Add v1.1.0

This commit is contained in:
2023-09-06 22:19:13 +02:00
parent 310f06ecde
commit 4422db7037
2160 changed files with 214256 additions and 178490 deletions

View File

@@ -3,30 +3,30 @@ using Cpp2IlInjected;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200059A RID: 1434
[Token(Token = "0x200059A")]
// Token: 0x020005E9 RID: 1513
[Token(Token = "0x20005E9")]
public enum AAMode
{
// Token: 0x040037C2 RID: 14274
[Token(Token = "0x40037C2")]
// Token: 0x04003A6A RID: 14954
[Token(Token = "0x4003A6A")]
FXAA2,
// Token: 0x040037C3 RID: 14275
[Token(Token = "0x40037C3")]
// Token: 0x04003A6B RID: 14955
[Token(Token = "0x4003A6B")]
FXAA3Console,
// Token: 0x040037C4 RID: 14276
[Token(Token = "0x40037C4")]
// Token: 0x04003A6C RID: 14956
[Token(Token = "0x4003A6C")]
FXAA1PresetA,
// Token: 0x040037C5 RID: 14277
[Token(Token = "0x40037C5")]
// Token: 0x04003A6D RID: 14957
[Token(Token = "0x4003A6D")]
FXAA1PresetB,
// Token: 0x040037C6 RID: 14278
[Token(Token = "0x40037C6")]
// Token: 0x04003A6E RID: 14958
[Token(Token = "0x4003A6E")]
NFAA,
// Token: 0x040037C7 RID: 14279
[Token(Token = "0x40037C7")]
// Token: 0x04003A6F RID: 14959
[Token(Token = "0x4003A6F")]
SSAA,
// Token: 0x040037C8 RID: 14280
[Token(Token = "0x40037C8")]
// Token: 0x04003A70 RID: 14960
[Token(Token = "0x4003A70")]
DLAA
}
}

