713 lines
24 KiB
C#
713 lines
24 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000FC RID: 252
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[Token(Token = "0x20000FC")]
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public class GhostCEffectPlay : MonoBehaviour
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{
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// Token: 0x06000CD1 RID: 3281 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CD1")]
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[Address(RVA = "0x162F4D0", Offset = "0x162E4D0", VA = "0x18162F4D0")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CD2 RID: 3282 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CD2")]
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[Address(RVA = "0x1632330", Offset = "0x1631330", VA = "0x181632330")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CD3 RID: 3283 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CD3")]
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[Address(RVA = "0x1630450", Offset = "0x162F450", VA = "0x181630450")]
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public void PlayBit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CD4 RID: 3284 RVA: 0x0001E230 File Offset: 0x0001C430
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[Token(Token = "0x6000CD4")]
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[Address(RVA = "0x1632310", Offset = "0x1631310", VA = "0x181632310")]
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public void UpdateTarget(Vector3 Target)
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{
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float z = Target.z;
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this.g_v3Target.z = z;
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}
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// Token: 0x06000CD5 RID: 3285 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CD5")]
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[Address(RVA = "0x16310A0", Offset = "0x16300A0", VA = "0x1816310A0")]
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public void PlaySpitEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CD6 RID: 3286 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CD6")]
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[Address(RVA = "0x16317E0", Offset = "0x16307E0", VA = "0x1816317E0")]
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public void PlaySpitFireEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CD7 RID: 3287 RVA: 0x0001E250 File Offset: 0x0001C450
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[Token(Token = "0x6000CD7")]
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[Address(RVA = "0x162F4C0", Offset = "0x162E4C0", VA = "0x18162F4C0")]
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public void CloseSpitFireSE()
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{
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this.g_bRedSpitFire = false;
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this.g_bSESpitFire = false;
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}
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// Token: 0x06000CD8 RID: 3288 RVA: 0x0001E26C File Offset: 0x0001C46C
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[Token(Token = "0x6000CD8")]
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[Address(RVA = "0x1630FC0", Offset = "0x162FFC0", VA = "0x181630FC0")]
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public void PlaySEMove()
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{
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/*
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An exception occurred when decompiling this method (06000CD8)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::PlaySEMove()
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---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
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at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
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at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06000CD9 RID: 3289 RVA: 0x0001E2D8 File Offset: 0x0001C4D8
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[Token(Token = "0x6000CD9")]
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[Address(RVA = "0x1631BA0", Offset = "0x1630BA0", VA = "0x181631BA0")]
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public void StopSELoopSoune()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEMove.Stop();
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}
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}
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// Token: 0x06000CDA RID: 3290 RVA: 0x0001E30C File Offset: 0x0001C50C
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[Token(Token = "0x6000CDA")]
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[Address(RVA = "0x1631AE0", Offset = "0x1630AE0", VA = "0x181631AE0")]
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public void SetMoveVolume(float fVolume)
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{
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/*
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An exception occurred when decompiling this method (06000CDA)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::SetMoveVolume(System.Single)
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---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
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at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
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at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06000CDB RID: 3291 RVA: 0x0001E338 File Offset: 0x0001C538
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[Token(Token = "0x6000CDB")]
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[Address(RVA = "0x1630C00", Offset = "0x162FC00", VA = "0x181630C00")]
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public void PlaySEBite()
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{
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SoundEffect soundEffect = this.g_SEBite;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEBite.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SEBite;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 1f);
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}
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}
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// Token: 0x06000CDC RID: 3292 RVA: 0x0001E38C File Offset: 0x0001C58C
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[Token(Token = "0x6000CDC")]
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[Address(RVA = "0x1630CC0", Offset = "0x162FCC0", VA = "0x181630CC0")]
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public void PlaySEDashBite()
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{
