1058 lines
31 KiB
C#
1058 lines
31 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020000FF RID: 255
|
|
[Token(Token = "0x20000FF")]
|
|
public class GhostEEffectPlay : MonoBehaviour
|
|
{
|
|
// Token: 0x06000D10 RID: 3344 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D10")]
|
|
[Address(RVA = "0x1637B80", Offset = "0x1636B80", VA = "0x181637B80")]
|
|
public void InitData(MoveController Move)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D11 RID: 3345 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D11")]
|
|
[Address(RVA = "0x163D930", Offset = "0x163C930", VA = "0x18163D930")]
|
|
private void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D12 RID: 3346 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D12")]
|
|
[Address(RVA = "0x1636950", Offset = "0x1635950", VA = "0x181636950")]
|
|
public void CreateEnemy()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D13 RID: 3347 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D13")]
|
|
[Address(RVA = "0x163B550", Offset = "0x163A550", VA = "0x18163B550")]
|
|
public void ScriptDebut()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D14 RID: 3348 RVA: 0x0001ED10 File Offset: 0x0001CF10
|
|
[Token(Token = "0x6000D14")]
|
|
[Address(RVA = "0x163B480", Offset = "0x163A480", VA = "0x18163B480")]
|
|
public void ScriptDebutSkip()
|
|
{
|
|
this.PS_Body.Play(true);
|
|
this.PS_FloorFire.Play(true);
|
|
this.g_SEOneselfFloorFire.PlayRandom(1f, 1f);
|
|
SkinnedMeshRenderer[] smr = this.SMR;
|
|
int num = 0;
|
|
this.g_bDebut = true;
|
|
if (num < smr.Length)
|
|
{
|
|
smr[num].enabled = true;
|
|
SkinnedMeshRenderer[] smr2 = this.SMR;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000D15 RID: 3349 RVA: 0x0001ED84 File Offset: 0x0001CF84
|
|
[Token(Token = "0x6000D15")]
|
|
[Address(RVA = "0x163B780", Offset = "0x163A780", VA = "0x18163B780")]
|
|
public void ScriptRoar()
|
|
{
|
|
this.PS_Yell.Play(true);
|
|
PlayerCamera cameraController = Game.GetCameraController();
|
|
int num = 0;
|
|
ulong num2;
|
|
cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
|
|
this.g_SEYell.PlayRandom(1f, 1f);
|
|
}
|
|
|
|
// Token: 0x06000D16 RID: 3350 RVA: 0x0001EDDC File Offset: 0x0001CFDC
|
|
[Token(Token = "0x6000D16")]
|
|
[Address(RVA = "0x163B250", Offset = "0x163A250", VA = "0x18163B250")]
|
|
public void RemoveEnemy()
|
|
{
|
|
this.PS_Body.Stop(true);
|
|
this.PS_FloorFire.Stop(true);
|
|
this.PS_Death.Stop(true);
|
|
SkinnedMeshRenderer[] smr = this.SMR;
|
|
int num = 0;
|
|
if (num < smr.Length)
|
|
{
|
|
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
|
|
int num2 = 0;
|
|
skinnedMeshRenderer.enabled = num2 != 0;
|
|
SkinnedMeshRenderer[] smr2 = this.SMR;
|
|
num++;
|
|
}
|
|
SphereCollider[] sc = this.SC;
|
|
if (num < sc.Length)
|
|
{
|
|
SphereCollider sphereCollider = sc[num];
|
|
int num3 = 0;
|
|
sphereCollider.enabled = num3 != 0;
|
|
SphereCollider[] sc2 = this.SC;
|
|
num++;
|
|
while (sc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
CapsuleCollider[] cc = this.CC;
|
|
if (num < cc.Length)
|
|
{
|
|
CapsuleCollider capsuleCollider = cc[num];
|
|
int num4 = 0;
|
|
capsuleCollider.enabled = num4 != 0;
|
|
CapsuleCollider[] cc2 = this.CC;
|
|
num++;
|
|
while (cc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
BoxCollider[] bc = this.BC;
|
|
if (num < bc.Length)
|
|
{
|
|
BoxCollider boxCollider = bc[num];
|
|
int num5 = 0;
|
|
boxCollider.enabled = num5 != 0;
|
|
BoxCollider[] bc2 = this.BC;
|
|
num++;
|
|
while (bc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
CCController cccontroller = this.g_CCC;
|
|
int num6 = 0;
|
|
cccontroller.SetEnable(num6 != 0);
|
|
}
|
|
|
|
// Token: 0x06000D17 RID: 3351 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D17")]
|
|
[Address(RVA = "0x1636DA0", Offset = "0x1635DA0", VA = "0x181636DA0")]