View File

@@ -4,24 +4,24 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200059B RID: 1435
[Token(Token = "0x200059B")]
// Token: 0x020005EA RID: 1514
[Token(Token = "0x20005EA")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Other/Antialiasing")]
public class Antialiasing : PostEffectsBase
{
// Token: 0x06002ECD RID: 11981 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ECD")]
[Address(RVA = "0xB662A0", Offset = "0xB64AA0", VA = "0x180B662A0")]
// Token: 0x06003164 RID: 12644 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003164")]
[Address(RVA = "0xDB34A0", Offset = "0xDB24A0", VA = "0x180DB34A0")]
public Material CurrentAAMaterial()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ECE RID: 11982 RVA: 0x00063780 File Offset: 0x00061980
[Token(Token = "0x6002ECE")]
[Address(RVA = "0xB66120", Offset = "0xB64920", VA = "0x180B66120", Slot = "4")]
// Token: 0x06003165 RID: 12645 RVA: 0x0006A840 File Offset: 0x00068A40
[Token(Token = "0x6003165")]
[Address(RVA = "0xDB3320", Offset = "0xDB2320", VA = "0x180DB3320", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -62,129 +62,129 @@ namespace UnityStandardAssets.ImageEffects
return this.isSupported;
}
// Token: 0x06002ECF RID: 11983 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ECF")]
[Address(RVA = "0xB66310", Offset = "0xB64B10", VA = "0x180B66310")]
// Token: 0x06003166 RID: 12646 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003166")]
[Address(RVA = "0xDB3510", Offset = "0xDB2510", VA = "0x180DB3510")]
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED0 RID: 11984 RVA: 0x000638B8 File Offset: 0x00061AB8
[Token(Token = "0x6002ED0")]
[Address(RVA = "0xB66850", Offset = "0xB65050", VA = "0x180B66850")]
// Token: 0x06003167 RID: 12647 RVA: 0x0006A978 File Offset: 0x00068B78
[Token(Token = "0x6003167")]
[Address(RVA = "0xDB3A50", Offset = "0xDB2A50", VA = "0x180DB3A50")]
public Antialiasing()
{
}
// Token: 0x040037C9 RID: 14281
// Token: 0x04003A71 RID: 14961
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40037C9")]
[Token(Token = "0x4003A71")]
public AAMode mode = (AAMode)((ulong)1L);
// Token: 0x040037CA RID: 14282
// Token: 0x04003A72 RID: 14962
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40037CA")]
[Token(Token = "0x4003A72")]
public bool showGeneratedNormals;
// Token: 0x040037CB RID: 14283
// Token: 0x04003A73 RID: 14963
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40037CB")]
[Token(Token = "0x4003A73")]
public float offsetScale = 0.2f;
// Token: 0x040037CC RID: 14284
// Token: 0x04003A74 RID: 14964
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40037CC")]
[Token(Token = "0x4003A74")]
public float blurRadius = 18f;
// Token: 0x040037CD RID: 14285
// Token: 0x04003A75 RID: 14965
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40037CD")]
[Token(Token = "0x4003A75")]
public float edgeThresholdMin = 0.05f;
// Token: 0x040037CE RID: 14286
// Token: 0x04003A76 RID: 14966
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40037CE")]
[Token(Token = "0x4003A76")]
public float edgeThreshold = 0.2f;
// Token: 0x040037CF RID: 14287
// Token: 0x04003A77 RID: 14967
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40037CF")]
[Token(Token = "0x4003A77")]
public float edgeSharpness = 4f;
// Token: 0x040037D0 RID: 14288
// Token: 0x04003A78 RID: 14968
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40037D0")]
[Token(Token = "0x4003A78")]
public bool dlaaSharp;
// Token: 0x040037D1 RID: 14289
// Token: 0x04003A79 RID: 14969
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40037D1")]
[Token(Token = "0x4003A79")]
public Shader ssaaShader;
// Token: 0x040037D2 RID: 14290
// Token: 0x04003A7A RID: 14970
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40037D2")]
[Token(Token = "0x4003A7A")]
private Material ssaa;
// Token: 0x040037D3 RID: 14291
// Token: 0x04003A7B RID: 14971
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40037D3")]
[Token(Token = "0x4003A7B")]
public Shader dlaaShader;
// Token: 0x040037D4 RID: 14292
// Token: 0x04003A7C RID: 14972
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40037D4")]
[Token(Token = "0x4003A7C")]
private Material dlaa;
// Token: 0x040037D5 RID: 14293
// Token: 0x04003A7D RID: 14973
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40037D5")]
[Token(Token = "0x4003A7D")]
public Shader nfaaShader;
// Token: 0x040037D6 RID: 14294
// Token: 0x04003A7E RID: 14974
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40037D6")]
[Token(Token = "0x4003A7E")]
private Material nfaa;
// Token: 0x040037D7 RID: 14295
// Token: 0x04003A7F RID: 14975
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40037D7")]
[Token(Token = "0x4003A7F")]
public Shader shaderFXAAPreset2;
// Token: 0x040037D8 RID: 14296
// Token: 0x04003A80 RID: 14976
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40037D8")]
[Token(Token = "0x4003A80")]
private Material materialFXAAPreset2;
// Token: 0x040037D9 RID: 14297
// Token: 0x04003A81 RID: 14977
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40037D9")]
[Token(Token = "0x4003A81")]
public Shader shaderFXAAPreset3;
// Token: 0x040037DA RID: 14298
// Token: 0x04003A82 RID: 14978
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40037DA")]
[Token(Token = "0x4003A82")]
private Material materialFXAAPreset3;
// Token: 0x040037DB RID: 14299
// Token: 0x04003A83 RID: 14979
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40037DB")]
[Token(Token = "0x4003A83")]
public Shader shaderFXAAII;
// Token: 0x040037DC RID: 14300
// Token: 0x04003A84 RID: 14980
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40037DC")]
[Token(Token = "0x4003A84")]
private Material materialFXAAII;
// Token: 0x040037DD RID: 14301
// Token: 0x04003A85 RID: 14981
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40037DD")]
[Token(Token = "0x4003A85")]
public Shader shaderFXAAIII;
// Token: 0x040037DE RID: 14302
// Token: 0x04003A86 RID: 14982
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40037DE")]
[Token(Token = "0x4003A86")]
private Material materialFXAAIII;
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200059C RID: 1436
[Token(Token = "0x200059C")]
// Token: 0x020005EB RID: 1515
[Token(Token = "0x20005EB")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Bloom and Glow/Bloom")]
[RequireComponent(typeof(Camera))]
public class Bloom : PostEffectsBase
{
// Token: 0x06002ED1 RID: 11985 RVA: 0x0006390C File Offset: 0x00061B0C
[Token(Token = "0x6002ED1")]
[Address(RVA = "0xE4D780", Offset = "0xE4BF80", VA = "0x180E4D780", Slot = "4")]
// Token: 0x06003168 RID: 12648 RVA: 0x0006A9CC File Offset: 0x00068BCC
[Token(Token = "0x6003168")]
[Address(RVA = "0x7B0F30", Offset = "0x7AFF30", VA = "0x1807B0F30", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -42,17 +42,17 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002ED2 RID: 11986 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED2")]
[Address(RVA = "0xE4D880", Offset = "0xE4C080", VA = "0x180E4D880")]
// Token: 0x06003169 RID: 12649 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003169")]
[Address(RVA = "0x7B1030", Offset = "0x7B0030", VA = "0x1807B1030")]
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED3 RID: 11987 RVA: 0x000639C4 File Offset: 0x00061BC4
[Token(Token = "0x6002ED3")]
[Address(RVA = "0xE4D100", Offset = "0xE4B900", VA = "0x180E4D100")]
// Token: 0x0600316A RID: 12650 RVA: 0x0006AA84 File Offset: 0x00068C84
[Token(Token = "0x600316A")]
[Address(RVA = "0x7B08B0", Offset = "0x7AF8B0", VA = "0x1807B08B0")]
private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
{
this.screenBlend.SetFloat("_Intensity", intensity_);
@@ -61,259 +61,259 @@ namespace UnityStandardAssets.ImageEffects
Graphics.Blit(from, to, material, 9);
}
// Token: 0x06002ED4 RID: 11988 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED4")]
[Address(RVA = "0xE4D1E0", Offset = "0xE4B9E0", VA = "0x180E4D1E0")]
// Token: 0x0600316B RID: 12651 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600316B")]
[Address(RVA = "0x7B0990", Offset = "0x7AF990", VA = "0x1807B0990")]
private void BlendFlares(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED5 RID: 11989 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED5")]
[Address(RVA = "0xE4D570", Offset = "0xE4BD70", VA = "0x180E4D570")]
// Token: 0x0600316C RID: 12652 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600316C")]
[Address(RVA = "0x7B0D20", Offset = "0x7AFD20", VA = "0x1807B0D20")]
private void BrightFilter(float thresh, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED6 RID: 11990 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED6")]
[Address(RVA = "0xE4D680", Offset = "0xE4BE80", VA = "0x180E4D680")]
// Token: 0x0600316D RID: 12653 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600316D")]
[Address(RVA = "0x7B0E30", Offset = "0x7AFE30", VA = "0x1807B0E30")]
private void BrightFilter(Color threshColor, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED7 RID: 11991 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED7")]
[Address(RVA = "0xE4EAD0", Offset = "0xE4D2D0", VA = "0x180E4EAD0")]
// Token: 0x0600316E RID: 12654 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600316E")]
[Address(RVA = "0x7B2280", Offset = "0x7B1280", VA = "0x1807B2280")]
private void Vignette(float amount, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002ED8 RID: 11992 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002ED8")]
[Address(RVA = "0xE4ED00", Offset = "0xE4D500", VA = "0x180E4ED00")]
// Token: 0x0600316F RID: 12655 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600316F")]
[Address(RVA = "0x7B24B0", Offset = "0x7B14B0", VA = "0x1807B24B0")]
public Bloom()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040037DF RID: 14303
// Token: 0x04003A87 RID: 14983
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40037DF")]
[Token(Token = "0x4003A87")]
public Bloom.TweakMode tweakMode;
// Token: 0x040037E0 RID: 14304
// Token: 0x04003A88 RID: 14984
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40037E0")]
[Token(Token = "0x4003A88")]
public Bloom.BloomScreenBlendMode screenBlendMode;
// Token: 0x040037E1 RID: 14305
// Token: 0x04003A89 RID: 14985
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40037E1")]
[Token(Token = "0x4003A89")]
public Bloom.HDRBloomMode hdr;
// Token: 0x040037E2 RID: 14306
// Token: 0x04003A8A RID: 14986
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40037E2")]
[Token(Token = "0x4003A8A")]
private bool doHdr;
// Token: 0x040037E3 RID: 14307
// Token: 0x04003A8B RID: 14987
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40037E3")]
[Token(Token = "0x4003A8B")]
public float sepBlurSpread;
// Token: 0x040037E4 RID: 14308
// Token: 0x04003A8C RID: 14988
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40037E4")]
[Token(Token = "0x4003A8C")]
public Bloom.BloomQuality quality;
// Token: 0x040037E5 RID: 14309
// Token: 0x04003A8D RID: 14989
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40037E5")]
[Token(Token = "0x4003A8D")]
public float bloomIntensity;
// Token: 0x040037E6 RID: 14310
// Token: 0x04003A8E RID: 14990
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40037E6")]
[Token(Token = "0x4003A8E")]
public float bloomThreshold;
// Token: 0x040037E7 RID: 14311
// Token: 0x04003A8F RID: 14991
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40037E7")]
[Token(Token = "0x4003A8F")]
public Color bloomThresholdColor;
// Token: 0x040037E8 RID: 14312
// Token: 0x04003A90 RID: 14992
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40037E8")]
[Token(Token = "0x4003A90")]
public int bloomBlurIterations;
// Token: 0x040037E9 RID: 14313
// Token: 0x04003A91 RID: 14993
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40037E9")]
[Token(Token = "0x4003A91")]
public int hollywoodFlareBlurIterations;
// Token: 0x040037EA RID: 14314
// Token: 0x04003A92 RID: 14994
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40037EA")]
[Token(Token = "0x4003A92")]
public float flareRotation;
// Token: 0x040037EB RID: 14315
// Token: 0x04003A93 RID: 14995
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40037EB")]
[Token(Token = "0x4003A93")]
public Bloom.LensFlareStyle lensflareMode;
// Token: 0x040037EC RID: 14316
// Token: 0x04003A94 RID: 14996
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40037EC")]
[Token(Token = "0x4003A94")]
public float hollyStretchWidth;
// Token: 0x040037ED RID: 14317
// Token: 0x04003A95 RID: 14997
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40037ED")]
[Token(Token = "0x4003A95")]
public float lensflareIntensity;
// Token: 0x040037EE RID: 14318
// Token: 0x04003A96 RID: 14998
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40037EE")]
[Token(Token = "0x4003A96")]
public float lensflareThreshold;
// Token: 0x040037EF RID: 14319
// Token: 0x04003A97 RID: 14999
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40037EF")]
[Token(Token = "0x4003A97")]
public float lensFlareSaturation;
// Token: 0x040037F0 RID: 14320
// Token: 0x04003A98 RID: 15000
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40037F0")]
[Token(Token = "0x4003A98")]
public Color flareColorA;
// Token: 0x040037F1 RID: 14321
// Token: 0x04003A99 RID: 15001
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40037F1")]
[Token(Token = "0x4003A99")]
public Color flareColorB;
// Token: 0x040037F2 RID: 14322
// Token: 0x04003A9A RID: 15002
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40037F2")]
[Token(Token = "0x4003A9A")]
public Color flareColorC;
// Token: 0x040037F3 RID: 14323
// Token: 0x04003A9B RID: 15003
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40037F3")]
[Token(Token = "0x4003A9B")]
public Color flareColorD;
// Token: 0x040037F4 RID: 14324
// Token: 0x04003A9C RID: 15004
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40037F4")]
[Token(Token = "0x4003A9C")]
public Texture2D lensFlareVignetteMask;
// Token: 0x040037F5 RID: 14325
// Token: 0x04003A9D RID: 15005
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40037F5")]
[Token(Token = "0x4003A9D")]
public Shader lensFlareShader;
// Token: 0x040037F6 RID: 14326
// Token: 0x04003A9E RID: 15006
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40037F6")]
[Token(Token = "0x4003A9E")]
private Material lensFlareMaterial;
// Token: 0x040037F7 RID: 14327
// Token: 0x04003A9F RID: 15007
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40037F7")]
[Token(Token = "0x4003A9F")]
public Shader screenBlendShader;
// Token: 0x040037F8 RID: 14328
// Token: 0x04003AA0 RID: 15008
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40037F8")]
[Token(Token = "0x4003AA0")]
private Material screenBlend;
// Token: 0x040037F9 RID: 14329
// Token: 0x04003AA1 RID: 15009
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40037F9")]
[Token(Token = "0x4003AA1")]
public Shader blurAndFlaresShader;
// Token: 0x040037FA RID: 14330
// Token: 0x04003AA2 RID: 15010
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40037FA")]
[Token(Token = "0x4003AA2")]
private Material blurAndFlaresMaterial;
// Token: 0x040037FB RID: 14331
// Token: 0x04003AA3 RID: 15011
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40037FB")]
[Token(Token = "0x4003AA3")]
public Shader brightPassFilterShader;
// Token: 0x040037FC RID: 14332
// Token: 0x04003AA4 RID: 15012
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40037FC")]
[Token(Token = "0x4003AA4")]
private Material brightPassFilterMaterial;
// Token: 0x0200059D RID: 1437
[Token(Token = "0x200059D")]
// Token: 0x020005EC RID: 1516
[Token(Token = "0x20005EC")]
public enum LensFlareStyle
{
// Token: 0x040037FE RID: 14334
[Token(Token = "0x40037FE")]
// Token: 0x04003AA6 RID: 15014
[Token(Token = "0x4003AA6")]
Ghosting,
// Token: 0x040037FF RID: 14335
[Token(Token = "0x40037FF")]
// Token: 0x04003AA7 RID: 15015
[Token(Token = "0x4003AA7")]
Anamorphic,
// Token: 0x04003800 RID: 14336
[Token(Token = "0x4003800")]
// Token: 0x04003AA8 RID: 15016
[Token(Token = "0x4003AA8")]
Combined
}
// Token: 0x0200059E RID: 1438
[Token(Token = "0x200059E")]
// Token: 0x020005ED RID: 1517
[Token(Token = "0x20005ED")]
public enum TweakMode
{
// Token: 0x04003802 RID: 14338
[Token(Token = "0x4003802")]
// Token: 0x04003AAA RID: 15018
[Token(Token = "0x4003AAA")]
Basic,
// Token: 0x04003803 RID: 14339
[Token(Token = "0x4003803")]
// Token: 0x04003AAB RID: 15019
[Token(Token = "0x4003AAB")]
Complex
}
// Token: 0x0200059F RID: 1439
[Token(Token = "0x200059F")]
// Token: 0x020005EE RID: 1518
[Token(Token = "0x20005EE")]
public enum HDRBloomMode
{
// Token: 0x04003805 RID: 14341
[Token(Token = "0x4003805")]
// Token: 0x04003AAD RID: 15021
[Token(Token = "0x4003AAD")]
Auto,
// Token: 0x04003806 RID: 14342
[Token(Token = "0x4003806")]
// Token: 0x04003AAE RID: 15022
[Token(Token = "0x4003AAE")]
On,
// Token: 0x04003807 RID: 14343
[Token(Token = "0x4003807")]
// Token: 0x04003AAF RID: 15023
[Token(Token = "0x4003AAF")]
Off
}
// Token: 0x020005A0 RID: 1440
[Token(Token = "0x20005A0")]
// Token: 0x020005EF RID: 1519
[Token(Token = "0x20005EF")]
public enum BloomScreenBlendMode
{
// Token: 0x04003809 RID: 14345
[Token(Token = "0x4003809")]
// Token: 0x04003AB1 RID: 15025
[Token(Token = "0x4003AB1")]
Screen,
// Token: 0x0400380A RID: 14346
[Token(Token = "0x400380A")]
// Token: 0x04003AB2 RID: 15026
[Token(Token = "0x4003AB2")]
Add
}
// Token: 0x020005A1 RID: 1441
[Token(Token = "0x20005A1")]
// Token: 0x020005F0 RID: 1520
[Token(Token = "0x20005F0")]
public enum BloomQuality
{
// Token: 0x0400380C RID: 14348
[Token(Token = "0x400380C")]
// Token: 0x04003AB4 RID: 15028
[Token(Token = "0x4003AB4")]
Cheap,
// Token: 0x0400380D RID: 14349
[Token(Token = "0x400380D")]
// Token: 0x04003AB5 RID: 15029
[Token(Token = "0x4003AB5")]
High
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A6 RID: 1446
[Token(Token = "0x20005A6")]
// Token: 0x020005F5 RID: 1525
[Token(Token = "0x20005F5")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
[RequireComponent(typeof(Camera))]
public class BloomAndFlares : PostEffectsBase
{
// Token: 0x06002ED9 RID: 11993 RVA: 0x00063A00 File Offset: 0x00061C00
[Token(Token = "0x6002ED9")]
[Address(RVA = "0xE4ABD0", Offset = "0xE493D0", VA = "0x180E4ABD0", Slot = "4")]
// Token: 0x06003170 RID: 12656 RVA: 0x0006AAC0 File Offset: 0x00068CC0
[Token(Token = "0x6003170")]
[Address(RVA = "0x7AE380", Offset = "0x7AD380", VA = "0x1807AE380", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -54,17 +54,17 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002EDA RID: 11994 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDA")]
[Address(RVA = "0xE4AD60", Offset = "0xE49560", VA = "0x180E4AD60")]
// Token: 0x06003171 RID: 12657 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003171")]
[Address(RVA = "0x7AE510", Offset = "0x7AD510", VA = "0x1807AE510")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EDB RID: 11995 RVA: 0x00063B24 File Offset: 0x00061D24
[Token(Token = "0x6002EDB")]
[Address(RVA = "0xE4A630", Offset = "0xE48E30", VA = "0x180E4A630")]
// Token: 0x06003172 RID: 12658 RVA: 0x0006ABE4 File Offset: 0x00068DE4
[Token(Token = "0x6003172")]
[Address(RVA = "0x7ADDE0", Offset = "0x7ACDE0", VA = "0x1807ADDE0")]
private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
{
this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
@@ -72,25 +72,25 @@ namespace UnityStandardAssets.ImageEffects
Graphics.Blit(from, to, material);
}
// Token: 0x06002EDC RID: 11996 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDC")]
[Address(RVA = "0xE4A6F0", Offset = "0xE48EF0", VA = "0x180E4A6F0")]
// Token: 0x06003173 RID: 12659 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003173")]
[Address(RVA = "0x7ADEA0", Offset = "0x7ACEA0", VA = "0x1807ADEA0")]
private void BlendFlares(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EDD RID: 11997 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDD")]
[Address(RVA = "0xE4AA60", Offset = "0xE49260", VA = "0x180E4AA60")]
// Token: 0x06003174 RID: 12660 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003174")]
[Address(RVA = "0x7AE210", Offset = "0x7AD210", VA = "0x1807AE210")]
private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EDE RID: 11998 RVA: 0x00063B58 File Offset: 0x00061D58
[Token(Token = "0x6002EDE")]
[Address(RVA = "0xE4BAB0", Offset = "0xE4A2B0", VA = "0x180E4BAB0")]
// Token: 0x06003175 RID: 12661 RVA: 0x0006AC18 File Offset: 0x00068E18
[Token(Token = "0x6003175")]
[Address(RVA = "0x7AF260", Offset = "0x7AE260", VA = "0x1807AF260")]
private void Vignette(float amount, RenderTexture from, RenderTexture to)
{
if (!this.lensFlareVignetteMask)
@@ -108,182 +108,182 @@ namespace UnityStandardAssets.ImageEffects
throw new NullReferenceException();
}
// Token: 0x06002EDF RID: 11999 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDF")]
[Address(RVA = "0xE4BC30", Offset = "0xE4A430", VA = "0x180E4BC30")]
// Token: 0x06003176 RID: 12662 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003176")]
[Address(RVA = "0x7AF3E0", Offset = "0x7AE3E0", VA = "0x1807AF3E0")]
public BloomAndFlares()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400381C RID: 14364
// Token: 0x04003AC4 RID: 15044
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400381C")]
[Token(Token = "0x4003AC4")]
public TweakMode34 tweakMode;
// Token: 0x0400381D RID: 14365
// Token: 0x04003AC5 RID: 15045
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400381D")]
[Token(Token = "0x4003AC5")]
public BloomScreenBlendMode screenBlendMode;
// Token: 0x0400381E RID: 14366
// Token: 0x04003AC6 RID: 15046
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400381E")]
[Token(Token = "0x4003AC6")]
public HDRBloomMode hdr;
// Token: 0x0400381F RID: 14367
// Token: 0x04003AC7 RID: 15047
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400381F")]
[Token(Token = "0x4003AC7")]
private bool doHdr;
// Token: 0x04003820 RID: 14368
// Token: 0x04003AC8 RID: 15048
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003820")]
[Token(Token = "0x4003AC8")]
public float sepBlurSpread;
// Token: 0x04003821 RID: 14369
// Token: 0x04003AC9 RID: 15049
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003821")]
[Token(Token = "0x4003AC9")]
public float useSrcAlphaAsMask;
// Token: 0x04003822 RID: 14370
// Token: 0x04003ACA RID: 15050
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003822")]
[Token(Token = "0x4003ACA")]
public float bloomIntensity;
// Token: 0x04003823 RID: 14371
// Token: 0x04003ACB RID: 15051
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003823")]
[Token(Token = "0x4003ACB")]
public float bloomThreshold;
// Token: 0x04003824 RID: 14372
// Token: 0x04003ACC RID: 15052
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003824")]
[Token(Token = "0x4003ACC")]
public int bloomBlurIterations;
// Token: 0x04003825 RID: 14373
// Token: 0x04003ACD RID: 15053
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4003825")]
[Token(Token = "0x4003ACD")]
public bool lensflares;
// Token: 0x04003826 RID: 14374
// Token: 0x04003ACE RID: 15054
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003826")]
[Token(Token = "0x4003ACE")]
public int hollywoodFlareBlurIterations;
// Token: 0x04003827 RID: 14375
// Token: 0x04003ACF RID: 15055
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4003827")]
[Token(Token = "0x4003ACF")]
public LensflareStyle34 lensflareMode;
// Token: 0x04003828 RID: 14376
// Token: 0x04003AD0 RID: 15056
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003828")]
[Token(Token = "0x4003AD0")]
public float hollyStretchWidth;
// Token: 0x04003829 RID: 14377
// Token: 0x04003AD1 RID: 15057
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4003829")]
[Token(Token = "0x4003AD1")]
public float lensflareIntensity;
// Token: 0x0400382A RID: 14378
// Token: 0x04003AD2 RID: 15058
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400382A")]
[Token(Token = "0x4003AD2")]
public float lensflareThreshold;
// Token: 0x0400382B RID: 14379
// Token: 0x04003AD3 RID: 15059
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400382B")]
[Token(Token = "0x4003AD3")]
public Color flareColorA;
// Token: 0x0400382C RID: 14380
// Token: 0x04003AD4 RID: 15060
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400382C")]
[Token(Token = "0x4003AD4")]
public Color flareColorB;
// Token: 0x0400382D RID: 14381
// Token: 0x04003AD5 RID: 15061
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x400382D")]
[Token(Token = "0x4003AD5")]
public Color flareColorC;
// Token: 0x0400382E RID: 14382
// Token: 0x04003AD6 RID: 15062
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x400382E")]
[Token(Token = "0x4003AD6")]
public Color flareColorD;
// Token: 0x0400382F RID: 14383
// Token: 0x04003AD7 RID: 15063
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400382F")]
[Token(Token = "0x4003AD7")]
public Texture2D lensFlareVignetteMask;
// Token: 0x04003830 RID: 14384
// Token: 0x04003AD8 RID: 15064
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4003830")]
[Token(Token = "0x4003AD8")]
public Shader lensFlareShader;
// Token: 0x04003831 RID: 14385
// Token: 0x04003AD9 RID: 15065
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4003831")]
[Token(Token = "0x4003AD9")]
private Material lensFlareMaterial;
// Token: 0x04003832 RID: 14386
// Token: 0x04003ADA RID: 15066
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4003832")]
[Token(Token = "0x4003ADA")]
public Shader vignetteShader;
// Token: 0x04003833 RID: 14387
// Token: 0x04003ADB RID: 15067
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4003833")]
[Token(Token = "0x4003ADB")]
private Material vignetteMaterial;
// Token: 0x04003834 RID: 14388
// Token: 0x04003ADC RID: 15068
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4003834")]
[Token(Token = "0x4003ADC")]
public Shader separableBlurShader;
// Token: 0x04003835 RID: 14389
// Token: 0x04003ADD RID: 15069
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4003835")]
[Token(Token = "0x4003ADD")]
private Material separableBlurMaterial;
// Token: 0x04003836 RID: 14390
// Token: 0x04003ADE RID: 15070
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4003836")]
[Token(Token = "0x4003ADE")]
public Shader addBrightStuffOneOneShader;
// Token: 0x04003837 RID: 14391
// Token: 0x04003ADF RID: 15071
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4003837")]
[Token(Token = "0x4003ADF")]
private Material addBrightStuffBlendOneOneMaterial;
// Token: 0x04003838 RID: 14392
// Token: 0x04003AE0 RID: 15072
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4003838")]
[Token(Token = "0x4003AE0")]
public Shader screenBlendShader;
// Token: 0x04003839 RID: 14393
// Token: 0x04003AE1 RID: 15073
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4003839")]
[Token(Token = "0x4003AE1")]
private Material screenBlend;
// Token: 0x0400383A RID: 14394
// Token: 0x04003AE2 RID: 15074
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400383A")]
[Token(Token = "0x4003AE2")]
public Shader hollywoodFlaresShader;
// Token: 0x0400383B RID: 14395
// Token: 0x04003AE3 RID: 15075
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400383B")]
[Token(Token = "0x4003AE3")]
private Material hollywoodFlaresMaterial;
// Token: 0x0400383C RID: 14396
// Token: 0x04003AE4 RID: 15076
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400383C")]
[Token(Token = "0x4003AE4")]
public Shader brightPassFilterShader;
// Token: 0x0400383D RID: 14397
// Token: 0x04003AE5 RID: 15077
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400383D")]
[Token(Token = "0x4003AE5")]
private Material brightPassFilterMaterial;
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A7 RID: 1447
[Token(Token = "0x20005A7")]
// Token: 0x020005F6 RID: 1526
[Token(Token = "0x20005F6")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Bloom and Glow/Bloom (Optimized)")]
[RequireComponent(typeof(Camera))]
public class BloomOptimized : PostEffectsBase
{
// Token: 0x06002EE0 RID: 12000 RVA: 0x00063BC4 File Offset: 0x00061DC4
[Token(Token = "0x6002EE0")]
[Address(RVA = "0xE4CB80", Offset = "0xE4B380", VA = "0x180E4CB80", Slot = "4")]
// Token: 0x06003177 RID: 12663 RVA: 0x0006AC84 File Offset: 0x00068E84
[Token(Token = "0x6003177")]
[Address(RVA = "0x7B0330", Offset = "0x7AF330", VA = "0x1807B0330", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -30,9 +30,9 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002EE1 RID: 12001 RVA: 0x00063C10 File Offset: 0x00061E10
[Token(Token = "0x6002EE1")]
[Address(RVA = "0xE4CBE0", Offset = "0xE4B3E0", VA = "0x180E4CBE0")]
// Token: 0x06003178 RID: 12664 RVA: 0x0006ACD0 File Offset: 0x00068ED0
[Token(Token = "0x6003178")]
[Address(RVA = "0x7B0390", Offset = "0x7AF390", VA = "0x1807B0390")]
private void OnDisable()
{
if (this.fastBloomMaterial)
@@ -41,86 +41,86 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002EE2 RID: 12002 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE2")]
[Address(RVA = "0xE4CC70", Offset = "0xE4B470", VA = "0x180E4CC70")]
// Token: 0x06003179 RID: 12665 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003179")]
[Address(RVA = "0x7B0420", Offset = "0x7AF420", VA = "0x1807B0420")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EE3 RID: 12003 RVA: 0x00063C38 File Offset: 0x00061E38
[Token(Token = "0x6002EE3")]
[Address(RVA = "0xE4D0D0", Offset = "0xE4B8D0", VA = "0x180E4D0D0")]
// Token: 0x0600317A RID: 12666 RVA: 0x0006ACF8 File Offset: 0x00068EF8
[Token(Token = "0x600317A")]
[Address(RVA = "0x7B0880", Offset = "0x7AF880", VA = "0x1807B0880")]
public BloomOptimized()
{
}
// Token: 0x0400383E RID: 14398
// Token: 0x04003AE6 RID: 15078
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400383E")]
[Token(Token = "0x4003AE6")]
[Range(0f, 1.5f)]
public float threshold = 0.25f;
// Token: 0x0400383F RID: 14399
// Token: 0x04003AE7 RID: 15079
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400383F")]
[Token(Token = "0x4003AE7")]
[Range(0f, 2.5f)]
public float intensity = 0.75f;
// Token: 0x04003840 RID: 14400
// Token: 0x04003AE8 RID: 15080
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003840")]
[Token(Token = "0x4003AE8")]
[Range(0.25f, 5.5f)]
public float blurSize = 1f;
// Token: 0x04003841 RID: 14401
// Token: 0x04003AE9 RID: 15081
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003841")]
[Token(Token = "0x4003AE9")]
private BloomOptimized.Resolution resolution;
// Token: 0x04003842 RID: 14402
// Token: 0x04003AEA RID: 15082
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003842")]
[Token(Token = "0x4003AEA")]
[Range(1f, 4f)]
public int blurIterations = (int)((ulong)1L);
// Token: 0x04003843 RID: 14403
// Token: 0x04003AEB RID: 15083
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003843")]
[Token(Token = "0x4003AEB")]
public BloomOptimized.BlurType blurType;
// Token: 0x04003844 RID: 14404
// Token: 0x04003AEC RID: 15084
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003844")]
[Token(Token = "0x4003AEC")]
public Shader fastBloomShader;
// Token: 0x04003845 RID: 14405
// Token: 0x04003AED RID: 15085
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003845")]
[Token(Token = "0x4003AED")]
private Material fastBloomMaterial;
// Token: 0x020005A8 RID: 1448
[Token(Token = "0x20005A8")]
// Token: 0x020005F7 RID: 1527
[Token(Token = "0x20005F7")]
public enum Resolution
{
// Token: 0x04003847 RID: 14407
[Token(Token = "0x4003847")]
// Token: 0x04003AEF RID: 15087
[Token(Token = "0x4003AEF")]
Low,
// Token: 0x04003848 RID: 14408
[Token(Token = "0x4003848")]
// Token: 0x04003AF0 RID: 15088
[Token(Token = "0x4003AF0")]
High
}
// Token: 0x020005A9 RID: 1449
[Token(Token = "0x20005A9")]
// Token: 0x020005F8 RID: 1528
[Token(Token = "0x20005F8")]
public enum BlurType
{
// Token: 0x0400384A RID: 14410
[Token(Token = "0x400384A")]
// Token: 0x04003AF2 RID: 15090
[Token(Token = "0x4003AF2")]
Standard,
// Token: 0x0400384B RID: 14411
[Token(Token = "0x400384B")]
// Token: 0x04003AF3 RID: 15091
[Token(Token = "0x4003AF3")]
Sgx
}
}