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SoundEffect soundEffect = this.g_SEDashBite;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEDashBite.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SEDashBite;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 0.6f);
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}
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}
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// Token: 0x06000CDD RID: 3293 RVA: 0x0001E3E0 File Offset: 0x0001C5E0
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[Token(Token = "0x6000CDD")]
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[Address(RVA = "0x1630500", Offset = "0x162F500", VA = "0x181630500")]
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public void PlayDamaged()
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{
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SoundEffect soundEffect = this.g_SEBite;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEBite.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SEBite;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 1.5f);
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}
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EffectPool effectPool = this.g_Hidden;
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if (effectPool != 0)
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{
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effectPool.Stop((float)num);
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this.g_bHiddenMove = false;
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}
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EffectPool effectPool2 = this.g_RedSpitFire;
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if (effectPool2 != 0)
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{
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effectPool2.Stop((float)num);
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this.g_bRedSpitFire = false;
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this.g_bSESpitFire = false;
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}
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EffectPool effectPool3 = this.g_EffLightningCharge;
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if (effectPool3 != 0)
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{
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effectPool3.Stop(1.5f);
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}
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this.g_bIsCharge = false;
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}
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// Token: 0x06000CDE RID: 3294 RVA: 0x0001E490 File Offset: 0x0001C690
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[Token(Token = "0x6000CDE")]
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[Address(RVA = "0x1631A10", Offset = "0x1630A10", VA = "0x181631A10")]
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public void PlaySpit()
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{
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SoundEffect soundEffect = this.g_SESpit;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SESpit.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SESpit;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 0.75f);
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}
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}
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// Token: 0x06000CDF RID: 3295 RVA: 0x0001E4E4 File Offset: 0x0001C6E4
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[Token(Token = "0x6000CDF")]
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[Address(RVA = "0x1631950", Offset = "0x1630950", VA = "0x181631950")]
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public void PlaySpitFire()
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{
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SoundEffect soundEffect = this.g_SESpit;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SESpit.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SESpit;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 1f);
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}
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}
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// Token: 0x06000CE0 RID: 3296 RVA: 0x0001E538 File Offset: 0x0001C738
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[Token(Token = "0x6000CE0")]
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[Address(RVA = "0x1630D90", Offset = "0x162FD90", VA = "0x181630D90")]
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public void PlaySEDead()
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{
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SoundEffect soundEffect = this.g_SEBite;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEBite.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SEBite;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 0.5f);
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this.g_bMoveVolumeDeath = true;
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}
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EffectPool effectPool = this.g_Hidden;
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if (effectPool != 0)
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{
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effectPool.Stop((float)num);
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this.g_bHiddenMove = false;
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}
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EffectPool effectPool2 = this.g_RedSpitFire;
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if (effectPool2 != 0)
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{
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effectPool2.Stop((float)num);
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this.g_bRedSpitFire = false;
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this.g_bSESpitFire = false;
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}
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EffectPool effectPool3 = this.g_EffLightningSpeedUp;
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if (effectPool3 != 0)
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{
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effectPool3.Stop(1.5f);
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}
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EffectPool effectPool4 = this.g_EffLightningCharge;
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if (effectPool4 != 0)
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{
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effectPool4.Stop(1.5f);
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}
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this.g_bIsCharge = false;
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this.g_bSELightningMode = false;
