52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000577 RID: 1399
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[Token(Token = "0x2000577")]
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public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
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{
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// Token: 0x17000352 RID: 850
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// (get) Token: 0x06003005 RID: 12293 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000352")]
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public override bool active
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{
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[Token(Token = "0x6003005")]
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[Address(RVA = "0x369CF0", Offset = "0x368CF0", VA = "0x180369CF0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06003006 RID: 12294 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003006")]
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[Address(RVA = "0x3699D0", Offset = "0x3689D0", VA = "0x1803699D0")]
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public void Render(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003007 RID: 12295 RVA: 0x00068B88 File Offset: 0x00066D88
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[Token(Token = "0x6003007")]
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[Address(RVA = "0x369CB0", Offset = "0x368CB0", VA = "0x180369CB0")]
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public FxaaComponent()
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{
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}
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// Token: 0x02000578 RID: 1400
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[Token(Token = "0x2000578")]
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private static class Uniforms
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{
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// Token: 0x04003867 RID: 14439
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[Token(Token = "0x4003867")]
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internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");
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// Token: 0x04003868 RID: 14440
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[Token(Token = "0x4003868")]
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internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
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}
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}
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}
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