View File

@@ -3,15 +3,15 @@ using Cpp2IlInjected;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A5 RID: 1445
[Token(Token = "0x20005A5")]
// Token: 0x020005F4 RID: 1524
[Token(Token = "0x20005F4")]
public enum BloomScreenBlendMode
{
// Token: 0x0400381A RID: 14362
[Token(Token = "0x400381A")]
// Token: 0x04003AC2 RID: 15042
[Token(Token = "0x4003AC2")]
Screen,
// Token: 0x0400381B RID: 14363
[Token(Token = "0x400381B")]
// Token: 0x04003AC3 RID: 15043
[Token(Token = "0x4003AC3")]
Add
}
}

View File

@@ -4,19 +4,19 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005AA RID: 1450
[Token(Token = "0x20005AA")]
// Token: 0x020005F9 RID: 1529
[Token(Token = "0x20005F9")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Blur/Blur")]
public class Blur : MonoBehaviour
{
// Token: 0x1700037B RID: 891
// (get) Token: 0x06002EE4 RID: 12004 RVA: 0x00063C78 File Offset: 0x00061E78
[Token(Token = "0x1700037B")]
// Token: 0x170003A6 RID: 934
// (get) Token: 0x0600317B RID: 12667 RVA: 0x0006AD38 File Offset: 0x00068F38
[Token(Token = "0x170003A6")]
protected Material material
{
[Token(Token = "0x6002EE4")]
[Address(RVA = "0xE4FC60", Offset = "0xE4E460", VA = "0x180E4FC60")]
[Token(Token = "0x600317B")]
[Address(RVA = "0x7B3410", Offset = "0x7B2410", VA = "0x1807B3410")]
get
{
Material material = Blur.m_Material;
@@ -30,9 +30,9 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002EE5 RID: 12005 RVA: 0x00063CC0 File Offset: 0x00061EC0
[Token(Token = "0x6002EE5")]
[Address(RVA = "0xE4F690", Offset = "0xE4DE90", VA = "0x180E4F690")]
// Token: 0x0600317C RID: 12668 RVA: 0x0006AD80 File Offset: 0x00068F80
[Token(Token = "0x600317C")]
[Address(RVA = "0x7B2E40", Offset = "0x7B1E40", VA = "0x1807B2E40")]
protected void OnDisable()
{
if (Blur.m_Material)
@@ -42,25 +42,25 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002EE6 RID: 12006 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE6")]
[Address(RVA = "0xE4FB80", Offset = "0xE4E380", VA = "0x180E4FB80")]
// Token: 0x0600317D RID: 12669 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600317D")]
[Address(RVA = "0x7B3330", Offset = "0x7B2330", VA = "0x1807B3330")]
protected void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EE7 RID: 12007 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE7")]
[Address(RVA = "0xE4F510", Offset = "0xE4DD10", VA = "0x180E4F510")]
// Token: 0x0600317E RID: 12670 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600317E")]
[Address(RVA = "0x7B2CC0", Offset = "0x7B1CC0", VA = "0x1807B2CC0")]
public void FourTapCone(RenderTexture source, RenderTexture dest, int iteration)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EE8 RID: 12008 RVA: 0x00063CE8 File Offset: 0x00061EE8
[Token(Token = "0x6002EE8")]
[Address(RVA = "0xE4F3B0", Offset = "0xE4DBB0", VA = "0x180E4F3B0")]
// Token: 0x0600317F RID: 12671 RVA: 0x0006ADA8 File Offset: 0x00068FA8
[Token(Token = "0x600317F")]
[Address(RVA = "0x7B2B60", Offset = "0x7B1B60", VA = "0x1807B2B60")]
private void DownSample4x(RenderTexture source, RenderTexture dest)
{
Material material = this.material;
@@ -77,49 +77,49 @@ namespace UnityStandardAssets.ImageEffects
Graphics.BlitMultiTap(source, dest, material, array);
}
// Token: 0x06002EE9 RID: 12009 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE9")]
[Address(RVA = "0xE4F790", Offset = "0xE4DF90", VA = "0x180E4F790")]
// Token: 0x06003180 RID: 12672 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003180")]
[Address(RVA = "0x7B2F40", Offset = "0x7B1F40", VA = "0x1807B2F40")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EEA RID: 12010 RVA: 0x00063D98 File Offset: 0x00061F98
[Token(Token = "0x6002EEA")]
[Address(RVA = "0xE4FC40", Offset = "0xE4E440", VA = "0x180E4FC40")]
// Token: 0x06003181 RID: 12673 RVA: 0x0006AE58 File Offset: 0x00069058
[Token(Token = "0x6003181")]
[Address(RVA = "0x7B33F0", Offset = "0x7B23F0", VA = "0x1807B33F0")]
public Blur()
{
}
// Token: 0x06002EEB RID: 12011 RVA: 0x000020D3 File Offset: 0x000002D3
// Token: 0x06003182 RID: 12674 RVA: 0x000020D3 File Offset: 0x000002D3
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6002EEB")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
[Token(Token = "0x6003182")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
static Blur()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400384C RID: 14412
// Token: 0x04003AF4 RID: 15092
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400384C")]
[Token(Token = "0x4003AF4")]
[Range(0f, 10f)]
public int iterations = (int)((ulong)3L);
// Token: 0x0400384D RID: 14413
// Token: 0x04003AF5 RID: 15093
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400384D")]
[Token(Token = "0x4003AF5")]
[Range(0f, 1f)]
public float blurSpread = 0.6f;
// Token: 0x0400384E RID: 14414
// Token: 0x04003AF6 RID: 15094
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400384E")]
[Token(Token = "0x4003AF6")]
public Shader blurShader;
// Token: 0x0400384F RID: 14415
[Token(Token = "0x400384F")]
// Token: 0x04003AF7 RID: 15095
[Token(Token = "0x4003AF7")]
private static Material m_Material;
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005AB RID: 1451
[Token(Token = "0x20005AB")]
// Token: 0x020005FA RID: 1530
[Token(Token = "0x20005FA")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Blur/Blur (Optimized)")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Blur/Blur (Optimized)")]
public class BlurOptimized : PostEffectsBase
{
// Token: 0x06002EEC RID: 12012 RVA: 0x00063DC0 File Offset: 0x00061FC0
[Token(Token = "0x6002EEC")]
[Address(RVA = "0x47C130", Offset = "0x47A930", VA = "0x18047C130", Slot = "4")]
// Token: 0x06003183 RID: 12675 RVA: 0x0006AE80 File Offset: 0x00069080
[Token(Token = "0x6003183")]
[Address(RVA = "0x513C60", Offset = "0x512C60", VA = "0x180513C60", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -30,9 +30,9 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002EED RID: 12013 RVA: 0x00063E0C File Offset: 0x0006200C
[Token(Token = "0x6002EED")]
[Address(RVA = "0xE4EE90", Offset = "0xE4D690", VA = "0x180E4EE90")]
// Token: 0x06003184 RID: 12676 RVA: 0x0006AECC File Offset: 0x000690CC
[Token(Token = "0x6003184")]
[Address(RVA = "0x7B2640", Offset = "0x7B1640", VA = "0x1807B2640")]
public void OnDisable()
{
if (this.blurMaterial)
@@ -41,63 +41,63 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002EEE RID: 12014 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EEE")]
[Address(RVA = "0xE4EF20", Offset = "0xE4D720", VA = "0x180E4EF20")]
// Token: 0x06003185 RID: 12677 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003185")]
[Address(RVA = "0x7B26D0", Offset = "0x7B16D0", VA = "0x1807B26D0")]
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EEF RID: 12015 RVA: 0x00063E34 File Offset: 0x00062034
[Token(Token = "0x6002EEF")]
[Address(RVA = "0xE4F390", Offset = "0xE4DB90", VA = "0x180E4F390")]
// Token: 0x06003186 RID: 12678 RVA: 0x0006AEF4 File Offset: 0x000690F4
[Token(Token = "0x6003186")]
[Address(RVA = "0x7B2B40", Offset = "0x7B1B40", VA = "0x1807B2B40")]
public BlurOptimized()
{
}
// Token: 0x04003850 RID: 14416
// Token: 0x04003AF8 RID: 15096
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003850")]
[Attribute(Name = "RangeAttribute", RVA = "0xE24C0", Offset = "0xE18C0")]
[Token(Token = "0x4003AF8")]
[Attribute(Name = "RangeAttribute", RVA = "0x25BBB0", Offset = "0x25AFB0")]
public int downsample = (int)((ulong)1L);
// Token: 0x04003851 RID: 14417
// Token: 0x04003AF9 RID: 15097
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003851")]
[Token(Token = "0x4003AF9")]
[Range(0f, 10f)]
public float blurSize = 3f;
// Token: 0x04003852 RID: 14418
// Token: 0x04003AFA RID: 15098
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003852")]
[Token(Token = "0x4003AFA")]
[Range(1f, 4f)]
public int blurIterations = (int)((ulong)2L);
// Token: 0x04003853 RID: 14419
// Token: 0x04003AFB RID: 15099
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003853")]
[Token(Token = "0x4003AFB")]
public BlurOptimized.BlurType blurType;
// Token: 0x04003854 RID: 14420
// Token: 0x04003AFC RID: 15100
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003854")]
[Token(Token = "0x4003AFC")]
public Shader blurShader;
// Token: 0x04003855 RID: 14421
// Token: 0x04003AFD RID: 15101
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003855")]
[Token(Token = "0x4003AFD")]
private Material blurMaterial;
// Token: 0x020005AC RID: 1452
[Token(Token = "0x20005AC")]
// Token: 0x020005FB RID: 1531
[Token(Token = "0x20005FB")]
public enum BlurType
{
// Token: 0x04003857 RID: 14423
[Token(Token = "0x4003857")]
// Token: 0x04003AFF RID: 15103
[Token(Token = "0x4003AFF")]
StandardGauss,
// Token: 0x04003858 RID: 14424
[Token(Token = "0x4003858")]
// Token: 0x04003B00 RID: 15104
[Token(Token = "0x4003B00")]
SgxGauss
}
}

