Files
NobetaSource/Cpp2IL/Assembly-CSharp/UISettingsGame.cs
2023-09-06 22:19:13 +02:00

436 lines
16 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000290 RID: 656
[Token(Token = "0x2000290")]
public class UISettingsGame : UIValueBindingBase
{
// Token: 0x0600189C RID: 6300 RVA: 0x0003A4C8 File Offset: 0x000386C8
[Token(Token = "0x600189C")]
[Address(RVA = "0x955E60", Offset = "0x954E60", VA = "0x180955E60", Slot = "11")]
public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title)
{
UIValueBindingHandler uivalueBindingHandler6;
Action<int> action6;
string[] array5;
for (;;)
{
base.Init(mainCanvasGroup, cancelHandler, title);
GameLanguage[] languages = Game.Arguments.Languages;
this.gameLanguages = languages;
UIValueBindingHandler uivalueBindingHandler = this.topHandlers[0];
Action<int> action = new Action(this.OnCameraShakeValueChanged);
string[] array = new string[6];
if ("0" == 0 || array != 0)
{
array[0] = "0";
if ("1" == 0 || "1" != 0)
{
array[1] = "1";
if ("2" == 0 || "2" != 0)
{
array[2] = "2";
if ("3" == 0 || "3" != 0)
{
array[3] = "3";
if ("4" == 0 || "4" != 0)
{
array[4] = "4";
if ("5" == 0 || "5" != 0)
{
array[5] = "5";
uivalueBindingHandler.Init(action, array);
UIValueBindingHandler uivalueBindingHandler2 = this.topHandlers[1];
Action<int> action2 = new Action(this.OnHitStopValueChanged);
string[] array2 = new string[2];
if ("OFF" == 0 || array2 != 0)
{
array2[0] = "OFF";
if ("ON" == 0 || "ON" != 0)
{
array2[1] = "ON";
uivalueBindingHandler2.Init(action2, array2);
UIValueBindingHandler uivalueBindingHandler3 = this.topHandlers[2];
Action<int> action3 = new Action(this.OnVibrationValueChanged);
string[] array3 = new string[2];
if ("OFF" == 0 || array3 != 0)
{
array3[0] = "OFF";
if ("ON" == 0 || "ON" != 0)
{
array3[1] = "ON";
uivalueBindingHandler3.Init(action3, array3);
UIValueBindingHandler uivalueBindingHandler4 = this.topHandlers[3];
Action<int> action4 = new Action(this.OnLanguageValueChanged);
string[] languageText = Game.GetLanguageText(this.gameLanguages);
uivalueBindingHandler4.Init(action4, languageText);
UIValueBindingHandler uivalueBindingHandler5 = this.topHandlers[4];
Action<int> action5 = new Action(this.OnDashModeValueChanged);
string[] array4 = new string[2];
if ("Toggle" == 0 || array4 != 0)
{
array4[0] = "Toggle";
if ("Hold" == 0 || "Hold" != 0)
{
array4[1] = "Hold";
uivalueBindingHandler5.Init(action5, array4);
uivalueBindingHandler6 = this.topHandlers[5];
action6 = new Action(this.OnDifficultyValueChanged);
array5 = new string[4];
if ("Standard Mode" == 0 || array5 != 0)
{
array5[0] = "Standard Mode";
if ("Advance Mode" == 0 || "Advance Mode" != 0)
{
array5[1] = "Advance Mode";
if ("Hard Mode" == 0 || "Hard Mode" != 0)
{
array5[2] = "Hard Mode";
if ("Boss Rush Mode" == 0 || "Boss Rush Mode" != 0)
{
break;
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
array5[3] = "Boss Rush Mode";
uivalueBindingHandler6.Init(action6, array5);
UIValueBindingHandler[] topHandlers = this.topHandlers;
base.InitHandlers(topHandlers);
}
// Token: 0x0600189D RID: 6301 RVA: 0x0003A810 File Offset: 0x00038A10
[Token(Token = "0x600189D")]
[Address(RVA = "0x957800", Offset = "0x956800", VA = "0x180957800", Slot = "12")]
public override void Open()
{
SceneManager sceneManager = Game.sceneManager;
int num = 0;
if (!(sceneManager != num))
{
}
bool flag = Game.GameSave.basic.difficulty != GameDifficulty.BossRush;
this.EnableDifficultyHandler(flag);
base.Open();
}
// Token: 0x0600189E RID: 6302 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600189E")]