|
|
public void Damage()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D18 RID: 3352 RVA: 0x0001EF04 File Offset: 0x0001D104
|
|
[Token(Token = "0x6000D18")]
|
|
[Address(RVA = "0x1636D30", Offset = "0x1635D30", VA = "0x181636D30")]
|
|
public void DamageFly()
|
|
{
|
|
this.PS_HandChargeL.Stop(true);
|
|
this.PS_HandChargeR.Stop(true);
|
|
this.g_EffAttack06Dash.StopAll(3f);
|
|
this.g_bAttack06Dash = false;
|
|
}
|
|
|
|
// Token: 0x06000D19 RID: 3353 RVA: 0x0001EF48 File Offset: 0x0001D148
|
|
[Token(Token = "0x6000D19")]
|
|
[Address(RVA = "0x1636E70", Offset = "0x1635E70", VA = "0x181636E70")]
|
|
public void Death()
|
|
{
|
|
this.g_bDead = true;
|
|
this.PS_Body.Stop(true);
|
|
this.PS_FloorFire.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000D1A RID: 3354 RVA: 0x0001EF7C File Offset: 0x0001D17C
|
|
[Token(Token = "0x6000D1A")]
|
|
[Address(RVA = "0x1636EC0", Offset = "0x1635EC0", VA = "0x181636EC0")]
|
|
public void Destory()
|
|
{
|
|
this.PS_Death.Play(true);
|
|
SkinnedMeshRenderer[] smr = this.SMR;
|
|
int num = 0;
|
|
if (num < smr.Length)
|
|
{
|
|
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
|
|
int num2 = 0;
|
|
skinnedMeshRenderer.enabled = num2 != 0;
|
|
SkinnedMeshRenderer[] smr2 = this.SMR;
|
|
num++;
|
|
}
|
|
SphereCollider[] sc = this.SC;
|
|
if (num < sc.Length)
|
|
{
|
|
SphereCollider sphereCollider = sc[num];
|
|
int num3 = 0;
|
|
sphereCollider.enabled = num3 != 0;
|
|
SphereCollider[] sc2 = this.SC;
|
|
num++;
|
|
while (sc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
CapsuleCollider[] cc = this.CC;
|
|
if (num < cc.Length)
|
|
{
|
|
CapsuleCollider capsuleCollider = cc[num];
|
|
int num4 = 0;
|
|
capsuleCollider.enabled = num4 != 0;
|
|
CapsuleCollider[] cc2 = this.CC;
|
|
num++;
|
|
while (cc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
BoxCollider[] bc = this.BC;
|
|
if (num < bc.Length)
|
|
{
|
|
BoxCollider boxCollider = bc[num];
|
|
int num5 = 0;
|
|
boxCollider.enabled = num5 != 0;
|
|
BoxCollider[] bc2 = this.BC;
|
|
num++;
|
|
while (bc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
CCController cccontroller = this.g_CCC;
|
|
int num6 = 0;
|
|
cccontroller.SetEnable(num6 != 0);
|
|
}
|
|
|
|
// Token: 0x06000D1B RID: 3355 RVA: 0x0001F08C File Offset: 0x0001D28C
|
|
[Token(Token = "0x6000D1B")]
|
|
[Address(RVA = "0x163B1B0", Offset = "0x163A1B0", VA = "0x18163B1B0")]
|
|
public void PlayPSHandChargeL()
|
|
{
|
|
this.PS_HandChargeL.Play(true);
|
|
}
|
|
|
|
// Token: 0x06000D1C RID: 3356 RVA: 0x0001F0AC File Offset: 0x0001D2AC
|
|
[Token(Token = "0x6000D1C")]
|
|
[Address(RVA = "0x163B1E0", Offset = "0x163A1E0", VA = "0x18163B1E0")]
|
|
public void PlayPSHandChargeR()
|
|
{
|
|
this.PS_HandChargeR.Play(true);
|
|
}
|
|
|
|
// Token: 0x06000D1D RID: 3357 RVA: 0x0001F0CC File Offset: 0x0001D2CC
|
|
[Token(Token = "0x6000D1D")]
|
|
[Address(RVA = "0x163B210", Offset = "0x163A210", VA = "0x18163B210")]
|
|
public void PlayPSHandCharge()
|
|
{
|
|
this.PS_HandChargeL.Play(true);
|
|
this.PS_HandChargeR.Play(true);
|
|
}
|
|
|
|
// Token: 0x06000D1E RID: 3358 RVA: 0x0001F0F8 File Offset: 0x0001D2F8
|
|
[Token(Token = "0x6000D1E")]
|
|
[Address(RVA = "0x163BD20", Offset = "0x163AD20", VA = "0x18163BD20")]
|
|
public void StopPSHandCharge()
|
|
{
|
|
this.PS_HandChargeL.Stop(true);
|
|
this.PS_HandChargeR.Stop(true);
|
|
}
|
|
|
|
// Token: 0x06000D1F RID: 3359 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D1F")]
|
|
[Address(RVA = "0x16396F0", Offset = "0x16386F0", VA = "0x1816396F0")]
|
|
public void PlayEffAttack0101()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D20 RID: 3360 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D20")]
|
|
[Address(RVA = "0x1639410", Offset = "0x1638410", VA = "0x181639410")]