View File

@@ -4,24 +4,24 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005AD RID: 1453
[Token(Token = "0x20005AD")]
// Token: 0x020005FC RID: 1532
[Token(Token = "0x20005FC")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Camera Motion Blur")]
public class CameraMotionBlur : PostEffectsBase
{
// Token: 0x06002EF0 RID: 12016 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF0")]
[Address(RVA = "0x10824B0", Offset = "0x1080CB0", VA = "0x1810824B0")]
// Token: 0x06003187 RID: 12679 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003187")]
[Address(RVA = "0xB8EE90", Offset = "0xB8DE90", VA = "0x180B8EE90")]
private void CalculateViewProjection()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF1 RID: 12017 RVA: 0x00063E64 File Offset: 0x00062064
[Token(Token = "0x6002EF1")]
[Address(RVA = "0x1084E70", Offset = "0x1083670", VA = "0x181084E70")]
// Token: 0x06003188 RID: 12680 RVA: 0x0006AF24 File Offset: 0x00069124
[Token(Token = "0x6003188")]
[Address(RVA = "0xB91850", Offset = "0xB90850", VA = "0x180B91850")]
private new void Start()
{
bool flag = this.CheckResources();
@@ -43,17 +43,17 @@ namespace UnityStandardAssets.ImageEffects
this.wasActive = false;
}
// Token: 0x06002EF2 RID: 12018 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF2")]
[Address(RVA = "0x1082E40", Offset = "0x1081640", VA = "0x181082E40")]
// Token: 0x06003189 RID: 12681 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003189")]
[Address(RVA = "0xB8F820", Offset = "0xB8E820", VA = "0x180B8F820")]
private void OnEnable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF3 RID: 12019 RVA: 0x00063EE8 File Offset: 0x000620E8
[Token(Token = "0x6002EF3")]
[Address(RVA = "0x1082C90", Offset = "0x1081490", VA = "0x181082C90")]
// Token: 0x0600318A RID: 12682 RVA: 0x0006AFA8 File Offset: 0x000691A8
[Token(Token = "0x600318A")]
[Address(RVA = "0xB8F670", Offset = "0xB8E670", VA = "0x180B8F670")]
private void OnDisable()
{
Material material = this.motionBlurMaterial;
@@ -75,58 +75,58 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002EF4 RID: 12020 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF4")]
[Address(RVA = "0x1082780", Offset = "0x1080F80", VA = "0x181082780", Slot = "4")]
// Token: 0x0600318B RID: 12683 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600318B")]
[Address(RVA = "0xB8F160", Offset = "0xB8E160", VA = "0x180B8F160", Slot = "4")]
public override bool CheckResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF5 RID: 12021 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF5")]
[Address(RVA = "0x1082F10", Offset = "0x1081710", VA = "0x181082F10")]
// Token: 0x0600318C RID: 12684 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600318C")]
[Address(RVA = "0xB8F8F0", Offset = "0xB8E8F0", VA = "0x180B8F8F0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF6 RID: 12022 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF6")]
[Address(RVA = "0x1084BE0", Offset = "0x10833E0", VA = "0x181084BE0")]
// Token: 0x0600318D RID: 12685 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600318D")]
[Address(RVA = "0xB915C0", Offset = "0xB905C0", VA = "0x180B915C0")]
private void Remember()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF7 RID: 12023 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF7")]
[Address(RVA = "0x1082830", Offset = "0x1081030", VA = "0x181082830")]
// Token: 0x0600318E RID: 12686 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600318E")]
[Address(RVA = "0xB8F210", Offset = "0xB8E210", VA = "0x180B8F210")]
private Camera GetTmpCam()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF8 RID: 12024 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF8")]
[Address(RVA = "0x1084DC0", Offset = "0x10835C0", VA = "0x181084DC0")]
// Token: 0x0600318F RID: 12687 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600318F")]
[Address(RVA = "0xB917A0", Offset = "0xB907A0", VA = "0x180B917A0")]
private void StartFrame()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF9 RID: 12025 RVA: 0x00063F58 File Offset: 0x00062158
[Token(Token = "0x6002EF9")]
[Address(RVA = "0x10850F0", Offset = "0x10838F0", VA = "0x1810850F0")]
// Token: 0x06003190 RID: 12688 RVA: 0x0006B018 File Offset: 0x00069218
[Token(Token = "0x6003190")]
[Address(RVA = "0xB91AD0", Offset = "0xB90AD0", VA = "0x180B91AD0")]
private static int divRoundUp(int x, int d)
{
int num = d - 1;
return num + x;
}
// Token: 0x06002EFA RID: 12026 RVA: 0x00063F70 File Offset: 0x00062170
[Token(Token = "0x6002EFA")]
[Address(RVA = "0x1085000", Offset = "0x1083800", VA = "0x181085000")]
// Token: 0x06003191 RID: 12689 RVA: 0x0006B030 File Offset: 0x00069230
[Token(Token = "0x6003191")]
[Address(RVA = "0xB919E0", Offset = "0xB909E0", VA = "0x180B919E0")]
public CameraMotionBlur()
{
Vector3 one = Vector3.one;
@@ -152,183 +152,183 @@ namespace UnityStandardAssets.ImageEffects
base..ctor();
}
// Token: 0x04003859 RID: 14425
[Token(Token = "0x4003859")]
// Token: 0x04003B01 RID: 15105
[Token(Token = "0x4003B01")]
private static float MAX_RADIUS;
// Token: 0x0400385A RID: 14426
// Token: 0x04003B02 RID: 15106
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400385A")]
[Token(Token = "0x4003B02")]
public CameraMotionBlur.MotionBlurFilter filterType = (CameraMotionBlur.MotionBlurFilter)((ulong)2L);
// Token: 0x0400385B RID: 14427
// Token: 0x04003B03 RID: 15107
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400385B")]
[Token(Token = "0x4003B03")]
public bool preview;
// Token: 0x0400385C RID: 14428
// Token: 0x04003B04 RID: 15108
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400385C")]
[Token(Token = "0x4003B04")]
public Vector3 previewScale;
// Token: 0x0400385D RID: 14429
// Token: 0x04003B05 RID: 15109
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400385D")]
[Token(Token = "0x4003B05")]
public float movementScale;
// Token: 0x0400385E RID: 14430
// Token: 0x04003B06 RID: 15110
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400385E")]
[Token(Token = "0x4003B06")]
public float rotationScale;
// Token: 0x0400385F RID: 14431
// Token: 0x04003B07 RID: 15111
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400385F")]
[Token(Token = "0x4003B07")]
public float maxVelocity;
// Token: 0x04003860 RID: 14432
// Token: 0x04003B08 RID: 15112
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003860")]
[Token(Token = "0x4003B08")]
public float minVelocity;
// Token: 0x04003861 RID: 14433
// Token: 0x04003B09 RID: 15113
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4003861")]
[Token(Token = "0x4003B09")]
public float velocityScale;
// Token: 0x04003862 RID: 14434
// Token: 0x04003B0A RID: 15114
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003862")]
[Token(Token = "0x4003B0A")]
public float softZDistance;
// Token: 0x04003863 RID: 14435
// Token: 0x04003B0B RID: 15115
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4003863")]
[Token(Token = "0x4003B0B")]
public int velocityDownsample;
// Token: 0x04003864 RID: 14436
// Token: 0x04003B0C RID: 15116
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003864")]
[Token(Token = "0x4003B0C")]
public LayerMask excludeLayers;
// Token: 0x04003865 RID: 14437
// Token: 0x04003B0D RID: 15117
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003865")]
[Token(Token = "0x4003B0D")]
private GameObject tmpCam;
// Token: 0x04003866 RID: 14438
// Token: 0x04003B0E RID: 15118
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003866")]
[Token(Token = "0x4003B0E")]
public Shader shader;
// Token: 0x04003867 RID: 14439
// Token: 0x04003B0F RID: 15119
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003867")]
[Token(Token = "0x4003B0F")]
public Shader dx11MotionBlurShader;
// Token: 0x04003868 RID: 14440
// Token: 0x04003B10 RID: 15120
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003868")]
[Token(Token = "0x4003B10")]
public Shader replacementClear;
// Token: 0x04003869 RID: 14441
// Token: 0x04003B11 RID: 15121
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003869")]
[Token(Token = "0x4003B11")]
private Material motionBlurMaterial;
// Token: 0x0400386A RID: 14442
// Token: 0x04003B12 RID: 15122
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400386A")]
[Token(Token = "0x4003B12")]
private Material dx11MotionBlurMaterial;
// Token: 0x0400386B RID: 14443
// Token: 0x04003B13 RID: 15123
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400386B")]
[Token(Token = "0x4003B13")]
public Texture2D noiseTexture;
// Token: 0x0400386C RID: 14444
// Token: 0x04003B14 RID: 15124
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400386C")]
[Token(Token = "0x4003B14")]
public float jitter;
// Token: 0x0400386D RID: 14445
// Token: 0x04003B15 RID: 15125
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400386D")]
[Token(Token = "0x4003B15")]
public bool showVelocity;
// Token: 0x0400386E RID: 14446
// Token: 0x04003B16 RID: 15126
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400386E")]
[Token(Token = "0x4003B16")]
public float showVelocityScale;
// Token: 0x0400386F RID: 14447
// Token: 0x04003B17 RID: 15127
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400386F")]
[Token(Token = "0x4003B17")]
private Matrix4x4 currentViewProjMat;
// Token: 0x04003870 RID: 14448
// Token: 0x04003B18 RID: 15128
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4003870")]
[Token(Token = "0x4003B18")]
private Matrix4x4[] currentStereoViewProjMat;
// Token: 0x04003871 RID: 14449
// Token: 0x04003B19 RID: 15129
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4003871")]
[Token(Token = "0x4003B19")]
private Matrix4x4 prevViewProjMat;
// Token: 0x04003872 RID: 14450
// Token: 0x04003B1A RID: 15130
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4003872")]
[Token(Token = "0x4003B1A")]
private Matrix4x4[] prevStereoViewProjMat;
// Token: 0x04003873 RID: 14451
// Token: 0x04003B1B RID: 15131
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4003873")]
[Token(Token = "0x4003B1B")]
private int prevFrameCount;
// Token: 0x04003874 RID: 14452
// Token: 0x04003B1C RID: 15132
[FieldOffset(Offset = "0x13C")]
[Token(Token = "0x4003874")]
[Token(Token = "0x4003B1C")]
private bool wasActive;
// Token: 0x04003875 RID: 14453
// Token: 0x04003B1D RID: 15133
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4003875")]
[Token(Token = "0x4003B1D")]
private Vector3 prevFrameForward;
// Token: 0x04003876 RID: 14454
// Token: 0x04003B1E RID: 15134
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x4003876")]
[Token(Token = "0x4003B1E")]
private Vector3 prevFrameUp;
// Token: 0x04003877 RID: 14455
// Token: 0x04003B1F RID: 15135
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4003877")]
[Token(Token = "0x4003B1F")]
private Vector3 prevFramePos;
// Token: 0x04003878 RID: 14456
// Token: 0x04003B20 RID: 15136
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4003878")]
[Token(Token = "0x4003B20")]
private Camera _camera;
// Token: 0x020005AE RID: 1454
[Token(Token = "0x20005AE")]
// Token: 0x020005FD RID: 1533
[Token(Token = "0x20005FD")]
public enum MotionBlurFilter
{
// Token: 0x0400387A RID: 14458
[Token(Token = "0x400387A")]
// Token: 0x04003B22 RID: 15138
[Token(Token = "0x4003B22")]
CameraMotion,
// Token: 0x0400387B RID: 14459
[Token(Token = "0x400387B")]
// Token: 0x04003B23 RID: 15139
[Token(Token = "0x4003B23")]
LocalBlur,
// Token: 0x0400387C RID: 14460
[Token(Token = "0x400387C")]
// Token: 0x04003B24 RID: 15140
[Token(Token = "0x4003B24")]
Reconstruction,
// Token: 0x0400387D RID: 14461
[Token(Token = "0x400387D")]
// Token: 0x04003B25 RID: 15141
[Token(Token = "0x4003B25")]
ReconstructionDX11,
// Token: 0x0400387E RID: 14462
[Token(Token = "0x400387E")]
// Token: 0x04003B26 RID: 15142
[Token(Token = "0x4003B26")]
ReconstructionDisc
}
}

