59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace PowerUpVFX
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{
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// Token: 0x020005E3 RID: 1507
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[Token(Token = "0x20005E3")]
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public class DemoManager : MonoBehaviour
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{
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// Token: 0x0600314C RID: 12620 RVA: 0x0006A5E0 File Offset: 0x000687E0
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[Token(Token = "0x600314C")]
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[Address(RVA = "0x12FB600", Offset = "0x12FA600", VA = "0x1812FB600")]
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private void Start()
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{
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int num;
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DemoManager.<RestartAnim>d__4 <RestartAnim>d__ = new DemoManager.<RestartAnim>d__4(num);
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num = 0;
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<RestartAnim>d__.<>4__this = this;
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Coroutine coroutine = base.StartCoroutine(<RestartAnim>d__);
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UnityEngine.Object.Destroy(GameObject.Find("Instructions"), 9.5f);
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}
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// Token: 0x0600314D RID: 12621 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600314D")]
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[Address(RVA = "0x12FB6F0", Offset = "0x12FA6F0", VA = "0x1812FB6F0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600314E RID: 12622 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600314E")]
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[Address(RVA = "0x12FB590", Offset = "0x12FA590", VA = "0x1812FB590")]
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private IEnumerator RestartAnim()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600314F RID: 12623 RVA: 0x0006A620 File Offset: 0x00068820
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[Token(Token = "0x600314F")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public DemoManager()
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{
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}
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// Token: 0x04003A44 RID: 14916
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003A44")]
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public Camera main_camera;
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// Token: 0x04003A45 RID: 14917
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003A45")]
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public GameObject[] RestartThis;
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}
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}
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