|
|
public void PlayEffAttack0101Collision()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D21 RID: 3361 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D21")]
|
|
[Address(RVA = "0x1639B00", Offset = "0x1638B00", VA = "0x181639B00")]
|
|
public void PlayEffAttack0102()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D22 RID: 3362 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D22")]
|
|
[Address(RVA = "0x1639820", Offset = "0x1638820", VA = "0x181639820")]
|
|
public void PlayEffAttack0102Collision()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D23 RID: 3363 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D23")]
|
|
[Address(RVA = "0x1639C30", Offset = "0x1638C30", VA = "0x181639C30")]
|
|
public void PlayEffAttack0201()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D24 RID: 3364 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D24")]
|
|
[Address(RVA = "0x1639D60", Offset = "0x1638D60", VA = "0x181639D60")]
|
|
public void PlayEffAttack0202()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D25 RID: 3365 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D25")]
|
|
[Address(RVA = "0x163A200", Offset = "0x1639200", VA = "0x18163A200")]
|
|
public void PlayEffAttack0301()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D26 RID: 3366 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D26")]
|
|
[Address(RVA = "0x163A330", Offset = "0x1639330", VA = "0x18163A330")]
|
|
public void PlayEffAttack0302()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D27 RID: 3367 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D27")]
|
|
[Address(RVA = "0x163A4A0", Offset = "0x16394A0", VA = "0x18163A4A0")]
|
|
public void PlayEffAttack0303()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D28 RID: 3368 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D28")]
|
|
[Address(RVA = "0x163A980", Offset = "0x1639980", VA = "0x18163A980")]
|
|
public void PlayEffAttack04()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D29 RID: 3369 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D29")]
|
|
[Address(RVA = "0x163A600", Offset = "0x1639600", VA = "0x18163A600")]
|
|
public void PlayEffAttack04Shot()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D2A RID: 3370 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D2A")]
|
|
[Address(RVA = "0x163ADB0", Offset = "0x1639DB0", VA = "0x18163ADB0")]
|
|
public void PlayEffAttack05()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D2B RID: 3371 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D2B")]
|
|
[Address(RVA = "0x163AAB0", Offset = "0x1639AB0", VA = "0x18163AAB0")]
|
|
public void PlayEffAttack05Wall()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D2C RID: 3372 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D2C")]
|
|
[Address(RVA = "0x163B060", Offset = "0x163A060", VA = "0x18163B060")]
|
|
public void PlayEffAttack06()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D2D RID: 3373 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D2D")]
|
|
[Address(RVA = "0x163AEE0", Offset = "0x1639EE0", VA = "0x18163AEE0")]
|
|
public void PlayEffAttack06Dash()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D2E RID: 3374 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D2E")]
|
|
[Address(RVA = "0x163C240", Offset = "0x163B240", VA = "0x18163C240")]
|
|
private void UpdateCharacterFloorFireCollider()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D2F RID: 3375 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D2F")]
|
|
[Address(RVA = "0x1639300", Offset = "0x1638300", VA = "0x181639300")]
|
|
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D30 RID: 3376 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D30")]
|
|
[Address(RVA = "0x163D370", Offset = "0x163C370", VA = "0x18163D370")]
