60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001DE RID: 478
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[Token(Token = "0x20001DE")]
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public class MagicWall : SceneEvent
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{
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// Token: 0x0600148D RID: 5261 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600148D")]
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[Address(RVA = "0x423E40", Offset = "0x422E40", VA = "0x180423E40", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600148E RID: 5262 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600148E")]
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[Address(RVA = "0x4241A0", Offset = "0x4231A0", VA = "0x1804241A0", Slot = "8")]
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public override void ReleaseEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600148F RID: 5263 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600148F")]
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[Address(RVA = "0x423FF0", Offset = "0x422FF0", VA = "0x180423FF0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001490 RID: 5264 RVA: 0x0002F244 File Offset: 0x0002D444
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[Token(Token = "0x6001490")]
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[Address(RVA = "0x423E30", Offset = "0x422E30", VA = "0x180423E30")]
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public MagicWall()
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{
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}
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// Token: 0x04001F42 RID: 8002
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001F42")]
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public GameObject EffectMagicWall;
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// Token: 0x04001F43 RID: 8003
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001F43")]
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protected EffectPool g_Effect;
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// Token: 0x04001F44 RID: 8004
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001F44")]
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protected BoxCollider g_BCWall;
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// Token: 0x04001F45 RID: 8005
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001F45")]
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public bool PlaySE = true;
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}
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