144 lines
4.0 KiB
C#
144 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000217 RID: 535
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[Token(Token = "0x2000217")]
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public class Trap_FallRock_Act07 : SceneEvent
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{
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// Token: 0x0600155A RID: 5466 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600155A")]
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[Address(RVA = "0xF63B10", Offset = "0xF62B10", VA = "0x180F63B10", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600155B RID: 5467 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600155B")]
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[Address(RVA = "0xF63E30", Offset = "0xF62E30", VA = "0x180F63E30")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600155C RID: 5468 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600155C")]
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[Address(RVA = "0xF63150", Offset = "0xF62150", VA = "0x180F63150")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600155D RID: 5469 RVA: 0x00030824 File Offset: 0x0002EA24
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[Token(Token = "0x600155D")]
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[Address(RVA = "0xF63E00", Offset = "0xF62E00", VA = "0x180F63E00", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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int num = 0;
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this.g_fFrequencyVal = (float)num;
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this.g_fAttackVal = (float)num;
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}
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// Token: 0x0600155E RID: 5470 RVA: 0x00030848 File Offset: 0x0002EA48
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[Token(Token = "0x600155E")]
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[Address(RVA = "0xF641B0", Offset = "0xF631B0", VA = "0x180F641B0")]
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public Trap_FallRock_Act07()
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{
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}
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// Token: 0x0400205E RID: 8286
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400205E")]
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public AttackData AD;
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// Token: 0x0400205F RID: 8287
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400205F")]
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public GameObject Eff_FallRockReady;
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// Token: 0x04002060 RID: 8288
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002060")]
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public GameObject Eff_FallRock;
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// Token: 0x04002061 RID: 8289
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002061")]
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public GameObject Eff_Hit;
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// Token: 0x04002062 RID: 8290
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002062")]
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public GameObject SE_FallRockCollision;
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// Token: 0x04002063 RID: 8291
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002063")]
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public Transform ColliderHeightPoint;
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// Token: 0x04002064 RID: 8292
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002064")]
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private EffectPool g_EffFallRockReady;
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// Token: 0x04002065 RID: 8293
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002065")]
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private EffectPool g_EffFallRock;
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// Token: 0x04002066 RID: 8294
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4002066")]
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private EffectPool g_EffHit;
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// Token: 0x04002067 RID: 8295
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4002067")]
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private SoundEffect g_SEFallRockCollision;
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// Token: 0x04002068 RID: 8296
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4002068")]
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public float Frequency = 30f;
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// Token: 0x04002069 RID: 8297
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x4002069")]
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private float g_fFrequencyVal;
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// Token: 0x0400206A RID: 8298
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[Token(Token = "0x400206A")]
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private const float g_fAttackReady = 2.7f;
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// Token: 0x0400206B RID: 8299
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400206B")]
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private float g_fAttackReadyVal;
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// Token: 0x0400206C RID: 8300
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[Token(Token = "0x400206C")]
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private const float g_fAttack = 1.2f;
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// Token: 0x0400206D RID: 8301
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x400206D")]
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private float g_fAttackVal;
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// Token: 0x0400206E RID: 8302
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[Token(Token = "0x400206E")]
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private const float g_fAttackTime = 1.5f;
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// Token: 0x0400206F RID: 8303
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400206F")]
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private float g_fAttackTimeVal;
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// Token: 0x04002070 RID: 8304
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4002070")]
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private List<Transform> g_TargetList;
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}
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