[Address(RVA = "0x955790", Offset = "0x954790", VA = "0x180955790")]
private void EnableDifficultyHandler(bool enable)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600189F RID: 6303 RVA: 0x0003A85C File Offset: 0x00038A5C
[Token(Token = "0x600189F")]
[Address(RVA = "0x956F10", Offset = "0x955F10", VA = "0x180956F10")]
private void OnCameraShakeValueChanged(int value)
{
GameSettings gameSettings = Game.Config.gameSettings;
int num = 0;
int num2 = Mathf.Clamp(value, num, 5);
gameSettings.cameraShake = num2;
Game.EmitGameSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018A0 RID: 6304 RVA: 0x0003A89C File Offset: 0x00038A9C
[Token(Token = "0x60018A0")]
[Address(RVA = "0x957660", Offset = "0x956660", VA = "0x180957660")]
private void OnHitStopValueChanged(int value)
{
GameSettings gameSettings = Game.Config.gameSettings;
bool flag = value == 1;
gameSettings.hitStop = flag;
Game.EmitGameSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018A1 RID: 6305 RVA: 0x0003A8D8 File Offset: 0x00038AD8
[Token(Token = "0x60018A1")]
[Address(RVA = "0x957780", Offset = "0x956780", VA = "0x180957780")]
private void OnVibrationValueChanged(int value)
{
GameSettings gameSettings = Game.Config.gameSettings;
bool flag = value == 1;
gameSettings.gamepadVibration = flag;
Game.EmitGameSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018A2 RID: 6306 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60018A2")]
[Address(RVA = "0x9576E0", Offset = "0x9566E0", VA = "0x1809576E0")]
private void OnLanguageValueChanged(int value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060018A3 RID: 6307 RVA: 0x0003A914 File Offset: 0x00038B14
[Token(Token = "0x60018A3")]
[Address(RVA = "0x956FA0", Offset = "0x955FA0", VA = "0x180956FA0")]
private void OnDashModeValueChanged(int value)
{
GameSettings gameSettings = Game.Config.gameSettings;
bool flag = value == 1;
gameSettings.holdDashing = flag;
Game.EmitGameSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018A4 RID: 6308 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60018A4")]
[Address(RVA = "0x957020", Offset = "0x956020", VA = "0x180957020")]
private void OnDifficultyValueChanged(int value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060018A5 RID: 6309 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60018A5")]
[Address(RVA = "0x9555B0", Offset = "0x9545B0", VA = "0x1809555B0")]
private void ChangeDifficulty(int value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060018A6 RID: 6310 RVA: 0x0003A950 File Offset: 0x00038B50
[Token(Token = "0x60018A6")]
[Address(RVA = "0x9569C0", Offset = "0x9559C0", VA = "0x1809569C0", Slot = "20")]
public override void Localize(LocalizationData data)
{
string text = data.systemText.GetText(90);
this.titleText = text;
Text title = this.title;
string titleText = this.titleText;
title.text = titleText;
UIValueBindingHandler[] topHandlers = this.topHandlers;
GameTextData systemText = data.systemText;
UIValueBindingHandler uivalueBindingHandler = topHandlers[0];
string text2 = systemText.GetText(98);
uivalueBindingHandler.UpdateLabelText(text2);
UIValueBindingHandler[] topHandlers2 = this.topHandlers;
GameTextData systemText2 = data.systemText;
UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1];
string text3 = systemText2.GetText(99);
uivalueBindingHandler2.UpdateLabelText(text3);
UIValueBindingHandler[] topHandlers3 = this.topHandlers;
GameTextData systemText3 = data.systemText;
UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2];