|
|
private void UpdateFloorFireCollider(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D31 RID: 3377 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D31")]
|
|
[Address(RVA = "0x163CDE0", Offset = "0x163BDE0", VA = "0x18163CDE0")]
|
|
private void UpdateFloorFireBigCollider(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D32 RID: 3378 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D32")]
|
|
[Address(RVA = "0x163C6C0", Offset = "0x163B6C0", VA = "0x18163C6C0")]
|
|
private void UpdateFloorExp(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D33 RID: 3379 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D33")]
|
|
[Address(RVA = "0x163BD60", Offset = "0x163AD60", VA = "0x18163BD60")]
|
|
public void UpdateAttack06Dash(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D34 RID: 3380 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D34")]
|
|
[Address(RVA = "0x1637760", Offset = "0x1636760", VA = "0x181637760")]
|
|
public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D35 RID: 3381 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D35")]
|
|
[Address(RVA = "0x16371C0", Offset = "0x16361C0", VA = "0x1816371C0")]
|
|
public Vector3 FindMovePosFar()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D36 RID: 3382 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D36")]
|
|
[Address(RVA = "0x1637590", Offset = "0x1636590", VA = "0x181637590")]
|
|
public Vector3 FindMovePosNear()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D37 RID: 3383 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D37")]
|
|
[Address(RVA = "0x1637390", Offset = "0x1636390", VA = "0x181637390")]
|
|
public Vector3 FindMovePosNear2()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D38 RID: 3384 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D38")]
|
|
[Address(RVA = "0x16370C0", Offset = "0x16360C0", VA = "0x1816370C0")]
|
|
public Vector3 FindMovePos01Random()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D39 RID: 3385 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D39")]
|
|
[Address(RVA = "0x1637140", Offset = "0x1636140", VA = "0x181637140")]
|
|
public Vector3 FindMovePos02Random()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D3A RID: 3386 RVA: 0x0001F124 File Offset: 0x0001D324
|
|
[Token(Token = "0x6000D3A")]
|
|
[Address(RVA = "0x163B850", Offset = "0x163A850", VA = "0x18163B850")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
|
|
this.g_EffAttack0101.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack0102.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
|
|
int num2 = 0;
|
|
if (gameObject2 != num2)
|
|
{
|
|
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack0201.SetTimeScale(fTimeScale);
|
|
GameObject gameObject3 = this.g_EffAttack0201.GetGameObject();
|
|
int num3 = 0;
|
|
if (gameObject3 != num3)
|
|
{
|
|
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack0301.SetTimeScale(fTimeScale);
|
|
GameObject gameObject4 = this.g_EffAttack0301.GetGameObject();
|
|
int num4 = 0;
|
|
if (gameObject4 != num4)
|
|
{
|
|
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack04.SetTimeScale(fTimeScale);
|
|
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
|
|
int num5 = 0;
|
|
if (gameObject5 != num5)
|
|
{
|
|
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack05.SetTimeScale(fTimeScale);
|
|
GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
|
|
int num6 = 0;
|
|
if (gameObject6 != num6)
|
|
{
|
|
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffAttack06.SetTimeScale(fTimeScale);
|
|
GameObject gameObject7 = this.g_EffAttack06.GetGameObject();
|
|
int num7 = 0;
|
|
if (gameObject7 != num7)
|
|
{
|
|
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000D3B RID: 3387 RVA: 0x0001F300 File Offset: 0x0001D500
|
|
