Files
NobetaSource/Cpp2IL/Assembly-CSharp/StopSceneParticleSystem.cs
2023-09-06 22:19:13 +02:00

29 lines
834 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200020B RID: 523
[Token(Token = "0x200020B")]
public class StopSceneParticleSystem : SceneEvent
{
// Token: 0x06001528 RID: 5416 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001528")]
[Address(RVA = "0x9890B0", Offset = "0x9880B0", VA = "0x1809890B0", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001529 RID: 5417 RVA: 0x000302C8 File Offset: 0x0002E4C8
[Token(Token = "0x6001529")]
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
public StopSceneParticleSystem()
{
}
// Token: 0x04002023 RID: 8227
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002023")]
public ParticleSystem[] ScenePS;
}