|
|
protected SoundEffect g_SEDestroy;
|
|
|
|
// Token: 0x04000EF0 RID: 3824
|
|
[FieldOffset(Offset = "0x668")]
|
|
[Token(Token = "0x4000EF0")]
|
|
protected SoundEffect g_SEDash;
|
|
|
|
// Token: 0x04000EF1 RID: 3825
|
|
[FieldOffset(Offset = "0x670")]
|
|
[Token(Token = "0x4000EF1")]
|
|
protected SoundEffect g_SEDashLoop;
|
|
|
|
// Token: 0x04000EF2 RID: 3826
|
|
[FieldOffset(Offset = "0x678")]
|
|
[Token(Token = "0x4000EF2")]
|
|
protected SoundEffect g_SEPlusCharge;
|
|
|
|
// Token: 0x04000EF3 RID: 3827
|
|
[FieldOffset(Offset = "0x680")]
|
|
[Token(Token = "0x4000EF3")]
|
|
protected SoundEffect g_SEAttackCannon;
|
|
|
|
// Token: 0x04000EF4 RID: 3828
|
|
[FieldOffset(Offset = "0x688")]
|
|
[Token(Token = "0x4000EF4")]
|
|
protected SoundEffect g_SEAttackMagic;
|
|
|
|
// Token: 0x04000EF5 RID: 3829
|
|
[FieldOffset(Offset = "0x690")]
|
|
[Token(Token = "0x4000EF5")]
|
|
protected SoundEffect g_SEAttackDash;
|
|
|
|
// Token: 0x04000EF6 RID: 3830
|
|
[FieldOffset(Offset = "0x698")]
|
|
[Token(Token = "0x4000EF6")]
|
|
protected SoundEffect g_SEAttack03;
|
|
|
|
// Token: 0x04000EF7 RID: 3831
|
|
[FieldOffset(Offset = "0x6A0")]
|
|
[Token(Token = "0x4000EF7")]
|
|
protected SoundEffect g_SEAttack04;
|
|
|
|
// Token: 0x04000EF8 RID: 3832
|
|
[FieldOffset(Offset = "0x6A8")]
|
|
[Token(Token = "0x4000EF8")]
|
|
protected SoundEffect g_SELightningMode;
|
|
|
|
// Token: 0x04000EF9 RID: 3833
|
|
[FieldOffset(Offset = "0x6B0")]
|
|
[Token(Token = "0x4000EF9")]
|
|
protected SoundEffect g_SELightningModeLoop;
|
|
|
|
// Token: 0x04000EFA RID: 3834
|
|
[FieldOffset(Offset = "0x6B8")]
|
|
[Token(Token = "0x4000EFA")]
|
|
protected SoundEffect g_SEDodge;
|
|
|
|
// Token: 0x04000EFB RID: 3835
|
|
[FieldOffset(Offset = "0x6C0")]
|
|
[Token(Token = "0x4000EFB")]
|
|
public Transform MPRoot_Attack0202_02;
|
|
|
|
// Token: 0x04000EFC RID: 3836
|
|
[FieldOffset(Offset = "0x6C8")]
|
|
[Token(Token = "0x4000EFC")]
|
|
public AttackData AD_Attack0102IceMagic;
|
|
|
|
// Token: 0x04000EFD RID: 3837
|
|
[FieldOffset(Offset = "0x6D0")]
|
|
[Token(Token = "0x4000EFD")]
|
|
public AttackData AD_IceSpear;
|
|
|
|
// Token: 0x04000EFE RID: 3838
|
|
[FieldOffset(Offset = "0x6D8")]
|
|
[Token(Token = "0x4000EFE")]
|
|
public AttackData AD_AttackWeaponThrow;
|
|
|
|
// Token: 0x04000EFF RID: 3839
|
|
[FieldOffset(Offset = "0x6E0")]
|
|
[Token(Token = "0x4000EFF")]
|
|
public AttackData AD_AttackPenetrate;
|
|
|
|
// Token: 0x04000F00 RID: 3840
|
|
[FieldOffset(Offset = "0x6E8")]
|
|
[Token(Token = "0x4000F00")]
|
|
public AttackData AD_Attack04;
|
|
|
|
// Token: 0x04000F01 RID: 3841
|
|
[FieldOffset(Offset = "0x6F0")]
|
|
[Token(Token = "0x4000F01")]
|
|
public AttackData AD_LightningCollisionSmall;
|
|
|
|
// Token: 0x04000F02 RID: 3842
|
|
[FieldOffset(Offset = "0x6F8")]
|
|