View File

@@ -4,198 +4,198 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005AF RID: 1455
[Token(Token = "0x20005AF")]
// Token: 0x020005FE RID: 1534
[Token(Token = "0x20005FE")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Color Correction (Curves, Saturation)")]
public class ColorCorrectionCurves : PostEffectsBase
{
// Token: 0x06002EFC RID: 12028 RVA: 0x00064068 File Offset: 0x00062268
[Token(Token = "0x6002EFC")]
[Address(RVA = "0x108EA60", Offset = "0x108D260", VA = "0x18108EA60")]
// Token: 0x06003193 RID: 12691 RVA: 0x0006B128 File Offset: 0x00069328
[Token(Token = "0x6003193")]
[Address(RVA = "0xB9B4A0", Offset = "0xB9A4A0", VA = "0x180B9B4A0")]
private new void Start()
{
base.Start();
this.updateTexturesOnStartup = true;
}
// Token: 0x06002EFD RID: 12029 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EFD")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
// Token: 0x06003194 RID: 12692 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003194")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
private void Awake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EFE RID: 12030 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EFE")]
[Address(RVA = "0x108E3C0", Offset = "0x108CBC0", VA = "0x18108E3C0", Slot = "4")]
// Token: 0x06003195 RID: 12693 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003195")]
[Address(RVA = "0xB9AE00", Offset = "0xB99E00", VA = "0x180B9AE00", Slot = "4")]
public override bool CheckResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EFF RID: 12031 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EFF")]
[Address(RVA = "0x108EA80", Offset = "0x108D280", VA = "0x18108EA80")]
// Token: 0x06003196 RID: 12694 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003196")]
[Address(RVA = "0xB9B4C0", Offset = "0xB9A4C0", VA = "0x180B9B4C0")]
public void UpdateParameters()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F00 RID: 12032 RVA: 0x00064084 File Offset: 0x00062284
[Token(Token = "0x6002F00")]
[Address(RVA = "0x108EF80", Offset = "0x108D780", VA = "0x18108EF80")]
// Token: 0x06003197 RID: 12695 RVA: 0x0006B144 File Offset: 0x00069344
[Token(Token = "0x6003197")]
[Address(RVA = "0xB9B9C0", Offset = "0xB9A9C0", VA = "0x180B9B9C0")]
private void UpdateTextures()
{
this.UpdateParameters();
}
// Token: 0x06002F01 RID: 12033 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F01")]
[Address(RVA = "0x108E6F0", Offset = "0x108CEF0", VA = "0x18108E6F0")]
// Token: 0x06003198 RID: 12696 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003198")]
[Address(RVA = "0xB9B130", Offset = "0xB9A130", VA = "0x180B9B130")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F02 RID: 12034 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F02")]
[Address(RVA = "0x108EF90", Offset = "0x108D790", VA = "0x18108EF90")]
// Token: 0x06003199 RID: 12697 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003199")]
[Address(RVA = "0xB9B9D0", Offset = "0xB9A9D0", VA = "0x180B9B9D0")]
public ColorCorrectionCurves()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400387F RID: 14463
// Token: 0x04003B27 RID: 15143
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400387F")]
[Token(Token = "0x4003B27")]
public AnimationCurve redChannel;
// Token: 0x04003880 RID: 14464
// Token: 0x04003B28 RID: 15144
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003880")]
[Token(Token = "0x4003B28")]
public AnimationCurve greenChannel;
// Token: 0x04003881 RID: 14465
// Token: 0x04003B29 RID: 15145
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003881")]
[Token(Token = "0x4003B29")]
public AnimationCurve blueChannel;
// Token: 0x04003882 RID: 14466
// Token: 0x04003B2A RID: 15146
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003882")]
[Token(Token = "0x4003B2A")]
public bool useDepthCorrection;
// Token: 0x04003883 RID: 14467
// Token: 0x04003B2B RID: 15147
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003883")]
[Token(Token = "0x4003B2B")]
public AnimationCurve zCurve;
// Token: 0x04003884 RID: 14468
// Token: 0x04003B2C RID: 15148
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003884")]
[Token(Token = "0x4003B2C")]
public AnimationCurve depthRedChannel;
// Token: 0x04003885 RID: 14469
// Token: 0x04003B2D RID: 15149
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003885")]
[Token(Token = "0x4003B2D")]
public AnimationCurve depthGreenChannel;
// Token: 0x04003886 RID: 14470
// Token: 0x04003B2E RID: 15150
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003886")]
[Token(Token = "0x4003B2E")]
public AnimationCurve depthBlueChannel;
// Token: 0x04003887 RID: 14471
// Token: 0x04003B2F RID: 15151
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003887")]
[Token(Token = "0x4003B2F")]
private Material ccMaterial;
// Token: 0x04003888 RID: 14472
// Token: 0x04003B30 RID: 15152
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003888")]
[Token(Token = "0x4003B30")]
private Material ccDepthMaterial;
// Token: 0x04003889 RID: 14473
// Token: 0x04003B31 RID: 15153
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003889")]
[Token(Token = "0x4003B31")]
private Material selectiveCcMaterial;
// Token: 0x0400388A RID: 14474
// Token: 0x04003B32 RID: 15154
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400388A")]
[Token(Token = "0x4003B32")]
private Texture2D rgbChannelTex;
// Token: 0x0400388B RID: 14475
// Token: 0x04003B33 RID: 15155
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400388B")]
[Token(Token = "0x4003B33")]
private Texture2D rgbDepthChannelTex;
// Token: 0x0400388C RID: 14476
// Token: 0x04003B34 RID: 15156
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400388C")]
[Token(Token = "0x4003B34")]
private Texture2D zCurveTex;
// Token: 0x0400388D RID: 14477
// Token: 0x04003B35 RID: 15157
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400388D")]
[Token(Token = "0x4003B35")]
public float saturation;
// Token: 0x0400388E RID: 14478
// Token: 0x04003B36 RID: 15158
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400388E")]
[Token(Token = "0x4003B36")]
public bool selectiveCc;
// Token: 0x0400388F RID: 14479
// Token: 0x04003B37 RID: 15159
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400388F")]
[Token(Token = "0x4003B37")]
public Color selectiveFromColor;
// Token: 0x04003890 RID: 14480
// Token: 0x04003B38 RID: 15160
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4003890")]
[Token(Token = "0x4003B38")]
public Color selectiveToColor;
// Token: 0x04003891 RID: 14481
// Token: 0x04003B39 RID: 15161
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4003891")]
[Token(Token = "0x4003B39")]
public ColorCorrectionCurves.ColorCorrectionMode mode;
// Token: 0x04003892 RID: 14482
// Token: 0x04003B3A RID: 15162
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4003892")]
[Token(Token = "0x4003B3A")]
public bool updateTextures;
// Token: 0x04003893 RID: 14483
// Token: 0x04003B3B RID: 15163
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4003893")]
[Token(Token = "0x4003B3B")]
public Shader colorCorrectionCurvesShader;
// Token: 0x04003894 RID: 14484
// Token: 0x04003B3C RID: 15164
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4003894")]
[Token(Token = "0x4003B3C")]
public Shader simpleColorCorrectionCurvesShader;
// Token: 0x04003895 RID: 14485
// Token: 0x04003B3D RID: 15165
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4003895")]
[Token(Token = "0x4003B3D")]
public Shader colorCorrectionSelectiveShader;
// Token: 0x04003896 RID: 14486
// Token: 0x04003B3E RID: 15166
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4003896")]
[Token(Token = "0x4003B3E")]
private bool updateTexturesOnStartup;
// Token: 0x020005B0 RID: 1456
[Token(Token = "0x20005B0")]
// Token: 0x020005FF RID: 1535
[Token(Token = "0x20005FF")]
public enum ColorCorrectionMode
{
// Token: 0x04003898 RID: 14488
[Token(Token = "0x4003898")]
// Token: 0x04003B40 RID: 15168
[Token(Token = "0x4003B40")]
Simple,
// Token: 0x04003899 RID: 14489
[Token(Token = "0x4003899")]
// Token: 0x04003B41 RID: 15169
[Token(Token = "0x4003B41")]
Advanced
}
}

View File

@@ -4,23 +4,23 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B1 RID: 1457
[Token(Token = "0x20005B1")]
// Token: 0x02000600 RID: 1536
[Token(Token = "0x2000600")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Color Correction (3D Lookup Texture)")]
public class ColorCorrectionLookup : PostEffectsBase
{
// Token: 0x06002F03 RID: 12035 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F03")]
[Address(RVA = "0x108F760", Offset = "0x108DF60", VA = "0x18108F760", Slot = "4")]
// Token: 0x0600319A RID: 12698 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600319A")]
[Address(RVA = "0xB9C1A0", Offset = "0xB9B1A0", VA = "0x180B9C1A0", Slot = "4")]
public override bool CheckResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F04 RID: 12036 RVA: 0x00064098 File Offset: 0x00062298
[Token(Token = "0x6002F04")]
[Address(RVA = "0x108FCC0", Offset = "0x108E4C0", VA = "0x18108FCC0")]
// Token: 0x0600319B RID: 12699 RVA: 0x0006B158 File Offset: 0x00069358
[Token(Token = "0x600319B")]
[Address(RVA = "0xB9C700", Offset = "0xB9B700", VA = "0x180B9C700")]
private void OnDisable()
{
if (this.material)
@@ -30,13 +30,13 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F05 RID: 12037 RVA: 0x000640C8 File Offset: 0x000622C8
[Token(Token = "0x6002F05")]
[Address(RVA = "0x108FC10", Offset = "0x108E410", VA = "0x18108FC10")]
// Token: 0x0600319C RID: 12700 RVA: 0x0006B188 File Offset: 0x00069388
[Token(Token = "0x600319C")]
[Address(RVA = "0xB9C650", Offset = "0xB9B650", VA = "0x180B9C650")]
private void OnDestroy()
{
/*
An exception occurred when decompiling this method (06002F05)
An exception occurred when decompiling this method (0600319C)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.ColorCorrectionLookup::OnDestroy()
@@ -52,63 +52,63 @@ ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityS
*/;
}
// Token: 0x06002F06 RID: 12038 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F06")]
[Address(RVA = "0x108FFA0", Offset = "0x108E7A0", VA = "0x18108FFA0")]
// Token: 0x0600319D RID: 12701 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600319D")]
[Address(RVA = "0xB9C9E0", Offset = "0xB9B9E0", VA = "0x180B9C9E0")]
public void SetIdentityLut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F07 RID: 12039 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F07")]
[Address(RVA = "0x1090220", Offset = "0x108EA20", VA = "0x181090220")]
// Token: 0x0600319E RID: 12702 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600319E")]
[Address(RVA = "0xB9CC60", Offset = "0xB9BC60", VA = "0x180B9CC60")]
public bool ValidDimensions(Texture2D tex2d)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F08 RID: 12040 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F08")]
[Address(RVA = "0x108F7D0", Offset = "0x108DFD0", VA = "0x18108F7D0")]
// Token: 0x0600319F RID: 12703 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600319F")]
[Address(RVA = "0xB9C210", Offset = "0xB9B210", VA = "0x180B9C210")]
public void Convert(Texture2D temp2DTex, string path)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F09 RID: 12041 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F09")]
[Address(RVA = "0x108FD70", Offset = "0x108E570", VA = "0x18108FD70")]
// Token: 0x060031A0 RID: 12704 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031A0")]
[Address(RVA = "0xB9C7B0", Offset = "0xB9B7B0", VA = "0x180B9C7B0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F0A RID: 12042 RVA: 0x000640F8 File Offset: 0x000622F8
[Token(Token = "0x6002F0A")]
[Address(RVA = "0x10902F0", Offset = "0x108EAF0", VA = "0x1810902F0")]
// Token: 0x060031A1 RID: 12705 RVA: 0x0006B1B8 File Offset: 0x000693B8
[Token(Token = "0x60031A1")]
[Address(RVA = "0xB9CD30", Offset = "0xB9BD30", VA = "0x180B9CD30")]
public ColorCorrectionLookup()
{
}
// Token: 0x0400389A RID: 14490
// Token: 0x04003B42 RID: 15170
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400389A")]
[Token(Token = "0x4003B42")]
public Shader shader;
// Token: 0x0400389B RID: 14491
// Token: 0x04003B43 RID: 15171
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400389B")]
[Token(Token = "0x4003B43")]
private Material material;
// Token: 0x0400389C RID: 14492
// Token: 0x04003B44 RID: 15172
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400389C")]
[Token(Token = "0x4003B44")]
public Texture3D converted3DLut;
// Token: 0x0400389D RID: 14493
// Token: 0x04003B45 RID: 15173
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400389D")]
[Token(Token = "0x4003B45")]
public string basedOnTempTex = "";
}
}

View File

@@ -4,15 +4,15 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B2 RID: 1458
[Token(Token = "0x20005B2")]
// Token: 0x02000601 RID: 1537
[Token(Token = "0x2000601")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Color Correction (Ramp)")]
public class ColorCorrectionRamp : ImageEffectBase
{
// Token: 0x06002F0B RID: 12043 RVA: 0x00064118 File Offset: 0x00062318
[Token(Token = "0x6002F0B")]
[Address(RVA = "0x1090340", Offset = "0x108EB40", VA = "0x181090340")]
// Token: 0x060031A2 RID: 12706 RVA: 0x0006B1D8 File Offset: 0x000693D8
[Token(Token = "0x60031A2")]
[Address(RVA = "0x12E9C70", Offset = "0x12E8C70", VA = "0x1812E9C70")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Material material = base.material;
@@ -22,16 +22,16 @@ namespace UnityStandardAssets.ImageEffects
Graphics.Blit(source, destination, material2);
}
// Token: 0x06002F0C RID: 12044 RVA: 0x00064154 File Offset: 0x00062354
[Token(Token = "0x6002F0C")]
[Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")]
// Token: 0x060031A3 RID: 12707 RVA: 0x0006B214 File Offset: 0x00069414
[Token(Token = "0x60031A3")]
[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
public ColorCorrectionRamp()
{
}
// Token: 0x0400389E RID: 14494
// Token: 0x04003B46 RID: 15174
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400389E")]
[Token(Token = "0x4003B46")]
public Texture textureRamp;
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B3 RID: 1459
[Token(Token = "0x20005B3")]
// Token: 0x02000602 RID: 1538
[Token(Token = "0x2000602")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")]
[RequireComponent(typeof(Camera))]
public class ContrastEnhance : PostEffectsBase
{
// Token: 0x06002F0D RID: 12045 RVA: 0x00064168 File Offset: 0x00062368
[Token(Token = "0x6002F0D")]
[Address(RVA = "0x10954F0", Offset = "0x1093CF0", VA = "0x1810954F0", Slot = "4")]
// Token: 0x060031A4 RID: 12708 RVA: 0x0006B228 File Offset: 0x00069428
[Token(Token = "0x60031A4")]
[Address(RVA = "0x12EEE20", Offset = "0x12EDE20", VA = "0x1812EEE20", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -34,57 +34,57 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F0E RID: 12046 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F0E")]
[Address(RVA = "0x1095570", Offset = "0x1093D70", VA = "0x181095570")]
// Token: 0x060031A5 RID: 12709 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031A5")]
[Address(RVA = "0x12EEEA0", Offset = "0x12EDEA0", VA = "0x1812EEEA0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F0F RID: 12047 RVA: 0x000641D8 File Offset: 0x000623D8
[Token(Token = "0x6002F0F")]
[Address(RVA = "0x1095950", Offset = "0x1094150", VA = "0x181095950")]
// Token: 0x060031A6 RID: 12710 RVA: 0x0006B298 File Offset: 0x00069498
[Token(Token = "0x60031A6")]
[Address(RVA = "0x12EF280", Offset = "0x12EE280", VA = "0x1812EF280")]
public ContrastEnhance()
{
}
// Token: 0x0400389F RID: 14495
// Token: 0x04003B47 RID: 15175
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400389F")]
[Token(Token = "0x4003B47")]
[Range(0f, 1f)]
public float intensity = 0.5f;
// Token: 0x040038A0 RID: 14496
// Token: 0x04003B48 RID: 15176
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40038A0")]
[Token(Token = "0x4003B48")]
[Range(0f, 0.999f)]
public float threshold;
// Token: 0x040038A1 RID: 14497
// Token: 0x04003B49 RID: 15177
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038A1")]
[Token(Token = "0x4003B49")]
private Material separableBlurMaterial;
// Token: 0x040038A2 RID: 14498
// Token: 0x04003B4A RID: 15178
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038A2")]
[Token(Token = "0x4003B4A")]
private Material contrastCompositeMaterial;
// Token: 0x040038A3 RID: 14499
// Token: 0x04003B4B RID: 15179
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40038A3")]
[Token(Token = "0x4003B4B")]
[Range(0f, 1f)]
public float blurSpread = 1f;
// Token: 0x040038A4 RID: 14500
// Token: 0x04003B4C RID: 15180
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40038A4")]
[Token(Token = "0x4003B4C")]
public Shader separableBlurShader;
// Token: 0x040038A5 RID: 14501
// Token: 0x04003B4D RID: 15181
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40038A5")]
[Token(Token = "0x4003B4D")]
public Shader contrastCompositeShader;
}
}

