Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel06_BR_EffectPlayPlus.cs
2023-09-06 22:19:13 +02:00

102 lines
3.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E6 RID: 230
[Token(Token = "0x20000E6")]
public class BossLevel06_BR_EffectPlayPlus : BossLevel06EffectPlayPlus
{
// Token: 0x06000B6A RID: 2922 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B6A")]
[Address(RVA = "0x11481C0", Offset = "0x11471C0", VA = "0x1811481C0", Slot = "4")]
public override void InitData(AI_BossLevel06 AI)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B6B RID: 2923 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B6B")]
[Address(RVA = "0x1148480", Offset = "0x1147480", VA = "0x181148480", Slot = "6")]
public override void PlayEff_AttackRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B6C RID: 2924 RVA: 0x0001A1D0 File Offset: 0x000183D0
[Token(Token = "0x6000B6C")]
[Address(RVA = "0x11481B0", Offset = "0x11471B0", VA = "0x1811481B0")]
public SoundEffectPool GetSEDestory()
{
return this.g_SEPBearDisappear;
}
// Token: 0x06000B6D RID: 2925 RVA: 0x0001A1E4 File Offset: 0x000183E4
[Token(Token = "0x6000B6D")]
[Address(RVA = "0x1148880", Offset = "0x1147880", VA = "0x181148880", Slot = "7")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_EffFireBall.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffFireBall.GetAllGameObjects();
if (allGameObjects != 0)
{
int num = 0;
int length = allGameObjects.Length;
if (num < length)
{
allGameObjects[num].GetComponent<BossLevel02_FireBall>().SetTimeScale(fTimeScale);
num++;
}
}
}
// Token: 0x06000B6E RID: 2926 RVA: 0x0001A240 File Offset: 0x00018440
[Token(Token = "0x6000B6E")]
[Address(RVA = "0x1147080", Offset = "0x1146080", VA = "0x181147080")]
public BossLevel06_BR_EffectPlayPlus()
{
this.g_fSEMovePitch = 1f;
base..ctor();
}
// Token: 0x04001254 RID: 4692
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4001254")]
public GameObject EffectFireBall;
// Token: 0x04001255 RID: 4693
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4001255")]
public GameObject EffectFireBallExplosion;
// Token: 0x04001256 RID: 4694
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4001256")]
private EffectPool g_EffFireBall;
// Token: 0x04001257 RID: 4695
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4001257")]
private EffectPool g_EffFireBallExplosion;
// Token: 0x04001258 RID: 4696
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4001258")]
public GameObject SE_FireBallShot;
// Token: 0x04001259 RID: 4697
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4001259")]
public GameObject SE_FireBallLoop;
// Token: 0x0400125A RID: 4698
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x400125A")]
private SoundEffectPool g_SEFireBallShot;
// Token: 0x0400125B RID: 4699
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x400125B")]
private SoundEffectPool g_SEFireBallLoop;
}