[Token(Token = "0x4000F02")]
|
|
public AttackData AD_LightningCollisionBig;
|
|
|
|
// Token: 0x04000F03 RID: 3843
|
|
[Token(Token = "0x4000F03")]
|
|
private const int g_iIceSpearTotal = 60;
|
|
|
|
// Token: 0x04000F04 RID: 3844
|
|
[FieldOffset(Offset = "0x700")]
|
|
[Token(Token = "0x4000F04")]
|
|
private Vector3 g_v3IceSpearPosition;
|
|
|
|
// Token: 0x04000F05 RID: 3845
|
|
[FieldOffset(Offset = "0x70C")]
|
|
[Token(Token = "0x4000F05")]
|
|
private Vector3 g_v3IceSpearDirection;
|
|
|
|
// Token: 0x04000F06 RID: 3846
|
|
[Token(Token = "0x4000F06")]
|
|
private const int g_iIceSpearNum = 27;
|
|
|
|
// Token: 0x04000F07 RID: 3847
|
|
[FieldOffset(Offset = "0x718")]
|
|
[Token(Token = "0x4000F07")]
|
|
private int g_iIceSpearNumVal;
|
|
|
|
// Token: 0x04000F08 RID: 3848
|
|
[FieldOffset(Offset = "0x71C")]
|
|
[Token(Token = "0x4000F08")]
|
|
protected float g_fIceSpearInter = 0.06f;
|
|
|
|
// Token: 0x04000F09 RID: 3849
|
|
[FieldOffset(Offset = "0x720")]
|
|
[Token(Token = "0x4000F09")]
|
|
private float g_fIceSpearInterVal;
|
|
|
|
// Token: 0x04000F0A RID: 3850
|
|
[FieldOffset(Offset = "0x724")]
|
|
[Token(Token = "0x4000F0A")]
|
|
private bool g_bMPIceSpear;
|
|
|
|
// Token: 0x04000F0B RID: 3851
|
|
[FieldOffset(Offset = "0x728")]
|
|
[Token(Token = "0x4000F0B")]
|
|
private int g_iMPIceSpearIndex;
|
|
|
|
// Token: 0x04000F0C RID: 3852
|
|
[Token(Token = "0x4000F0C")]
|
|
private const float g_fMPIceSpearInter = 0.03f;
|
|
|
|
// Token: 0x04000F0D RID: 3853
|
|
[FieldOffset(Offset = "0x72C")]
|
|
[Token(Token = "0x4000F0D")]
|
|
private float g_fMPIceSpearInterVal;
|
|
|
|
// Token: 0x04000F0E RID: 3854
|
|
[FieldOffset(Offset = "0x730")]
|
|
[Token(Token = "0x4000F0E")]
|
|
protected bool g_bAttackPenetrate;
|
|
|
|
// Token: 0x04000F0F RID: 3855
|
|
[FieldOffset(Offset = "0x734")]
|
|
[Token(Token = "0x4000F0F")]
|
|
protected Vector3 g_v3AttackPenetratePre;
|
|
|
|
// Token: 0x04000F10 RID: 3856
|
|
[FieldOffset(Offset = "0x740")]
|
|
[Token(Token = "0x4000F10")]
|
|
protected bool g_bAttack03Dash;
|
|
|
|
// Token: 0x04000F11 RID: 3857
|
|
[Token(Token = "0x4000F11")]
|
|
private const int g_iAttack03Ring = 3;
|
|
|
|
// Token: 0x04000F12 RID: 3858
|
|
[FieldOffset(Offset = "0x744")]
|
|
[Token(Token = "0x4000F12")]
|
|
private int g_iAttack03RingVal;
|
|
|
|
// Token: 0x04000F13 RID: 3859
|
|
[Token(Token = "0x4000F13")]
|
|
private const float g_fAttack03RingInter = 0.18f;
|
|
|
|
// Token: 0x04000F14 RID: 3860
|
|
[FieldOffset(Offset = "0x748")]
|
|
[Token(Token = "0x4000F14")]
|
|
private float g_fAttack03RingInterVal;
|
|
|
|
// Token: 0x04000F15 RID: 3861
|
|
[FieldOffset(Offset = "0x74C")]
|
|
[Token(Token = "0x4000F15")]
|
|
private bool g_bAttack04;
|
|
|
|
// Token: 0x04000F16 RID: 3862
|
|
[Token(Token = "0x4000F16")]
|
|
private const float g_fAttack04Inter = 0.15f;