View File

@@ -4,75 +4,75 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B4 RID: 1460
[Token(Token = "0x20005B4")]
// Token: 0x02000603 RID: 1539
[Token(Token = "0x2000603")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Contrast Stretch")]
public class ContrastStretch : MonoBehaviour
{
// Token: 0x1700037C RID: 892
// (get) Token: 0x06002F10 RID: 12048 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700037C")]
// Token: 0x170003A7 RID: 935
// (get) Token: 0x060031A7 RID: 12711 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x170003A7")]
protected Material materialLum
{
[Token(Token = "0x6002F10")]
[Address(RVA = "0x1096560", Offset = "0x1094D60", VA = "0x181096560")]
[Token(Token = "0x60031A7")]
[Address(RVA = "0x12EFE90", Offset = "0x12EEE90", VA = "0x1812EFE90")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x1700037D RID: 893
// (get) Token: 0x06002F11 RID: 12049 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700037D")]
// Token: 0x170003A8 RID: 936
// (get) Token: 0x060031A8 RID: 12712 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x170003A8")]
protected Material materialReduce
{
[Token(Token = "0x6002F11")]
[Address(RVA = "0x1096630", Offset = "0x1094E30", VA = "0x181096630")]
[Token(Token = "0x60031A8")]
[Address(RVA = "0x12EFF60", Offset = "0x12EEF60", VA = "0x1812EFF60")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x1700037E RID: 894
// (get) Token: 0x06002F12 RID: 12050 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700037E")]
// Token: 0x170003A9 RID: 937
// (get) Token: 0x060031A9 RID: 12713 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x170003A9")]
protected Material materialAdapt
{
[Token(Token = "0x6002F12")]
[Address(RVA = "0x10963C0", Offset = "0x1094BC0", VA = "0x1810963C0")]
[Token(Token = "0x60031A9")]
[Address(RVA = "0x12EFCF0", Offset = "0x12EECF0", VA = "0x1812EFCF0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x1700037F RID: 895
// (get) Token: 0x06002F13 RID: 12051 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700037F")]
// Token: 0x170003AA RID: 938
// (get) Token: 0x060031AA RID: 12714 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x170003AA")]
protected Material materialApply
{
[Token(Token = "0x6002F13")]
[Address(RVA = "0x1096490", Offset = "0x1094C90", VA = "0x181096490")]
[Token(Token = "0x60031AA")]
[Address(RVA = "0x12EFDC0", Offset = "0x12EEDC0", VA = "0x1812EFDC0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002F14 RID: 12052 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F14")]
[Address(RVA = "0x10962C0", Offset = "0x1094AC0", VA = "0x1810962C0")]
// Token: 0x060031AB RID: 12715 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031AB")]
[Address(RVA = "0x12EFBF0", Offset = "0x12EEBF0", VA = "0x1812EFBF0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F15 RID: 12053 RVA: 0x00064204 File Offset: 0x00062404
[Token(Token = "0x6002F15")]
[Address(RVA = "0x1095E20", Offset = "0x1094620", VA = "0x181095E20")]
// Token: 0x060031AC RID: 12716 RVA: 0x0006B2C4 File Offset: 0x000694C4
[Token(Token = "0x60031AC")]
[Address(RVA = "0x12EF750", Offset = "0x12EE750", VA = "0x1812EF750")]
private void OnEnable()
{
int num;
@@ -95,33 +95,33 @@ namespace UnityStandardAssets.ImageEffects
num++;
}
// Token: 0x06002F16 RID: 12054 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F16")]
[Address(RVA = "0x1095BB0", Offset = "0x10943B0", VA = "0x181095BB0")]
// Token: 0x060031AD RID: 12717 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031AD")]
[Address(RVA = "0x12EF4E0", Offset = "0x12EE4E0", VA = "0x1812EF4E0")]
private void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F17 RID: 12055 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F17")]
[Address(RVA = "0x1095F90", Offset = "0x1094790", VA = "0x181095F90")]
// Token: 0x060031AE RID: 12718 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031AE")]
[Address(RVA = "0x12EF8C0", Offset = "0x12EE8C0", VA = "0x1812EF8C0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F18 RID: 12056 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F18")]
[Address(RVA = "0x1095970", Offset = "0x1094170", VA = "0x181095970")]
// Token: 0x060031AF RID: 12719 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031AF")]
[Address(RVA = "0x12EF2A0", Offset = "0x12EE2A0", VA = "0x1812EF2A0")]
private void CalculateAdaptation(Texture curTexture)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F19 RID: 12057 RVA: 0x00064264 File Offset: 0x00062464
[Token(Token = "0x6002F19")]
[Address(RVA = "0x1096350", Offset = "0x1094B50", VA = "0x181096350")]
// Token: 0x060031B0 RID: 12720 RVA: 0x0006B324 File Offset: 0x00069524
[Token(Token = "0x60031B0")]
[Address(RVA = "0x12EFC80", Offset = "0x12EEC80", VA = "0x1812EFC80")]
public ContrastStretch()
{
RenderTexture[] array = new RenderTexture[2];
@@ -129,72 +129,72 @@ namespace UnityStandardAssets.ImageEffects
base..ctor();
}
// Token: 0x040038A6 RID: 14502
// Token: 0x04003B4E RID: 15182
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40038A6")]
[Token(Token = "0x4003B4E")]
[Range(0.0001f, 1f)]
public float adaptationSpeed = 0.02f;
// Token: 0x040038A7 RID: 14503
// Token: 0x04003B4F RID: 15183
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40038A7")]
[Token(Token = "0x4003B4F")]
[Range(0f, 1f)]
public float limitMinimum = 0.2f;
// Token: 0x040038A8 RID: 14504
// Token: 0x04003B50 RID: 15184
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40038A8")]
[Token(Token = "0x4003B50")]
[Range(0f, 1f)]
public float limitMaximum = 0.6f;
// Token: 0x040038A9 RID: 14505
// Token: 0x04003B51 RID: 15185
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038A9")]
[Token(Token = "0x4003B51")]
private RenderTexture[] adaptRenderTex;
// Token: 0x040038AA RID: 14506
// Token: 0x04003B52 RID: 15186
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038AA")]
[Token(Token = "0x4003B52")]
private int curAdaptIndex;
// Token: 0x040038AB RID: 14507
// Token: 0x04003B53 RID: 15187
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038AB")]
[Token(Token = "0x4003B53")]
public Shader shaderLum;
// Token: 0x040038AC RID: 14508
// Token: 0x04003B54 RID: 15188
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40038AC")]
[Token(Token = "0x4003B54")]
private Material m_materialLum;
// Token: 0x040038AD RID: 14509
// Token: 0x04003B55 RID: 15189
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40038AD")]
[Token(Token = "0x4003B55")]
public Shader shaderReduce;
// Token: 0x040038AE RID: 14510
// Token: 0x04003B56 RID: 15190
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40038AE")]
[Token(Token = "0x4003B56")]
private Material m_materialReduce;
// Token: 0x040038AF RID: 14511
// Token: 0x04003B57 RID: 15191
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40038AF")]
[Token(Token = "0x4003B57")]
public Shader shaderAdapt;
// Token: 0x040038B0 RID: 14512
// Token: 0x04003B58 RID: 15192
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40038B0")]
[Token(Token = "0x4003B58")]
private Material m_materialAdapt;
// Token: 0x040038B1 RID: 14513
// Token: 0x04003B59 RID: 15193
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40038B1")]
[Token(Token = "0x4003B59")]
public Shader shaderApply;
// Token: 0x040038B2 RID: 14514
// Token: 0x04003B5A RID: 15194
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40038B2")]
[Token(Token = "0x4003B5A")]
private Material m_materialApply;
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B5 RID: 1461
[Token(Token = "0x20005B5")]
// Token: 0x02000604 RID: 1540
[Token(Token = "0x2000604")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Edge Detection/Crease Shading")]
public class CreaseShading : PostEffectsBase
{
// Token: 0x06002F1A RID: 12058 RVA: 0x000642A8 File Offset: 0x000624A8
[Token(Token = "0x6002F1A")]
[Address(RVA = "0x10969C0", Offset = "0x10951C0", VA = "0x1810969C0", Slot = "4")]
// Token: 0x060031B1 RID: 12721 RVA: 0x0006B368 File Offset: 0x00069568
[Token(Token = "0x60031B1")]
[Address(RVA = "0x12F02F0", Offset = "0x12EF2F0", VA = "0x1812F02F0", Slot = "4")]
public override bool CheckResources()
{
bool flag = base.CheckSupport(true);
@@ -37,64 +37,64 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F1B RID: 12059 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F1B")]
[Address(RVA = "0x1096A70", Offset = "0x1095270", VA = "0x181096A70")]
// Token: 0x060031B2 RID: 12722 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031B2")]
[Address(RVA = "0x12F03A0", Offset = "0x12EF3A0", VA = "0x1812F03A0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F1C RID: 12060 RVA: 0x00064338 File Offset: 0x00062538
[Token(Token = "0x6002F1C")]
[Address(RVA = "0x1096EB0", Offset = "0x10956B0", VA = "0x181096EB0")]
// Token: 0x060031B3 RID: 12723 RVA: 0x0006B3F8 File Offset: 0x000695F8
[Token(Token = "0x60031B3")]
[Address(RVA = "0x12F07E0", Offset = "0x12EF7E0", VA = "0x1812F07E0")]
public CreaseShading()
{
}
// Token: 0x040038B3 RID: 14515
// Token: 0x04003B5B RID: 15195
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038B3")]
[Token(Token = "0x4003B5B")]
public float intensity = 0.5f;
// Token: 0x040038B4 RID: 14516
// Token: 0x04003B5C RID: 15196
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40038B4")]
[Token(Token = "0x4003B5C")]
public int softness = (int)((ulong)1L);
// Token: 0x040038B5 RID: 14517
// Token: 0x04003B5D RID: 15197
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038B5")]
[Token(Token = "0x4003B5D")]
public float spread = 1f;
// Token: 0x040038B6 RID: 14518
// Token: 0x04003B5E RID: 15198
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038B6")]
[Token(Token = "0x4003B5E")]
public Shader blurShader;
// Token: 0x040038B7 RID: 14519
// Token: 0x04003B5F RID: 15199
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40038B7")]
[Token(Token = "0x4003B5F")]
private Material blurMaterial;
// Token: 0x040038B8 RID: 14520
// Token: 0x04003B60 RID: 15200
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40038B8")]
[Token(Token = "0x4003B60")]
public Shader depthFetchShader;
// Token: 0x040038B9 RID: 14521
// Token: 0x04003B61 RID: 15201
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40038B9")]
[Token(Token = "0x4003B61")]
private Material depthFetchMaterial;
// Token: 0x040038BA RID: 14522
// Token: 0x04003B62 RID: 15202
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40038BA")]
[Token(Token = "0x4003B62")]
public Shader creaseApplyShader;
// Token: 0x040038BB RID: 14523
// Token: 0x04003B63 RID: 15203
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40038BB")]
[Token(Token = "0x4003B63")]
private Material creaseApplyMaterial;
}
}

