Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSkinAttribute.cs
2023-09-06 22:19:13 +02:00

27 lines
690 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000166 RID: 358
[Token(Token = "0x2000166")]
public class GameSkinAttribute : PropertyAttribute
{
// Token: 0x1700006A RID: 106
// (get) Token: 0x060010BB RID: 4283 RVA: 0x00027110 File Offset: 0x00025310
[Token(Token = "0x1700006A")]
public bool ForDLC
{
[Token(Token = "0x60010BB")]
[Address(RVA = "0x335430", Offset = "0x334430", VA = "0x180335430")]
get;
}
// Token: 0x060010BC RID: 4284 RVA: 0x00027124 File Offset: 0x00025324
[Token(Token = "0x60010BC")]
[Address(RVA = "0xA2B540", Offset = "0xA2A540", VA = "0x180A2B540")]
public GameSkinAttribute(bool forDLC)
{
this.ForDLC = forDLC;
}
}