|
|
|
|
// Token: 0x04000F17 RID: 3863
|
|
[FieldOffset(Offset = "0x750")]
|
|
[Token(Token = "0x4000F17")]
|
|
private float g_fAttack04InterVal;
|
|
|
|
// Token: 0x04000F18 RID: 3864
|
|
[FieldOffset(Offset = "0x754")]
|
|
[Token(Token = "0x4000F18")]
|
|
private bool g_bPenetrateIceSpear;
|
|
|
|
// Token: 0x04000F19 RID: 3865
|
|
[FieldOffset(Offset = "0x758")]
|
|
[Token(Token = "0x4000F19")]
|
|
private Vector3 g_v3PenetrateIceSpearStart;
|
|
|
|
// Token: 0x04000F1A RID: 3866
|
|
[FieldOffset(Offset = "0x764")]
|
|
[Token(Token = "0x4000F1A")]
|
|
private Vector3 g_v3PenetrateIceSpearEnd;
|
|
|
|
// Token: 0x04000F1B RID: 3867
|
|
[FieldOffset(Offset = "0x770")]
|
|
[Token(Token = "0x4000F1B")]
|
|
private Vector3 g_v3PenetrateIceSpearDirection;
|
|
|
|
// Token: 0x04000F1C RID: 3868
|
|
[Token(Token = "0x4000F1C")]
|
|
private const int g_iPenetrateIceSpearTotal = 15;
|
|
|
|
// Token: 0x04000F1D RID: 3869
|
|
[FieldOffset(Offset = "0x77C")]
|
|
[Token(Token = "0x4000F1D")]
|
|
private int g_iPenetrateIceSpearNum;
|
|
|
|
// Token: 0x04000F1E RID: 3870
|
|
[Token(Token = "0x4000F1E")]
|
|
private const float g_fPenetrateIceSpearInter = 0.03f;
|
|
|
|
// Token: 0x04000F1F RID: 3871
|
|
[FieldOffset(Offset = "0x780")]
|
|
[Token(Token = "0x4000F1F")]
|
|
private float g_fPenetrateIceSpearInterVal;
|
|
|
|
// Token: 0x04000F20 RID: 3872
|
|
[FieldOffset(Offset = "0x784")]
|
|
[Token(Token = "0x4000F20")]
|
|
private float g_fPenetrateIceSpearInterDistance;
|
|
|
|
// Token: 0x04000F21 RID: 3873
|
|
[FieldOffset(Offset = "0x788")]
|
|
[Token(Token = "0x4000F21")]
|
|
private bool g_bSixSpear;
|
|
|
|
// Token: 0x04000F22 RID: 3874
|
|
[FieldOffset(Offset = "0x78C")]
|
|
[Token(Token = "0x4000F22")]
|
|
private Vector3 g_v3SixPrearPoint;
|
|
|
|
// Token: 0x04000F23 RID: 3875
|
|
[FieldOffset(Offset = "0x798")]
|
|
[Token(Token = "0x4000F23")]
|
|
private Vector3 g_v3SixSpearDirect;
|
|
|
|
// Token: 0x04000F24 RID: 3876
|
|
[FieldOffset(Offset = "0x7A4")]
|
|
[Token(Token = "0x4000F24")]
|
|
private int g_iSixSpearTotal = (int)((ulong)12L);
|
|
|
|
// Token: 0x04000F25 RID: 3877
|
|
[FieldOffset(Offset = "0x7A8")]
|
|
[Token(Token = "0x4000F25")]
|
|
private int g_iSixSpearNum;
|
|
|
|
// Token: 0x04000F26 RID: 3878
|
|
[Token(Token = "0x4000F26")]
|
|
private const float g_fSixSpearFrequency = 0.12f;
|
|
|
|
// Token: 0x04000F27 RID: 3879
|
|
[FieldOffset(Offset = "0x7AC")]
|
|
[Token(Token = "0x4000F27")]
|
|
private float g_fSixSpearFrequencyVal;
|
|
|
|
// Token: 0x04000F28 RID: 3880
|
|
[FieldOffset(Offset = "0x7B0")]
|
|
[Token(Token = "0x4000F28")]
|
|
protected bool g_bCannon;
|
|
|
|
// Token: 0x04000F29 RID: 3881
|
|
[FieldOffset(Offset = "0x7B4")]
|
|
[Token(Token = "0x4000F29")]
|
|
protected Vector3 g_bCannonPos;
|
|
|
|