[Token(Token = "0x6000D3B")]
|
|
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
|
|
public GhostEEffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400156C RID: 5484
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x400156C")]
|
|
private MoveController g_Move;
|
|
|
|
// Token: 0x0400156D RID: 5485
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x400156D")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x0400156E RID: 5486
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x400156E")]
|
|
private CCController g_CCC;
|
|
|
|
// Token: 0x0400156F RID: 5487
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400156F")]
|
|
public SphereCollider[] SC;
|
|
|
|
// Token: 0x04001570 RID: 5488
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001570")]
|
|
public CapsuleCollider[] CC;
|
|
|
|
// Token: 0x04001571 RID: 5489
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001571")]
|
|
public BoxCollider[] BC;
|
|
|
|
// Token: 0x04001572 RID: 5490
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001572")]
|
|
public Transform[] MovePos01;
|
|
|
|
// Token: 0x04001573 RID: 5491
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4001573")]
|
|
public Transform[] MovePos02;
|
|
|
|
// Token: 0x04001574 RID: 5492
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4001574")]
|
|
public SkinnedMeshRenderer[] SMR;
|
|
|
|
// Token: 0x04001575 RID: 5493
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4001575")]
|
|
public ParticleSystem PS_Body;
|
|
|
|
// Token: 0x04001576 RID: 5494
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4001576")]
|
|
public ParticleSystem PS_Death;
|
|
|
|
// Token: 0x04001577 RID: 5495
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4001577")]
|
|
public ParticleSystem PS_FloorFire;
|
|
|
|
// Token: 0x04001578 RID: 5496
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4001578")]
|
|
public ParticleSystem PS_HandChargeL;
|
|
|
|
// Token: 0x04001579 RID: 5497
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4001579")]
|
|
public ParticleSystem PS_HandChargeR;
|
|
|
|
// Token: 0x0400157A RID: 5498
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x400157A")]
|
|
public ParticleSystem PS_Yell;
|
|
|
|
// Token: 0x0400157B RID: 5499
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x400157B")]
|
|
public Transform Pos_Attack01;
|
|
|
|
// Token: 0x0400157C RID: 5500
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x400157C")]
|
|
public Transform Pos_Attack02;
|
|
|
|
// Token: 0x0400157D RID: 5501
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x400157D")]
|
|
public Transform Pos_Attack04;
|
|
|
|
// Token: 0x0400157E RID: 5502
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x400157E")]
|
|
public Transform Pos_Attack05;
|
|
|
|
// Token: 0x0400157F RID: 5503
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x400157F")]
|
|
public Transform Pos_Attack06Dash;
|
|
|
|
// Token: 0x04001580 RID: 5504
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x4001580")]
|
|
private Material[] g_Mat;
|
|
|
|
// Token: 0x04001581 RID: 5505
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x4001581")]
|
|
private Color g_EyeColor;
|
|
|
|
// Token: 0x04001582 RID: 5506
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x4001582")]
|
|
private Color g_BodyColor;
|
|
|
|
// Token: 0x04001583 RID: 5507
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x4001583")]
|
|
private Color g_DefaultColor;
|
|
|
|
// Token: 0x04001584 RID: 5508
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x4001584")]
|
|
private bool g_bDead;
|
|
|
|
// Token: 0x04001585 RID: 5509
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x4001585")]
|
|
public GameObject Eff_Attack0101;
|
|
|
|
// Token: 0x04001586 RID: 5510
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x4001586")]