string text4 = systemText3.GetText(100);
uivalueBindingHandler3.UpdateLabelText(text4);
UIValueBindingHandler[] topHandlers4 = this.topHandlers;
GameTextData systemText4 = data.systemText;
UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3];
string text5 = systemText4.GetText(323);
uivalueBindingHandler4.UpdateLabelText(text5);
UIValueBindingHandler[] topHandlers5 = this.topHandlers;
GameTextData systemText5 = data.systemText;
UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4];
string text6 = systemText5.GetText(137);
uivalueBindingHandler5.UpdateLabelText(text6);
UIValueBindingHandler[] topHandlers6 = this.topHandlers;
GameTextData systemText6 = data.systemText;
UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5];
string text7 = systemText6.GetText(168);
uivalueBindingHandler6.UpdateLabelText(text7);
UIValueBindingHandler[] topHandlers7 = this.topHandlers;
GameTextData systemText7 = data.systemText;
UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[1];
string[] switchText = base.GetSwitchText(systemText7);
uivalueBindingHandler7.UpdateValueText(switchText);
UIValueBindingHandler[] topHandlers8 = this.topHandlers;
GameTextData systemText8 = data.systemText;
UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[2];
string[] switchText2 = base.GetSwitchText(systemText8);
uivalueBindingHandler8.UpdateValueText(switchText2);
UIValueBindingHandler[] topHandlers9 = this.topHandlers;
GameTextData systemText9 = data.systemText;
UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[4];
string[] dashMethodText = base.GetDashMethodText(systemText9);
uivalueBindingHandler9.UpdateValueText(dashMethodText);
UIValueBindingHandler[] topHandlers10 = this.topHandlers;
GameTextData systemText10 = data.systemText;
UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[5];
string[] difficultyText = base.GetDifficultyText(systemText10);
uivalueBindingHandler10.UpdateValueText(difficultyText);
UIValueBindingHandler[] topHandlers11 = this.topHandlers;
GameTextData systemText11 = data.systemText;
UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[5];
string text8 = systemText11.GetText(27);
uivalueBindingHandler11.UpdateLockText(text8);
GameTextData systemText12 = data.systemText;
UILabelHandler resetHandler = this.resetHandler;
string text9 = systemText12.GetText(15);
resetHandler.SetLabel(text9);
GameTextData systemText13 = data.systemText;
UILabelHandler backHandler = this.backHandler;
string text10 = systemText13.GetText(12);
backHandler.SetLabel(text10);
UIValueBindingHandler[] topHandlers12 = this.topHandlers;
int num = 0;
int length = topHandlers12.Length;
if (num < length)
{
UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[num];
GameFontPack fontPack = data.fontPack;
uivalueBindingHandler12.UpdateFont(fontPack);
num++;
}
GameFontPack fontPack2 = data.fontPack;
UILabelHandler resetHandler2 = this.resetHandler;
Font medium = fontPack2.medium;
resetHandler2.SetFont(medium);
GameFontPack fontPack3 = data.fontPack;
UILabelHandler backHandler2 = this.backHandler;
Font medium2 = fontPack3.medium;
backHandler2.SetFont(medium2);
}
// Token: 0x060018A7 RID: 6311 RVA: 0x0003AC54 File Offset: 0x00038E54
[Token(Token = "0x60018A7")]
[Address(RVA = "0x955A20", Offset = "0x954A20", VA = "0x180955A20", Slot = "23")]
protected override ValueType[] GetConfigValues()
{
ValueType[] array;
bool holdDashing;
for (;;)
{
array = new ValueType[5];
int cameraShake = Game.Config.gameSettings.cameraShake;
if (cameraShake == 0 || cameraShake != 0)
{
array[0] = cameraShake;