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}
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// Token: 0x06000CE1 RID: 3297 RVA: 0x0001E610 File Offset: 0x0001C810
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[Token(Token = "0x6000CE1")]
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[Address(RVA = "0x1630F00", Offset = "0x162FF00", VA = "0x181630F00")]
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public void PlaySEDestroy()
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{
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SoundEffect soundEffect = this.g_SEDestroy;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEDestroy.gameObject.SetActive(true);
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this.g_SEDestroy.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000CE2 RID: 3298 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CE2")]
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[Address(RVA = "0x1630A80", Offset = "0x162FA80", VA = "0x181630A80")]
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public void PlayHidden()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CE3 RID: 3299 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CE3")]
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[Address(RVA = "0x16309A0", Offset = "0x162F9A0", VA = "0x1816309A0")]
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public void PlayHiddenEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CE4 RID: 3300 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CE4")]
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[Address(RVA = "0x1630640", Offset = "0x162F640", VA = "0x181630640")]
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public void PlayEffLightCharge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CE5 RID: 3301 RVA: 0x0001E65C File Offset: 0x0001C85C
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[Token(Token = "0x6000CE5")]
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[Address(RVA = "0x1631B20", Offset = "0x1630B20", VA = "0x181631B20")]
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public void StopEffLightCharge()
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{
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EffectPool effectPool = this.g_EffLightningCharge;
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if (effectPool != 0)
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{
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effectPool.Stop(1.5f);
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}
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this.g_bIsCharge = false;
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}
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// Token: 0x06000CE6 RID: 3302 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CE6")]
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[Address(RVA = "0x16307E0", Offset = "0x162F7E0", VA = "0x1816307E0")]
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public void PlayEffLightningSpeedUp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CE7 RID: 3303 RVA: 0x0001E688 File Offset: 0x0001C888
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[Token(Token = "0x6000CE7")]
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[Address(RVA = "0x1631B60", Offset = "0x1630B60", VA = "0x181631B60")]
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public void StopEffLightningSpeedUp()
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{
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EffectPool effectPool = this.g_EffLightningSpeedUp;
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if (effectPool != 0)
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{
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effectPool.Stop(1.5f);
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}
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this.g_bSELightningMode = false;
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}
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// Token: 0x06000CE8 RID: 3304 RVA: 0x0001E6B4 File Offset: 0x0001C8B4
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[Token(Token = "0x6000CE8")]
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[Address(RVA = "0x1632D00", Offset = "0x1631D00", VA = "0x181632D00")]
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public GhostCEffectPlay()
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{
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float z = Vector3.zero.z;
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this.g_v3Target.z = z;
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base..ctor();
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}
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// Token: 0x040014D5 RID: 5333
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40014D5")]
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[SerializeField]
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private string ghostCBitePath;
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// Token: 0x040014D6 RID: 5334
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40014D6")]
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[SerializeField]
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private string ghostCSpitShotPath;
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// Token: 0x040014D7 RID: 5335
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40014D7")]
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[SerializeField]
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private string ghostCSpitBulletPath;
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// Token: 0x040014D8 RID: 5336
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40014D8")]
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[SerializeField]
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private string ghostCBulletCollisionPath;
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// Token: 0x040014D9 RID: 5337
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40014D9")]
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[SerializeField]
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private string ghostCBulletCollision02Path;
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// Token: 0x040014DA RID: 5338
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40014DA")]
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[SerializeField]
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private string ghostCHiddenPath;
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// Token: 0x040014DB RID: 5339
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40014DB")]
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[SerializeField]
|
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private string ghostCHiddenEndPath;
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// Token: 0x040014DC RID: 5340
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40014DC")]