|
|
public GameObject Eff_Attack0102;
|
|
|
|
// Token: 0x04001587 RID: 5511
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x4001587")]
|
|
public GameObject Eff_Attack0201;
|
|
|
|
// Token: 0x04001588 RID: 5512
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x4001588")]
|
|
public GameObject Eff_Attack0202;
|
|
|
|
// Token: 0x04001589 RID: 5513
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4001589")]
|
|
public GameObject Eff_Attack0301;
|
|
|
|
// Token: 0x0400158A RID: 5514
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x400158A")]
|
|
public GameObject Eff_Attack0302;
|
|
|
|
// Token: 0x0400158B RID: 5515
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x400158B")]
|
|
public GameObject Eff_Attack0303;
|
|
|
|
// Token: 0x0400158C RID: 5516
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x400158C")]
|
|
public GameObject Eff_Attack04;
|
|
|
|
// Token: 0x0400158D RID: 5517
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x400158D")]
|
|
public GameObject Eff_Attack05;
|
|
|
|
// Token: 0x0400158E RID: 5518
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x400158E")]
|
|
public GameObject Eff_Attack06;
|
|
|
|
// Token: 0x0400158F RID: 5519
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x400158F")]
|
|
public GameObject Eff_Attack06Dash;
|
|
|
|
// Token: 0x04001590 RID: 5520
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4001590")]
|
|
public GameObject Eff_Attack0101Collision;
|
|
|
|
// Token: 0x04001591 RID: 5521
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4001591")]
|
|
public GameObject Eff_Attack0102Collision;
|
|
|
|
// Token: 0x04001592 RID: 5522
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x4001592")]
|
|
public GameObject Eff_FloorFire;
|
|
|
|
// Token: 0x04001593 RID: 5523
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x4001593")]
|
|
public GameObject Eff_FloorFireBig;
|
|
|
|
// Token: 0x04001594 RID: 5524
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x4001594")]
|
|
public GameObject Eff_FloorFireCollision;
|
|
|
|
// Token: 0x04001595 RID: 5525
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x4001595")]
|
|
public GameObject Eff_FloorExpReady;
|
|
|
|
// Token: 0x04001596 RID: 5526
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4001596")]
|
|
public GameObject Eff_FloorExp;
|
|
|
|
// Token: 0x04001597 RID: 5527
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x4001597")]
|
|
public GameObject Eff_ExplosionBall;
|
|
|
|
// Token: 0x04001598 RID: 5528
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4001598")]
|
|
public GameObject Eff_ExplosionBallShot;
|
|
|
|
// Token: 0x04001599 RID: 5529
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001599")]
|
|
public GameObject Eff_ExplosionBallCollision;
|
|
|
|
// Token: 0x0400159A RID: 5530
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x400159A")]
|
|
public GameObject Eff_ExplosionBallHit;
|
|
|
|
// Token: 0x0400159B RID: 5531
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x400159B")]
|
|
public GameObject Eff_Wall;
|
|
|
|
// Token: 0x0400159C RID: 5532
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x400159C")]
|
|
private EffectPool g_EffAttack0101;
|
|
|
|
// Token: 0x0400159D RID: 5533
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x400159D")]
|
|
private EffectPool g_EffAttack0102;
|
|
|
|
// Token: 0x0400159E RID: 5534
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x400159E")]
|
|
private EffectPool g_EffAttack0201;
|
|
|
|
// Token: 0x0400159F RID: 5535
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x400159F")]
|
|
private EffectPool g_EffAttack0202;
|
|
|
|
// Token: 0x040015A0 RID: 5536
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40015A0")]
|
|
private EffectPool g_EffAttack0301;
