40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200021D RID: 541
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[Token(Token = "0x200021D")]
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public class WaterSplash : SceneEvent
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{
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// Token: 0x0600157C RID: 5500 RVA: 0x00030A48 File Offset: 0x0002EC48
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[Token(Token = "0x600157C")]
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[Address(RVA = "0x4BA350", Offset = "0x4B9350", VA = "0x1804BA350", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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PlayerController playerController = Game.GetPlayerManager().playerController;
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float effY = this.EffY;
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playerController.SetPond(true, effY);
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}
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// Token: 0x0600157D RID: 5501 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600157D")]
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[Address(RVA = "0x4BA2D0", Offset = "0x4B92D0", VA = "0x1804BA2D0", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600157E RID: 5502 RVA: 0x00030A80 File Offset: 0x0002EC80
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[Token(Token = "0x600157E")]
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[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
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public WaterSplash()
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{
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}
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// Token: 0x040020A1 RID: 8353
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40020A1")]
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public float EffY;
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}
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