bool flag = Game.Config.gameSettings.hitStop;
if (!flag || flag)
{
array[1] = flag;
bool gamepadVibration = Game.Config.gameSettings.gamepadVibration;
flag = gamepadVibration;
if (!gamepadVibration || gamepadVibration)
{
array[2] = flag;
GameLanguage language = Game.Config.gameSettings.language;
if (language == GameLanguage.ChineseTraditional || language != GameLanguage.ChineseTraditional)
{
array[3] = language;
holdDashing = Game.Config.gameSettings.holdDashing;
if (!holdDashing || holdDashing)
{
break;
}
}
}
}
}
}
array[4] = holdDashing;
return array;
}
// Token: 0x060018A8 RID: 6312 RVA: 0x0003AD38 File Offset: 0x00038F38
[Token(Token = "0x60018A8")]
[Address(RVA = "0x9579E0", Offset = "0x9569E0", VA = "0x1809579E0", Slot = "24")]
protected override void UpdateTopHandlers()
{
UIValueBindingHandler uivalueBindingHandler = this.topHandlers[0];
int cameraShake = Game.Config.gameSettings.cameraShake;
uivalueBindingHandler.UpdatePointer(cameraShake);
UIValueBindingHandler uivalueBindingHandler2 = this.topHandlers[1];
GameSettings gameSettings = Game.Config.gameSettings;
int num = 0;
bool flag = (gameSettings.hitStop ? 1 : 0) != num;
uivalueBindingHandler2.UpdatePointer(flag ? 1 : 0);
UIValueBindingHandler uivalueBindingHandler3 = this.topHandlers[2];
bool flag2 = (Game.Config.gameSettings.gamepadVibration ? 1 : 0) != num;
uivalueBindingHandler3.UpdatePointer(flag2 ? 1 : 0);
UIValueBindingHandler uivalueBindingHandler4 = this.topHandlers[3];
GameLanguage[] array = this.gameLanguages;
if (num < array.Length)
{
GameLanguage gameLanguage = array[num];
GameLanguage language = Game.Language;
if (gameLanguage != language)
{
GameLanguage[] array2 = this.gameLanguages;
num++;
}
}
uivalueBindingHandler4.UpdatePointer(num);
UIValueBindingHandler uivalueBindingHandler5 = this.topHandlers[4];
bool flag3 = (Game.Config.gameSettings.holdDashing ? 1 : 0) != num;
uivalueBindingHandler5.UpdatePointer(flag3 ? 1 : 0);
GameDifficulty difficulty = Game.GameSave.basic.difficulty;
UIValueBindingHandler uivalueBindingHandler6 = this.topHandlers[5];
int num2 = (int)difficulty;
uivalueBindingHandler6.UpdatePointer(num2);
UIValueBindingHandler[] topHandlers = this.topHandlers;
if (difficulty != GameDifficulty.Standard)
{
topHandlers[5].UnLock();
return;
}
topHandlers[5].Lock();
throw new IndexOutOfRangeException();
}
// Token: 0x060018A9 RID: 6313 RVA: 0x0003AEB8 File Offset: 0x000390B8
[Token(Token = "0x60018A9")]
[Address(RVA = "0x955D90", Offset = "0x954D90", VA = "0x180955D90")]
private int GetLanguageIndex()
{
GameLanguage[] array = this.gameLanguages;
int num = 0;
if (num < array.Length)
{
GameLanguage gameLanguage = array[num];
GameLanguage language = Game.Language;
if (gameLanguage != language)
{
GameLanguage[] array2 = this.gameLanguages;
num++;
}
return num;
}
return 0;
}
// Token: 0x060018AA RID: 6314 RVA: 0x0003AF04 File Offset: 0x00039104
[Token(Token = "0x60018AA")]
[Address(RVA = "0x957950", Offset = "0x956950", VA = "0x180957950", Slot = "25")]
protected override void SetDefault()
{
GameSettings gameSettings = Game.Config.gameSettings.SetDefault();
Game.EmitGameSettingChangedEvent();
DateTime valueAsDateTime = base.ValueAsDateTime;
}
// Token: 0x060018AB RID: 6315 RVA: 0x0003AF38 File Offset: 0x00039138
[Token(Token = "0x60018AB")]
[Address(RVA = "0x3ED6F0", Offset = "0x3EC6F0", VA = "0x1803ED6F0")]
public UISettingsGame()
{
}
// Token: 0x04002370 RID: 9072
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002370")]
private GameLanguage[] gameLanguages;
}