Files
NobetaSource/Cpp2IL/Assembly-CSharp/DynamicBoneDemo1.cs
2023-09-06 22:19:13 +02:00

37 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020003A2 RID: 930
[Token(Token = "0x20003A2")]
public class DynamicBoneDemo1 : MonoBehaviour
{
// Token: 0x06002398 RID: 9112 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002398")]
[Address(RVA = "0x1595E60", Offset = "0x1594E60", VA = "0x181595E60")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002399 RID: 9113 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002399")]
[Address(RVA = "0x1595A70", Offset = "0x1594A70", VA = "0x181595A70")]
private void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600239A RID: 9114 RVA: 0x00055494 File Offset: 0x00053694
[Token(Token = "0x600239A")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public DynamicBoneDemo1()
{
}
// Token: 0x04002D10 RID: 11536
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D10")]
public GameObject m_Player;
}