// Token: 0x04000F2A RID: 3882
|
|
[FieldOffset(Offset = "0x7C0")]
|
|
[Token(Token = "0x4000F2A")]
|
|
protected Vector3 g_bCannonDirection;
|
|
|
|
// Token: 0x04000F2B RID: 3883
|
|
[Token(Token = "0x4000F2B")]
|
|
protected const float g_fCannonDuration = 0.24f;
|
|
|
|
// Token: 0x04000F2C RID: 3884
|
|
[Token(Token = "0x4000F2C")]
|
|
protected const float g_fCannonDurationV2 = 0.33f;
|
|
|
|
// Token: 0x04000F2D RID: 3885
|
|
[FieldOffset(Offset = "0x7CC")]
|
|
[Token(Token = "0x4000F2D")]
|
|
protected float g_fCannonDurationVal;
|
|
|
|
// Token: 0x04000F2E RID: 3886
|
|
[Token(Token = "0x4000F2E")]
|
|
protected const float g_fCannonIntervals = 0.1f;
|
|
|
|
// Token: 0x04000F2F RID: 3887
|
|
[FieldOffset(Offset = "0x7D0")]
|
|
[Token(Token = "0x4000F2F")]
|
|
protected float g_fCannonIntervalsVal;
|
|
|
|
// Token: 0x04000F30 RID: 3888
|
|
[FieldOffset(Offset = "0x7D8")]
|
|
[Token(Token = "0x4000F30")]
|
|
private Transform g_trMagicArua01;
|
|
|
|
// Token: 0x04000F31 RID: 3889
|
|
[FieldOffset(Offset = "0x7E0")]
|
|
[Token(Token = "0x4000F31")]
|
|
private Transform g_trMagicArua02;
|
|
|
|
// Token: 0x04000F32 RID: 3890
|
|
[FieldOffset(Offset = "0x7E8")]
|
|
[Token(Token = "0x4000F32")]
|
|
private Transform g_trMagicArua03;
|
|
|
|
// Token: 0x04000F33 RID: 3891
|
|
[FieldOffset(Offset = "0x7F0")]
|
|
[Token(Token = "0x4000F33")]
|
|
private bool g_bMagicAuraBullet;
|
|
|
|
// Token: 0x04000F34 RID: 3892
|
|
[Token(Token = "0x4000F34")]
|
|
private const float g_fMagicAuraBulletInter = 0.09f;
|
|
|
|
// Token: 0x04000F35 RID: 3893
|
|
[FieldOffset(Offset = "0x7F4")]
|
|
[Token(Token = "0x4000F35")]
|
|
private float g_fMagicAuraBulletInterVal;
|
|
|
|
// Token: 0x04000F36 RID: 3894
|
|
[FieldOffset(Offset = "0x7F8")]
|
|
[Token(Token = "0x4000F36")]
|
|
private int g_iMagicAuraPosIndex;
|
|
|
|
// Token: 0x04000F37 RID: 3895
|
|
[FieldOffset(Offset = "0x7FC")]
|
|
[Token(Token = "0x4000F37")]
|
|
protected bool g_bSceneLightning;
|
|
|
|
// Token: 0x04000F38 RID: 3896
|
|
[Token(Token = "0x4000F38")]
|
|
private const int g_iSceneLightningNum = 6;
|
|
|
|
// Token: 0x04000F39 RID: 3897
|
|
[Token(Token = "0x4000F39")]
|
|
private const float g_fSceneLightningReadyTime = 3f;
|
|
|
|
// Token: 0x04000F3A RID: 3898
|
|
[FieldOffset(Offset = "0x800")]
|
|
[Token(Token = "0x4000F3A")]
|
|
private float[] g_fSceneLightningReadyTimeVal;
|
|
|
|
// Token: 0x04000F3B RID: 3899
|
|
[FieldOffset(Offset = "0x808")]
|
|
[Token(Token = "0x4000F3B")]
|
|
private float[] g_fSceneLightningWaitTimeVal;
|
|
|
|
// Token: 0x04000F3C RID: 3900
|
|
[FieldOffset(Offset = "0x810")]
|
|
[Token(Token = "0x4000F3C")]
|
|
private Vector3[] g_fSceneLightningPosition;
|
|
|
|
// Token: 0x04000F3D RID: 3901
|
|
[FieldOffset(Offset = "0x818")]
|
|
[Token(Token = "0x4000F3D")]
|
|
private float g_fFloorDistance;