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[SerializeField]
|
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private string ghostCRedSpitBulletPath;
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// Token: 0x040014DD RID: 5341
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40014DD")]
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[SerializeField]
|
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private string ghostCRedSpitFirePath;
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// Token: 0x040014DE RID: 5342
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40014DE")]
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[SerializeField]
|
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private string effLightningChargePath;
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// Token: 0x040014DF RID: 5343
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40014DF")]
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[SerializeField]
|
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private string effLightnighSpeedUpPath;
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// Token: 0x040014E0 RID: 5344
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40014E0")]
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[SerializeField]
|
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private string effLightningBallPath;
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// Token: 0x040014E1 RID: 5345
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40014E1")]
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[SerializeField]
|
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private string effLightningBallCollisionPath;
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// Token: 0x040014E2 RID: 5346
|
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40014E2")]
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[SerializeField]
|
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private string sEMovePath;
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// Token: 0x040014E3 RID: 5347
|
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40014E3")]
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[SerializeField]
|
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private string sEBitePath;
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// Token: 0x040014E4 RID: 5348
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40014E4")]
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[SerializeField]
|
|
private string sESpitPath;
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// Token: 0x040014E5 RID: 5349
|
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40014E5")]
|
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[SerializeField]
|
|
private string sEDestroyPath;
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|
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// Token: 0x040014E6 RID: 5350
|
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40014E6")]
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[SerializeField]
|
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private string sEDashBitePath;
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// Token: 0x040014E7 RID: 5351
|
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40014E7")]
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[SerializeField]
|
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private string sEHiddenMovePath;
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// Token: 0x040014E8 RID: 5352
|
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40014E8")]
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[SerializeField]
|
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private string sESpitFirePath;
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// Token: 0x040014E9 RID: 5353
|
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40014E9")]
|
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[SerializeField]
|
|
private string sELightningChargePath;
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// Token: 0x040014EA RID: 5354
|
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[FieldOffset(Offset = "0xC0")]
|
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[Token(Token = "0x40014EA")]
|
|
[SerializeField]
|
|
private string sELightningModePath;
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|
|
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// Token: 0x040014EB RID: 5355
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x40014EB")]
|
|
[SerializeField]
|
|
private string sELightningModeLoopPath;
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|
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// Token: 0x040014EC RID: 5356
|
|
[FieldOffset(Offset = "0xD0")]
|
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[Token(Token = "0x40014EC")]
|
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[SerializeField]
|
|
private string sELightningBallCollisionPath;
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|
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// Token: 0x040014ED RID: 5357
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x40014ED")]
|
|
private Transform g_EffectParent;
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|
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// Token: 0x040014EE RID: 5358
|
|
[FieldOffset(Offset = "0xE0")]
|
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[Token(Token = "0x40014EE")]
|
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private Transform g_ShotPoint;
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|
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// Token: 0x040014EF RID: 5359
|
|
[FieldOffset(Offset = "0xE8")]
|
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[Token(Token = "0x40014EF")]
|
|
private EffectPool g_Bite;
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|
|
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// Token: 0x040014F0 RID: 5360
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x40014F0")]
|
|
private EffectPool g_Shot;
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|
|
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// Token: 0x040014F1 RID: 5361
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x40014F1")]
|
|
private EffectPool g_SpitBullet;
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|
|
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// Token: 0x040014F2 RID: 5362
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40014F2")]
|
|
private EffectPool g_BulletCollision;
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|
|
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// Token: 0x040014F3 RID: 5363
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40014F3")]
|
|
private EffectPool g_BulletCollision02;
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|
|
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// Token: 0x040014F4 RID: 5364
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40014F4")]