View File

@@ -4,36 +4,36 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B6 RID: 1462
[Token(Token = "0x20005B6")]
// Token: 0x02000605 RID: 1541
[Token(Token = "0x2000605")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Depth of Field (Lens Blur, Scatter, DX11)")]
public class DepthOfField : PostEffectsBase
{
// Token: 0x06002F1D RID: 12061 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F1D")]
[Address(RVA = "0x14951A0", Offset = "0x14939A0", VA = "0x1814951A0", Slot = "4")]
// Token: 0x060031B4 RID: 12724 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031B4")]
[Address(RVA = "0x12FCAC0", Offset = "0x12FBAC0", VA = "0x1812FCAC0", Slot = "4")]
public override bool CheckResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F1E RID: 12062 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F1E")]
[Address(RVA = "0x1495880", Offset = "0x1494080", VA = "0x181495880")]
// Token: 0x060031B5 RID: 12725 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031B5")]
[Address(RVA = "0x12FD1A0", Offset = "0x12FC1A0", VA = "0x1812FD1A0")]
private void OnEnable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F1F RID: 12063 RVA: 0x0006436C File Offset: 0x0006256C
[Token(Token = "0x6002F1F")]
[Address(RVA = "0x1495710", Offset = "0x1493F10", VA = "0x181495710")]
// Token: 0x060031B6 RID: 12726 RVA: 0x0006B42C File Offset: 0x0006962C
[Token(Token = "0x60031B6")]
[Address(RVA = "0x12FD030", Offset = "0x12FC030", VA = "0x1812FD030")]
private void OnDisable()
{
/*
An exception occurred when decompiling this method (06002F1F)
An exception occurred when decompiling this method (060031B6)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.DepthOfField::OnDisable()
@@ -49,13 +49,13 @@ ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityS
*/;
}
// Token: 0x06002F20 RID: 12064 RVA: 0x000643E8 File Offset: 0x000625E8
[Token(Token = "0x6002F20")]
[Address(RVA = "0x14974C0", Offset = "0x1495CC0", VA = "0x1814974C0")]
// Token: 0x060031B7 RID: 12727 RVA: 0x0006B4A8 File Offset: 0x000696A8
[Token(Token = "0x60031B7")]
[Address(RVA = "0x12FEDE0", Offset = "0x12FDDE0", VA = "0x1812FEDE0")]
private void ReleaseComputeResources()
{
/*
An exception occurred when decompiling this method (06002F20)
An exception occurred when decompiling this method (060031B7)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.DepthOfField::ReleaseComputeResources()
@@ -71,194 +71,194 @@ ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityS
*/;
}
// Token: 0x06002F21 RID: 12065 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F21")]
[Address(RVA = "0x14953C0", Offset = "0x1493BC0", VA = "0x1814953C0")]
// Token: 0x060031B8 RID: 12728 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031B8")]
[Address(RVA = "0x12FCCE0", Offset = "0x12FBCE0", VA = "0x1812FCCE0")]
private void CreateComputeResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F22 RID: 12066 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F22")]
[Address(RVA = "0x1495560", Offset = "0x1493D60", VA = "0x181495560")]
// Token: 0x060031B9 RID: 12729 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031B9")]
[Address(RVA = "0x12FCE80", Offset = "0x12FBE80", VA = "0x1812FCE80")]
private float FocalDistance01(float worldDist)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F23 RID: 12067 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F23")]
[Address(RVA = "0x1497530", Offset = "0x1495D30", VA = "0x181497530")]
// Token: 0x060031BA RID: 12730 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031BA")]
[Address(RVA = "0x12FEE50", Offset = "0x12FDE50", VA = "0x1812FEE50")]
private void WriteCoc(RenderTexture fromTo, bool fgDilate)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F24 RID: 12068 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F24")]
[Address(RVA = "0x1495900", Offset = "0x1494100", VA = "0x181495900")]
// Token: 0x060031BB RID: 12731 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031BB")]
[Address(RVA = "0x12FD220", Offset = "0x12FC220", VA = "0x1812FD220")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F25 RID: 12069 RVA: 0x00064428 File Offset: 0x00062628
[Token(Token = "0x6002F25")]
[Address(RVA = "0x1497890", Offset = "0x1496090", VA = "0x181497890")]
// Token: 0x060031BC RID: 12732 RVA: 0x0006B4E8 File Offset: 0x000696E8
[Token(Token = "0x60031BC")]
[Address(RVA = "0x12FF1B0", Offset = "0x12FE1B0", VA = "0x1812FF1B0")]
public DepthOfField()
{
}
// Token: 0x040038BC RID: 14524
// Token: 0x04003B64 RID: 15204
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038BC")]
[Token(Token = "0x4003B64")]
public bool visualizeFocus;
// Token: 0x040038BD RID: 14525
// Token: 0x04003B65 RID: 15205
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40038BD")]
[Token(Token = "0x4003B65")]
public float focalLength = 10f;
// Token: 0x040038BE RID: 14526
// Token: 0x04003B66 RID: 15206
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038BE")]
[Token(Token = "0x4003B66")]
public float focalSize = 0.05f;
// Token: 0x040038BF RID: 14527
// Token: 0x04003B67 RID: 15207
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40038BF")]
[Token(Token = "0x4003B67")]
public float aperture = 0.5f;
// Token: 0x040038C0 RID: 14528
// Token: 0x04003B68 RID: 15208
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038C0")]
[Token(Token = "0x4003B68")]
public Transform focalTransform;
// Token: 0x040038C1 RID: 14529
// Token: 0x04003B69 RID: 15209
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40038C1")]
[Token(Token = "0x4003B69")]
public float maxBlurSize = 2f;
// Token: 0x040038C2 RID: 14530
// Token: 0x04003B6A RID: 15210
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40038C2")]
[Token(Token = "0x4003B6A")]
public bool highResolution;
// Token: 0x040038C3 RID: 14531
// Token: 0x04003B6B RID: 15211
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40038C3")]
[Token(Token = "0x4003B6B")]
public DepthOfField.BlurType blurType;
// Token: 0x040038C4 RID: 14532
// Token: 0x04003B6C RID: 15212
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40038C4")]
[Token(Token = "0x4003B6C")]
public DepthOfField.BlurSampleCount blurSampleCount = (DepthOfField.BlurSampleCount)((ulong)2L);
// Token: 0x040038C5 RID: 14533
// Token: 0x04003B6D RID: 15213
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40038C5")]
[Token(Token = "0x4003B6D")]
public bool nearBlur;
// Token: 0x040038C6 RID: 14534
// Token: 0x04003B6E RID: 15214
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40038C6")]
[Token(Token = "0x4003B6E")]
public float foregroundOverlap = 1f;
// Token: 0x040038C7 RID: 14535
// Token: 0x04003B6F RID: 15215
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40038C7")]
[Token(Token = "0x4003B6F")]
public Shader dofHdrShader;
// Token: 0x040038C8 RID: 14536
// Token: 0x04003B70 RID: 15216
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40038C8")]
[Token(Token = "0x4003B70")]
private Material dofHdrMaterial;
// Token: 0x040038C9 RID: 14537
// Token: 0x04003B71 RID: 15217
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40038C9")]
[Token(Token = "0x4003B71")]
public Shader dx11BokehShader;
// Token: 0x040038CA RID: 14538
// Token: 0x04003B72 RID: 15218
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40038CA")]
[Token(Token = "0x4003B72")]
private Material dx11bokehMaterial;
// Token: 0x040038CB RID: 14539
// Token: 0x04003B73 RID: 15219
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40038CB")]
[Token(Token = "0x4003B73")]
public float dx11BokehThreshold = 0.5f;
// Token: 0x040038CC RID: 14540
// Token: 0x04003B74 RID: 15220
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40038CC")]
[Token(Token = "0x4003B74")]
public float dx11SpawnHeuristic = 0.0875f;
// Token: 0x040038CD RID: 14541
// Token: 0x04003B75 RID: 15221
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40038CD")]
[Token(Token = "0x4003B75")]
public Texture2D dx11BokehTexture;
// Token: 0x040038CE RID: 14542
// Token: 0x04003B76 RID: 15222
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40038CE")]
[Token(Token = "0x4003B76")]
public float dx11BokehScale = 1.2f;
// Token: 0x040038CF RID: 14543
// Token: 0x04003B77 RID: 15223
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40038CF")]
[Token(Token = "0x4003B77")]
public float dx11BokehIntensity = 2.5f;
// Token: 0x040038D0 RID: 14544
// Token: 0x04003B78 RID: 15224
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40038D0")]
[Token(Token = "0x4003B78")]
private float focalDistance01 = 10f;
// Token: 0x040038D1 RID: 14545
// Token: 0x04003B79 RID: 15225
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40038D1")]
[Token(Token = "0x4003B79")]
private ComputeBuffer cbDrawArgs;
// Token: 0x040038D2 RID: 14546
// Token: 0x04003B7A RID: 15226
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40038D2")]
[Token(Token = "0x4003B7A")]
private ComputeBuffer cbPoints;
// Token: 0x040038D3 RID: 14547
// Token: 0x04003B7B RID: 15227
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40038D3")]
[Token(Token = "0x4003B7B")]
private float internalBlurWidth = 1f;
// Token: 0x040038D4 RID: 14548
// Token: 0x04003B7C RID: 15228
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40038D4")]
[Token(Token = "0x4003B7C")]
private Camera cachedCamera;
// Token: 0x020005B7 RID: 1463
[Token(Token = "0x20005B7")]
// Token: 0x02000606 RID: 1542
[Token(Token = "0x2000606")]
public enum BlurType
{
// Token: 0x040038D6 RID: 14550
[Token(Token = "0x40038D6")]
// Token: 0x04003B7E RID: 15230
[Token(Token = "0x4003B7E")]
DiscBlur,
// Token: 0x040038D7 RID: 14551
[Token(Token = "0x40038D7")]
// Token: 0x04003B7F RID: 15231
[Token(Token = "0x4003B7F")]
DX11
}
// Token: 0x020005B8 RID: 1464
[Token(Token = "0x20005B8")]
// Token: 0x02000607 RID: 1543
[Token(Token = "0x2000607")]
public enum BlurSampleCount
{
// Token: 0x040038D9 RID: 14553
[Token(Token = "0x40038D9")]
// Token: 0x04003B81 RID: 15233
[Token(Token = "0x4003B81")]
Low,
// Token: 0x040038DA RID: 14554
[Token(Token = "0x40038DA")]
// Token: 0x04003B82 RID: 15234
[Token(Token = "0x4003B82")]
Medium,
// Token: 0x040038DB RID: 14555
[Token(Token = "0x40038DB")]
// Token: 0x04003B83 RID: 15235
[Token(Token = "0x4003B83")]
High
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B9 RID: 1465
[Token(Token = "0x20005B9")]
// Token: 0x02000608 RID: 1544
[Token(Token = "0x2000608")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Depth of Field (deprecated)")]
public class DepthOfFieldDeprecated : PostEffectsBase
{
// Token: 0x06002F26 RID: 12070 RVA: 0x000644C0 File Offset: 0x000626C0
[Token(Token = "0x6002F26")]
[Address(RVA = "0x1493C90", Offset = "0x1492490", VA = "0x181493C90")]
// Token: 0x060031BD RID: 12733 RVA: 0x0006B580 File Offset: 0x00069780
[Token(Token = "0x60031BD")]
[Address(RVA = "0x17DEEA0", Offset = "0x17DDEA0", VA = "0x1817DEEA0")]
private void CreateMaterials()
{
Material material = this.dofBlurMaterial;
@@ -35,9 +35,9 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F27 RID: 12071 RVA: 0x00064568 File Offset: 0x00062768
[Token(Token = "0x6002F27")]
[Address(RVA = "0x1493B50", Offset = "0x1492350", VA = "0x181493B50", Slot = "4")]
// Token: 0x060031BE RID: 12734 RVA: 0x0006B628 File Offset: 0x00069828
[Token(Token = "0x60031BE")]
[Address(RVA = "0x17DED60", Offset = "0x17DDD60", VA = "0x1817DED60", Slot = "4")]
public override bool CheckResources()
{
do
@@ -66,33 +66,33 @@ namespace UnityStandardAssets.ImageEffects
return this.isSupported;
}
// Token: 0x06002F28 RID: 12072 RVA: 0x00064634 File Offset: 0x00062834
[Token(Token = "0x6002F28")]
[Address(RVA = "0x1494140", Offset = "0x1492940", VA = "0x181494140")]
// Token: 0x060031BF RID: 12735 RVA: 0x0006B6F4 File Offset: 0x000698F4
[Token(Token = "0x60031BF")]
[Address(RVA = "0x17DF350", Offset = "0x17DE350", VA = "0x1817DF350")]
private void OnDisable()
{
Quads.Cleanup();
}
// Token: 0x06002F29 RID: 12073 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F29")]
[Address(RVA = "0x1494190", Offset = "0x1492990", VA = "0x181494190")]
// Token: 0x060031C0 RID: 12736 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C0")]
[Address(RVA = "0x17DF3A0", Offset = "0x17DE3A0", VA = "0x1817DF3A0")]
private void OnEnable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F2A RID: 12074 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F2A")]
[Address(RVA = "0x1493F50", Offset = "0x1492750", VA = "0x181493F50")]
// Token: 0x060031C1 RID: 12737 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C1")]
[Address(RVA = "0x17DF160", Offset = "0x17DE160", VA = "0x1817DF160")]
private float FocalDistance01(float worldDist)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F2B RID: 12075 RVA: 0x00064648 File Offset: 0x00062848
[Token(Token = "0x6002F2B")]
[Address(RVA = "0x1494100", Offset = "0x1492900", VA = "0x181494100")]
// Token: 0x060031C2 RID: 12738 RVA: 0x0006B708 File Offset: 0x00069908
[Token(Token = "0x60031C2")]
[Address(RVA = "0x17DF310", Offset = "0x17DE310", VA = "0x1817DF310")]
private int GetDividerBasedOnQuality()
{
DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
@@ -102,66 +102,66 @@ namespace UnityStandardAssets.ImageEffects
return 1;
}
// Token: 0x06002F2C RID: 12076 RVA: 0x00064668 File Offset: 0x00062868
[Token(Token = "0x6002F2C")]
[Address(RVA = "0x1494120", Offset = "0x1492920", VA = "0x181494120")]
// Token: 0x060031C3 RID: 12739 RVA: 0x0006B728 File Offset: 0x00069928
[Token(Token = "0x60031C3")]
[Address(RVA = "0x17DF330", Offset = "0x17DE330", VA = "0x1817DF330")]
private int GetLowResolutionDividerBasedOnQuality(int baseDivider)
{
DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
return baseDivider;
}
// Token: 0x06002F2D RID: 12077 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F2D")]
[Address(RVA = "0x1494210", Offset = "0x1492A10", VA = "0x181494210")]
// Token: 0x060031C4 RID: 12740 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C4")]
[Address(RVA = "0x17DF420", Offset = "0x17DE420", VA = "0x1817DF420")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F2E RID: 12078 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F2E")]
[Address(RVA = "0x1493800", Offset = "0x1492000", VA = "0x181493800")]
// Token: 0x060031C5 RID: 12741 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C5")]
[Address(RVA = "0x17DEA10", Offset = "0x17DDA10", VA = "0x1817DEA10")]
private void Blur(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F2F RID: 12079 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F2F")]
[Address(RVA = "0x14931C0", Offset = "0x14919C0", VA = "0x1814931C0")]
// Token: 0x060031C6 RID: 12742 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C6")]
[Address(RVA = "0x17DE3D0", Offset = "0x17DD3D0", VA = "0x1817DE3D0")]
private void BlurFg(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F30 RID: 12080 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F30")]
[Address(RVA = "0x1493540", Offset = "0x1491D40", VA = "0x181493540")]
// Token: 0x060031C7 RID: 12743 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C7")]
[Address(RVA = "0x17DE750", Offset = "0x17DD750", VA = "0x1817DE750")]
private void BlurHex(RenderTexture from, RenderTexture to, int blurPass, float spread, RenderTexture tmp)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F31 RID: 12081 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F31")]
[Address(RVA = "0x1493DB0", Offset = "0x14925B0", VA = "0x181493DB0")]
// Token: 0x060031C8 RID: 12744 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C8")]
[Address(RVA = "0x17DEFC0", Offset = "0x17DDFC0", VA = "0x1817DEFC0")]
private void Downsample(RenderTexture from, RenderTexture to)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F32 RID: 12082 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F32")]
[Address(RVA = "0x1492870", Offset = "0x1491070", VA = "0x181492870")]
// Token: 0x060031C9 RID: 12745 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031C9")]
[Address(RVA = "0x17DDA80", Offset = "0x17DCA80", VA = "0x1817DDA80")]
private void AddBokeh(RenderTexture bokehInfo, RenderTexture tempTex, RenderTexture finalTarget)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F33 RID: 12083 RVA: 0x00064680 File Offset: 0x00062880
[Token(Token = "0x6002F33")]
[Address(RVA = "0x1494E30", Offset = "0x1493630", VA = "0x181494E30")]
// Token: 0x060031CA RID: 12746 RVA: 0x0006B740 File Offset: 0x00069940
[Token(Token = "0x60031CA")]
[Address(RVA = "0x17E0040", Offset = "0x17DF040", VA = "0x1817E0040")]
private void ReleaseTextures()
{
if (this.foregroundTexture)
@@ -190,297 +190,297 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F34 RID: 12084 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F34")]