|
|
|
|
// Token: 0x04000F3E RID: 3902
|
|
[FieldOffset(Offset = "0x81C")]
|
|
[Token(Token = "0x4000F3E")]
|
|
protected float g_fTimeScaleLightningVal = 1f;
|
|
|
|
// Token: 0x04000F3F RID: 3903
|
|
[FieldOffset(Offset = "0x820")]
|
|
[Token(Token = "0x4000F3F")]
|
|
protected bool g_bWeaponCharge;
|
|
|
|
// Token: 0x04000F40 RID: 3904
|
|
[FieldOffset(Offset = "0x824")]
|
|
[Token(Token = "0x4000F40")]
|
|
protected float g_fWeaponChargeVolume;
|
|
|
|
// Token: 0x04000F41 RID: 3905
|
|
[FieldOffset(Offset = "0x828")]
|
|
[Token(Token = "0x4000F41")]
|
|
protected float g_fWeaponChargePitch;
|
|
|
|
// Token: 0x04000F42 RID: 3906
|
|
[FieldOffset(Offset = "0x82C")]
|
|
[Token(Token = "0x4000F42")]
|
|
protected float g_fSEScriptDestroyVolume;
|
|
|
|
// Token: 0x04000F43 RID: 3907
|
|
[FieldOffset(Offset = "0x830")]
|
|
[Token(Token = "0x4000F43")]
|
|
protected bool g_bPlus;
|
|
|
|
// Token: 0x04000F44 RID: 3908
|
|
[FieldOffset(Offset = "0x831")]
|
|
[Token(Token = "0x4000F44")]
|
|
protected bool g_bDeath;
|
|
|
|
// Token: 0x04000F45 RID: 3909
|
|
[FieldOffset(Offset = "0x832")]
|
|
[Token(Token = "0x4000F45")]
|
|
protected bool g_bDeadLoop;
|
|
|
|
// Token: 0x04000F46 RID: 3910
|
|
[FieldOffset(Offset = "0x833")]
|
|
[Token(Token = "0x4000F46")]
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protected bool g_bDestroy;
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// Token: 0x04000F47 RID: 3911
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[FieldOffset(Offset = "0x834")]
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[Token(Token = "0x4000F47")]
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protected float g_fDestroyVal;
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// Token: 0x04000F48 RID: 3912
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[FieldOffset(Offset = "0x838")]
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[Token(Token = "0x4000F48")]
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protected bool g_bDestroyed;
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// Token: 0x04000F49 RID: 3913
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[FieldOffset(Offset = "0x83C")]
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[Token(Token = "0x4000F49")]
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protected float g_fDestroySpeed = 1f;
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// Token: 0x04000F4A RID: 3914
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[FieldOffset(Offset = "0x840")]
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[Token(Token = "0x4000F4A")]
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protected bool g_bPlayerDeath;
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}
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