|
|
|
|
// Token: 0x040015A1 RID: 5537
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x40015A1")]
|
|
private EffectPool g_EffAttack0302;
|
|
|
|
// Token: 0x040015A2 RID: 5538
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x40015A2")]
|
|
private EffectPool g_EffAttack0303;
|
|
|
|
// Token: 0x040015A3 RID: 5539
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x40015A3")]
|
|
private EffectPool g_EffAttack04;
|
|
|
|
// Token: 0x040015A4 RID: 5540
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40015A4")]
|
|
private EffectPool g_EffAttack05;
|
|
|
|
// Token: 0x040015A5 RID: 5541
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x40015A5")]
|
|
private EffectPool g_EffAttack06;
|
|
|
|
// Token: 0x040015A6 RID: 5542
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x40015A6")]
|
|
private EffectPool g_EffAttack06Dash;
|
|
|
|
// Token: 0x040015A7 RID: 5543
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x40015A7")]
|
|
private EffectPool g_EffAttack0101Collision;
|
|
|
|
// Token: 0x040015A8 RID: 5544
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x40015A8")]
|
|
private EffectPool g_EffAttack0102Collision;
|
|
|
|
// Token: 0x040015A9 RID: 5545
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x40015A9")]
|
|
private EffectPool g_EffFloorFire;
|
|
|
|
// Token: 0x040015AA RID: 5546
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x40015AA")]
|
|
private EffectPool g_EffFloorFireBig;
|
|
|
|
// Token: 0x040015AB RID: 5547
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x40015AB")]
|
|
private EffectPool g_EffFloorFireCollision;
|
|
|
|
// Token: 0x040015AC RID: 5548
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x40015AC")]
|
|
private EffectPool g_EffFloorExpReady;
|
|
|
|
// Token: 0x040015AD RID: 5549
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x40015AD")]
|
|
private EffectPool g_EffFloorExp;
|
|
|
|
// Token: 0x040015AE RID: 5550
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x40015AE")]
|
|
private EffectPool g_EffExplosionBall;
|
|
|
|
// Token: 0x040015AF RID: 5551
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x40015AF")]
|
|
private EffectPool g_EffExplosionBallShot;
|
|
|
|
// Token: 0x040015B0 RID: 5552
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x40015B0")]
|
|
private EffectPool g_EffExplosionBallCollision;
|
|
|
|
// Token: 0x040015B1 RID: 5553
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x40015B1")]
|
|
private EffectPool g_EffExplosionBallHit;
|
|
|
|
// Token: 0x040015B2 RID: 5554
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x40015B2")]
|
|
private EffectPool g_EffWall;
|
|
|
|
// Token: 0x040015B3 RID: 5555
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x40015B3")]
|
|
public GameObject SE_Yell;
|
|
|
|
// Token: 0x040015B4 RID: 5556
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x40015B4")]
|
|
public GameObject SE_OneselfFloorFire;
|
|
|
|
// Token: 0x040015B5 RID: 5557
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x40015B5")]
|
|
private SoundEffect g_SEYell;
|
|
|
|
// Token: 0x040015B6 RID: 5558
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x40015B6")]
|
|
private SoundEffect g_SEOneselfFloorFire;
|
|
|
|
// Token: 0x040015B7 RID: 5559
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x40015B7")]
|
|
public GameObject SEP_FloorFireCollision;
|
|
|
|
// Token: 0x040015B8 RID: 5560
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x40015B8")]
|
|
private SoundEffectPool g_SEPFloorFireCollision;
|
|
|
|
// Token: 0x040015B9 RID: 5561
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x40015B9")]
|
|
public AttackData AD_FloorFire;
|
|
|
|
// Token: 0x040015BA RID: 5562
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x40015BA")]
|
|
public AttackData AD_Attack06Dash;