|
|
private EffectPool g_Hidden;
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|
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// Token: 0x040014F5 RID: 5365
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40014F5")]
|
|
private EffectPool g_HiddenEnd;
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|
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// Token: 0x040014F6 RID: 5366
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40014F6")]
|
|
private EffectPool g_RedSpitBullet;
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|
|
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// Token: 0x040014F7 RID: 5367
|
|
[Token(Token = "0x40014F7")]
|
|
private const int g_iRedSpitBulletNum = 6;
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|
|
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// Token: 0x040014F8 RID: 5368
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40014F8")]
|
|
private EffectPool g_RedSpitFire;
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|
|
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// Token: 0x040014F9 RID: 5369
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40014F9")]
|
|
private bool g_bRedSpitFire;
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|
|
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// Token: 0x040014FA RID: 5370
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40014FA")]
|
|
private EffectPool g_EffLightningCharge;
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|
|
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// Token: 0x040014FB RID: 5371
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40014FB")]
|
|
private EffectPool g_EffLightningSpeedUp;
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|
|
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// Token: 0x040014FC RID: 5372
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40014FC")]
|
|
private EffectPool g_EffLightningBall;
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|
|
|
// Token: 0x040014FD RID: 5373
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40014FD")]
|
|
private EffectPool g_EffLightningBallCollision;
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|
|
|
// Token: 0x040014FE RID: 5374
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40014FE")]
|
|
private SoundEffect g_SEMove;
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|
|
|
// Token: 0x040014FF RID: 5375
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40014FF")]
|
|
private SoundEffect g_SEBite;
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|
|
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// Token: 0x04001500 RID: 5376
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4001500")]
|
|
private SoundEffect g_SESpit;
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|
|
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// Token: 0x04001501 RID: 5377
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4001501")]
|
|
private SoundEffect g_SEDestroy;
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|
|
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// Token: 0x04001502 RID: 5378
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4001502")]
|
|
private SoundEffect g_SEDashBite;
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|
|
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// Token: 0x04001503 RID: 5379
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4001503")]
|
|
private SoundEffect g_SEHiddenMove;
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|
|
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// Token: 0x04001504 RID: 5380
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4001504")]
|
|
private SoundEffect g_SELightningCharge;
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|
|
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// Token: 0x04001505 RID: 5381
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4001505")]
|
|
private SoundEffect g_SELightningMode;
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|
|
|
// Token: 0x04001506 RID: 5382
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001506")]
|
|
private SoundEffect g_SELightningModeLoop;
|
|
|
|
// Token: 0x04001507 RID: 5383
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4001507")]
|
|
private SoundEffectPool g_SEPLightningBallCollision;
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|
|
|
// Token: 0x04001508 RID: 5384
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001508")]
|
|
private bool g_bHiddenMove;
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|
|
|
// Token: 0x04001509 RID: 5385
|
|
[FieldOffset(Offset = "0x1AC")]
|
|
[Token(Token = "0x4001509")]
|
|
private float g_fHiddenVolume;
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|
|
|
// Token: 0x0400150A RID: 5386
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x400150A")]
|
|
private float g_fHiddenPitch = 1f;
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|
|
|
// Token: 0x0400150B RID: 5387
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x400150B")]
|
|
private SoundEffect g_SESpitFire;
|
|
|
|
// Token: 0x0400150C RID: 5388
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x400150C")]
|
|
private bool g_bSESpitFire;
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|
|
|
// Token: 0x0400150D RID: 5389
|
|
[FieldOffset(Offset = "0x1C4")]
|
|
[Token(Token = "0x400150D")]
|
|
private float g_fSESpitFireVolume;
|
|
|
|
// Token: 0x0400150E RID: 5390
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x400150E")]
|
|
private bool g_bMoveVolumeDeath;
|
|
|
|
// Token: 0x0400150F RID: 5391
|
|
[FieldOffset(Offset = "0x1CC")]
|
|
[Token(Token = "0x400150F")]
|
|
private float g_fMoveVolume;
|
|
|
|
// Token: 0x04001510 RID: 5392
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4001510")]
|
|
private float g_fMoveVolumeDeath;
|
|
|
|
// Token: 0x04001511 RID: 5393
|
|
[FieldOffset(Offset = "0x1D4")]
|
|
[Token(Token = "0x4001511")]
|
|
private float g_fMovePitch;
|
|
|
|
// Token: 0x04001512 RID: 5394
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4001512")]
|
|
private float g_fSEChargeVolume;
|
|
|
|
// Token: 0x04001513 RID: 5395
|
|
[FieldOffset(Offset = "0x1DC")]
|
|
[Token(Token = "0x4001513")]
|
|
private float g_fSEChargePitch;
|
|
|
|
// Token: 0x04001514 RID: 5396
|
|
[Token(Token = "0x4001514")]
|
|
private const float g_fSEChargePitchSpeed = 0.9f;
|
|
|
|
// Token: 0x04001515 RID: 5397
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x4001515")]
|
|
private bool g_bIsCharge;
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|
|
|
// Token: 0x04001516 RID: 5398
|
|
[FieldOffset(Offset = "0x1E4")]
|
|
[Token(Token = "0x4001516")]
|
|
private float g_fSELightningModeVolume;
|
|
|
|
// Token: 0x04001517 RID: 5399
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4001517")]
|
|
private bool g_bSELightningMode;
|
|
|
|
// Token: 0x04001518 RID: 5400
|
|
[FieldOffset(Offset = "0x1EC")]
|
|
[Token(Token = "0x4001518")]
|
|
private Vector3 g_v3Target;
|
|
}
|