|
|
|
|
// Token: 0x040015BB RID: 5563
|
|
[Token(Token = "0x40015BB")]
|
|
private const int g_iFloorFireNum = 30;
|
|
|
|
// Token: 0x040015BC RID: 5564
|
|
[Token(Token = "0x40015BC")]
|
|
private const float g_fFloorFireTime = 30f;
|
|
|
|
// Token: 0x040015BD RID: 5565
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x40015BD")]
|
|
private bool[] g_bFloorFireCollider;
|
|
|
|
// Token: 0x040015BE RID: 5566
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x40015BE")]
|
|
private Vector3[] g_v3FloorFireColliderPos;
|
|
|
|
// Token: 0x040015BF RID: 5567
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x40015BF")]
|
|
private float[] g_fFloorFireColliderRadius;
|
|
|
|
// Token: 0x040015C0 RID: 5568
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x40015C0")]
|
|
private float[] g_fFloorFireColliderTime;
|
|
|
|
// Token: 0x040015C1 RID: 5569
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x40015C1")]
|
|
private int g_iFloorFireColliderCal;
|
|
|
|
// Token: 0x040015C2 RID: 5570
|
|
[Token(Token = "0x40015C2")]
|
|
private const float g_fFloorFireColliderFrequency = 0.3f;
|
|
|
|
// Token: 0x040015C3 RID: 5571
|
|
[FieldOffset(Offset = "0x2CC")]
|
|
[Token(Token = "0x40015C3")]
|
|
private float g_fFloorFireColliderFrequencyVal;
|
|
|
|
// Token: 0x040015C4 RID: 5572
|
|
[Token(Token = "0x40015C4")]
|
|
private const int g_iFloorFireBigNum = 3;
|
|
|
|
// Token: 0x040015C5 RID: 5573
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x40015C5")]
|
|
private bool[] g_bFloorFireBigCollider;
|
|
|
|
// Token: 0x040015C6 RID: 5574
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x40015C6")]
|
|
private Vector3[] g_v3FloorFireBigColliderPos;
|
|
|
|
// Token: 0x040015C7 RID: 5575
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x40015C7")]
|
|
private float[] g_fFloorFireBigColliderTime;
|
|
|
|
// Token: 0x040015C8 RID: 5576
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x40015C8")]
|
|
private int g_iFloorFireBigColliderCal;
|
|
|
|
// Token: 0x040015C9 RID: 5577
|
|
[FieldOffset(Offset = "0x2EC")]
|
|
[Token(Token = "0x40015C9")]
|
|
private bool g_bFloorExpReady;
|
|
|
|
// Token: 0x040015CA RID: 5578
|
|
[Token(Token = "0x40015CA")]
|
|
private const int g_iFloorExpNum = 6;
|
|
|
|
// Token: 0x040015CB RID: 5579
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x40015CB")]
|
|
private int g_iFloorExpReadyCal;
|
|
|
|
// Token: 0x040015CC RID: 5580
|
|
[Token(Token = "0x40015CC")]
|
|
private const float g_fFloorExpReadyFrequency = 0.75f;
|
|
|
|
// Token: 0x040015CD RID: 5581
|
|
[FieldOffset(Offset = "0x2F4")]
|
|
[Token(Token = "0x40015CD")]
|
|
private float g_fFloorExpReadyFrequencyVal;
|
|
|
|
// Token: 0x040015CE RID: 5582
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x40015CE")]
|
|
private bool[] g_bFloorExp;
|
|
|
|
// Token: 0x040015CF RID: 5583
|
|
[Token(Token = "0x40015CF")]
|
|
private const float g_fFloorExpTime = 1.15f;
|
|
|
|
// Token: 0x040015D0 RID: 5584
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x40015D0")]
|
|
private float[] g_fFloorExpTimeVal;
|
|
|
|
// Token: 0x040015D1 RID: 5585
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x40015D1")]
|
|
private Vector3[] g_v3FloorExpPos;
|
|
|
|
// Token: 0x040015D2 RID: 5586
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x40015D2")]
|
|
private bool g_bAttack06Dash;
|
|
|
|
// Token: 0x040015D3 RID: 5587
|
|
[Token(Token = "0x40015D3")]
|
|
private const float g_fAttack06DashInterval = 0.2f;
|
|
|
|
// Token: 0x040015D4 RID: 5588
|
|
[FieldOffset(Offset = "0x314")]
|
|
[Token(Token = "0x40015D4")]
|
|
private float g_fAttack06DashIntervalVal;
|
|
|
|
// Token: 0x040015D5 RID: 5589
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x40015D5")]
|
|
private bool g_bDebut;
|
|
}
|