[Address(RVA = "0x1492D80", Offset = "0x1491580", VA = "0x181492D80")]
// Token: 0x060031CB RID: 12747 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031CB")]
[Address(RVA = "0x17DDF90", Offset = "0x17DCF90", VA = "0x1817DDF90")]
private void AllocateTextures(bool blurForeground, RenderTexture source, int divider, int lowTexDivider)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F35 RID: 12085 RVA: 0x00064724 File Offset: 0x00062924
[Token(Token = "0x6002F35")]
[Address(RVA = "0x1495040", Offset = "0x1493840", VA = "0x181495040")]
// Token: 0x060031CC RID: 12748 RVA: 0x0006B7E4 File Offset: 0x000699E4
[Token(Token = "0x60031CC")]
[Address(RVA = "0x17E0250", Offset = "0x17DF250", VA = "0x1817E0250")]
public DepthOfFieldDeprecated()
{
}
// Token: 0x06002F36 RID: 12086 RVA: 0x000020D3 File Offset: 0x000002D3
// Token: 0x060031CD RID: 12749 RVA: 0x000020D3 File Offset: 0x000002D3
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6002F36")]
[Address(RVA = "0x1494FF0", Offset = "0x14937F0", VA = "0x181494FF0")]
[Token(Token = "0x60031CD")]
[Address(RVA = "0x17E0200", Offset = "0x17DF200", VA = "0x1817E0200")]
static DepthOfFieldDeprecated()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040038DC RID: 14556
[Token(Token = "0x40038DC")]
// Token: 0x04003B84 RID: 15236
[Token(Token = "0x4003B84")]
private static int SMOOTH_DOWNSAMPLE_PASS;
// Token: 0x040038DD RID: 14557
[Token(Token = "0x40038DD")]
// Token: 0x04003B85 RID: 15237
[Token(Token = "0x4003B85")]
private static float BOKEH_EXTRA_BLUR;
// Token: 0x040038DE RID: 14558
// Token: 0x04003B86 RID: 15238
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038DE")]
[Token(Token = "0x4003B86")]
public DepthOfFieldDeprecated.Dof34QualitySetting quality = (DepthOfFieldDeprecated.Dof34QualitySetting)((ulong)1L);
// Token: 0x040038DF RID: 14559
// Token: 0x04003B87 RID: 15239
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40038DF")]
[Token(Token = "0x4003B87")]
public DepthOfFieldDeprecated.DofResolution resolution = (DepthOfFieldDeprecated.DofResolution)((ulong)4L);
// Token: 0x040038E0 RID: 14560
// Token: 0x04003B88 RID: 15240
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038E0")]
[Token(Token = "0x4003B88")]
public bool simpleTweakMode = true;
// Token: 0x040038E1 RID: 14561
// Token: 0x04003B89 RID: 15241
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40038E1")]
[Token(Token = "0x4003B89")]
public float focalPoint = 1f;
// Token: 0x040038E2 RID: 14562
// Token: 0x04003B8A RID: 15242
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038E2")]
[Token(Token = "0x4003B8A")]
public float smoothness = 0.5f;
// Token: 0x040038E3 RID: 14563
// Token: 0x04003B8B RID: 15243
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40038E3")]
[Token(Token = "0x4003B8B")]
public float focalZDistance;
// Token: 0x040038E4 RID: 14564
// Token: 0x04003B8C RID: 15244
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40038E4")]
[Token(Token = "0x4003B8C")]
public float focalZStartCurve = 1f;
// Token: 0x040038E5 RID: 14565
// Token: 0x04003B8D RID: 15245
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40038E5")]
[Token(Token = "0x4003B8D")]
public float focalZEndCurve = 1f;
// Token: 0x040038E6 RID: 14566
// Token: 0x04003B8E RID: 15246
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40038E6")]
[Token(Token = "0x4003B8E")]
private float focalStartCurve = 2f;
// Token: 0x040038E7 RID: 14567
// Token: 0x04003B8F RID: 15247
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40038E7")]
[Token(Token = "0x4003B8F")]
private float focalEndCurve = 2f;
// Token: 0x040038E8 RID: 14568
// Token: 0x04003B90 RID: 15248
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40038E8")]
[Token(Token = "0x4003B90")]
private float focalDistance01 = 0.1f;
// Token: 0x040038E9 RID: 14569
// Token: 0x04003B91 RID: 15249
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40038E9")]
[Token(Token = "0x4003B91")]
public Transform objectFocus;
// Token: 0x040038EA RID: 14570
// Token: 0x04003B92 RID: 15250
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40038EA")]
[Token(Token = "0x4003B92")]
public float focalSize;
// Token: 0x040038EB RID: 14571
// Token: 0x04003B93 RID: 15251
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40038EB")]
[Token(Token = "0x4003B93")]
public DepthOfFieldDeprecated.DofBlurriness bluriness = (DepthOfFieldDeprecated.DofBlurriness)((ulong)2L);
// Token: 0x040038EC RID: 14572
// Token: 0x04003B94 RID: 15252
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40038EC")]
[Token(Token = "0x4003B94")]
public float maxBlurSpread = 1.75f;
// Token: 0x040038ED RID: 14573
// Token: 0x04003B95 RID: 15253
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40038ED")]
[Token(Token = "0x4003B95")]
public float foregroundBlurExtrude = 1.15f;
// Token: 0x040038EE RID: 14574
// Token: 0x04003B96 RID: 15254
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40038EE")]
[Token(Token = "0x4003B96")]
public Shader dofBlurShader;
// Token: 0x040038EF RID: 14575
// Token: 0x04003B97 RID: 15255
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40038EF")]
[Token(Token = "0x4003B97")]
private Material dofBlurMaterial;
// Token: 0x040038F0 RID: 14576
// Token: 0x04003B98 RID: 15256
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40038F0")]
[Token(Token = "0x4003B98")]
public Shader dofShader;
// Token: 0x040038F1 RID: 14577
// Token: 0x04003B99 RID: 15257
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40038F1")]
[Token(Token = "0x4003B99")]
private Material dofMaterial;
// Token: 0x040038F2 RID: 14578
// Token: 0x04003B9A RID: 15258
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40038F2")]
[Token(Token = "0x4003B9A")]
public bool visualize;
// Token: 0x040038F3 RID: 14579
// Token: 0x04003B9B RID: 15259
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x40038F3")]
[Token(Token = "0x4003B9B")]
public DepthOfFieldDeprecated.BokehDestination bokehDestination = (DepthOfFieldDeprecated.BokehDestination)((ulong)1L);
// Token: 0x040038F4 RID: 14580
// Token: 0x04003B9C RID: 15260
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40038F4")]
[Token(Token = "0x4003B9C")]
private float widthOverHeight = 1.25f;
// Token: 0x040038F5 RID: 14581
// Token: 0x04003B9D RID: 15261
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x40038F5")]
[Token(Token = "0x4003B9D")]
private float oneOverBaseSize = 0.001953125f;
// Token: 0x040038F6 RID: 14582
// Token: 0x04003B9E RID: 15262
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40038F6")]
[Token(Token = "0x4003B9E")]
public bool bokeh;
// Token: 0x040038F7 RID: 14583
// Token: 0x04003B9F RID: 15263
[FieldOffset(Offset = "0xA1")]
[Token(Token = "0x40038F7")]
[Token(Token = "0x4003B9F")]
public bool bokehSupport = true;
// Token: 0x040038F8 RID: 14584
// Token: 0x04003BA0 RID: 15264
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40038F8")]
[Token(Token = "0x4003BA0")]
public Shader bokehShader;
// Token: 0x040038F9 RID: 14585
// Token: 0x04003BA1 RID: 15265
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40038F9")]
[Token(Token = "0x4003BA1")]
public Texture2D bokehTexture;
// Token: 0x040038FA RID: 14586
// Token: 0x04003BA2 RID: 15266
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40038FA")]
[Token(Token = "0x4003BA2")]
public float bokehScale = 2.4f;
// Token: 0x040038FB RID: 14587
// Token: 0x04003BA3 RID: 15267
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40038FB")]
[Token(Token = "0x4003BA3")]
public float bokehIntensity = 0.15f;
// Token: 0x040038FC RID: 14588
// Token: 0x04003BA4 RID: 15268
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40038FC")]
[Token(Token = "0x4003BA4")]
public float bokehThresholdContrast = 0.1f;
// Token: 0x040038FD RID: 14589
// Token: 0x04003BA5 RID: 15269
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40038FD")]
[Token(Token = "0x4003BA5")]
public float bokehThresholdLuminance = 0.55f;
// Token: 0x040038FE RID: 14590
// Token: 0x04003BA6 RID: 15270
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40038FE")]
[Token(Token = "0x4003BA6")]
public int bokehDownsample = (int)((ulong)1L);
// Token: 0x040038FF RID: 14591
// Token: 0x04003BA7 RID: 15271
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40038FF")]
[Token(Token = "0x4003BA7")]
private Material bokehMaterial;
// Token: 0x04003900 RID: 14592
// Token: 0x04003BA8 RID: 15272
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4003900")]
[Token(Token = "0x4003BA8")]
private Camera _camera;
// Token: 0x04003901 RID: 14593
// Token: 0x04003BA9 RID: 15273
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4003901")]
[Token(Token = "0x4003BA9")]
private RenderTexture foregroundTexture;
// Token: 0x04003902 RID: 14594
// Token: 0x04003BAA RID: 15274
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4003902")]
[Token(Token = "0x4003BAA")]
private RenderTexture mediumRezWorkTexture;
// Token: 0x04003903 RID: 14595
// Token: 0x04003BAB RID: 15275
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4003903")]
[Token(Token = "0x4003BAB")]
private RenderTexture finalDefocus;
// Token: 0x04003904 RID: 14596
// Token: 0x04003BAC RID: 15276
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4003904")]
[Token(Token = "0x4003BAC")]
private RenderTexture lowRezWorkTexture;
// Token: 0x04003905 RID: 14597
// Token: 0x04003BAD RID: 15277
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4003905")]
[Token(Token = "0x4003BAD")]
private RenderTexture bokehSource;
// Token: 0x04003906 RID: 14598
// Token: 0x04003BAE RID: 15278
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4003906")]
[Token(Token = "0x4003BAE")]
private RenderTexture bokehSource2;
// Token: 0x020005BA RID: 1466
[Token(Token = "0x20005BA")]
// Token: 0x02000609 RID: 1545
[Token(Token = "0x2000609")]
public enum Dof34QualitySetting
{
// Token: 0x04003908 RID: 14600
[Token(Token = "0x4003908")]
// Token: 0x04003BB0 RID: 15280
[Token(Token = "0x4003BB0")]
OnlyBackground = 1,
// Token: 0x04003909 RID: 14601
[Token(Token = "0x4003909")]
// Token: 0x04003BB1 RID: 15281
[Token(Token = "0x4003BB1")]
BackgroundAndForeground
}
// Token: 0x020005BB RID: 1467
[Token(Token = "0x20005BB")]
// Token: 0x0200060A RID: 1546
[Token(Token = "0x200060A")]
public enum DofResolution
{
// Token: 0x0400390B RID: 14603
[Token(Token = "0x400390B")]
// Token: 0x04003BB3 RID: 15283
[Token(Token = "0x4003BB3")]
High = 2,
// Token: 0x0400390C RID: 14604
[Token(Token = "0x400390C")]
// Token: 0x04003BB4 RID: 15284
[Token(Token = "0x4003BB4")]
Medium,
// Token: 0x0400390D RID: 14605
[Token(Token = "0x400390D")]
// Token: 0x04003BB5 RID: 15285
[Token(Token = "0x4003BB5")]
Low
}
// Token: 0x020005BC RID: 1468
[Token(Token = "0x20005BC")]
// Token: 0x0200060B RID: 1547
[Token(Token = "0x200060B")]
public enum DofBlurriness
{
// Token: 0x0400390F RID: 14607
[Token(Token = "0x400390F")]
// Token: 0x04003BB7 RID: 15287
[Token(Token = "0x4003BB7")]
Low = 1,
// Token: 0x04003910 RID: 14608
[Token(Token = "0x4003910")]
// Token: 0x04003BB8 RID: 15288
[Token(Token = "0x4003BB8")]
High,
// Token: 0x04003911 RID: 14609
[Token(Token = "0x4003911")]
// Token: 0x04003BB9 RID: 15289
[Token(Token = "0x4003BB9")]
VeryHigh = 4
}
// Token: 0x020005BD RID: 1469
[Token(Token = "0x20005BD")]
// Token: 0x0200060C RID: 1548
[Token(Token = "0x200060C")]
public enum BokehDestination
{
// Token: 0x04003913 RID: 14611
[Token(Token = "0x4003913")]
// Token: 0x04003BBB RID: 15291
[Token(Token = "0x4003BBB")]
Background = 1,
// Token: 0x04003914 RID: 14612
[Token(Token = "0x4003914")]
// Token: 0x04003BBC RID: 15292
[Token(Token = "0x4003BBC")]
Foreground,
// Token: 0x04003915 RID: 14613
[Token(Token = "0x4003915")]
// Token: 0x04003BBD RID: 15293
[Token(Token = "0x4003BBD")]
BackgroundAndForeground
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005BE RID: 1470
[Token(Token = "0x20005BE")]
// Token: 0x0200060D RID: 1549
[Token(Token = "0x200060D")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Edge Detection/Edge Detection")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Edge Detection/Edge Detection")]
public class EdgeDetection : PostEffectsBase
{
// Token: 0x06002F37 RID: 12087 RVA: 0x00064818 File Offset: 0x00062A18
[Token(Token = "0x6002F37")]
[Address(RVA = "0xA8C6D0", Offset = "0xA8AED0", VA = "0x180A8C6D0", Slot = "4")]
// Token: 0x060031CE RID: 12750 RVA: 0x0006B8D8 File Offset: 0x00069AD8
[Token(Token = "0x60031CE")]
[Address(RVA = "0x1599970", Offset = "0x1598970", VA = "0x181599970", Slot = "4")]
public override bool CheckResources()
{
do
@@ -35,121 +35,121 @@ namespace UnityStandardAssets.ImageEffects
return this.isSupported;
}
// Token: 0x06002F38 RID: 12088 RVA: 0x00064880 File Offset: 0x00062A80
[Token(Token = "0x6002F38")]
[Address(RVA = "0xA8CA80", Offset = "0xA8B280", VA = "0x180A8CA80")]
// Token: 0x060031CF RID: 12751 RVA: 0x0006B940 File Offset: 0x00069B40
[Token(Token = "0x60031CF")]
[Address(RVA = "0x1599D20", Offset = "0x1598D20", VA = "0x181599D20")]
private new void Start()
{
EdgeDetection.EdgeDetectMode edgeDetectMode = this.mode;
this.oldMode = edgeDetectMode;
}
// Token: 0x06002F39 RID: 12089 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F39")]
[Address(RVA = "0xA8C9D0", Offset = "0xA8B1D0", VA = "0x180A8C9D0")]
// Token: 0x060031D0 RID: 12752 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031D0")]
[Address(RVA = "0x1599C70", Offset = "0x1598C70", VA = "0x181599C70")]
private void SetCameraFlag()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F3A RID: 12090 RVA: 0x0006489C File Offset: 0x00062A9C
[Token(Token = "0x6002F3A")]
[Address(RVA = "0xA8C750", Offset = "0xA8AF50", VA = "0x180A8C750")]
// Token: 0x060031D1 RID: 12753 RVA: 0x0006B95C File Offset: 0x00069B5C
[Token(Token = "0x60031D1")]
[Address(RVA = "0x15999F0", Offset = "0x15989F0", VA = "0x1815999F0")]
private void OnEnable()
{
this.SetCameraFlag();
}
// Token: 0x06002F3B RID: 12091 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F3B")]
[Address(RVA = "0xA8C760", Offset = "0xA8AF60", VA = "0x180A8C760")]
// Token: 0x060031D2 RID: 12754 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031D2")]
[Address(RVA = "0x1599A00", Offset = "0x1598A00", VA = "0x181599A00")]
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F3C RID: 12092 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F3C")]
[Address(RVA = "0xA8CA90", Offset = "0xA8B290", VA = "0x180A8CA90")]
// Token: 0x060031D3 RID: 12755 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031D3")]
[Address(RVA = "0x1599D30", Offset = "0x1598D30", VA = "0x181599D30")]
public EdgeDetection()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003916 RID: 14614
// Token: 0x04003BBE RID: 15294
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003916")]
[Token(Token = "0x4003BBE")]
public EdgeDetection.EdgeDetectMode mode;
// Token: 0x04003917 RID: 14615
// Token: 0x04003BBF RID: 15295
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003917")]
[Token(Token = "0x4003BBF")]
public float sensitivityDepth;
// Token: 0x04003918 RID: 14616
// Token: 0x04003BC0 RID: 15296
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003918")]
[Token(Token = "0x4003BC0")]
public float sensitivityNormals;
// Token: 0x04003919 RID: 14617
// Token: 0x04003BC1 RID: 15297
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003919")]
[Token(Token = "0x4003BC1")]
public float lumThreshold;
// Token: 0x0400391A RID: 14618
// Token: 0x04003BC2 RID: 15298
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400391A")]
[Token(Token = "0x4003BC2")]
public float edgeExp;
// Token: 0x0400391B RID: 14619
// Token: 0x04003BC3 RID: 15299
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400391B")]
[Token(Token = "0x4003BC3")]
public float sampleDist;
// Token: 0x0400391C RID: 14620
// Token: 0x04003BC4 RID: 15300
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400391C")]
[Token(Token = "0x4003BC4")]
public float edgesOnly;
// Token: 0x0400391D RID: 14621
// Token: 0x04003BC5 RID: 15301
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400391D")]
[Token(Token = "0x4003BC5")]
public Color edgesOnlyBgColor;
// Token: 0x0400391E RID: 14622
// Token: 0x04003BC6 RID: 15302
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400391E")]
[Token(Token = "0x4003BC6")]
public Shader edgeDetectShader;
// Token: 0x0400391F RID: 14623
// Token: 0x04003BC7 RID: 15303
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400391F")]
[Token(Token = "0x4003BC7")]
private Material edgeDetectMaterial;
// Token: 0x04003920 RID: 14624
// Token: 0x04003BC8 RID: 15304
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003920")]
[Token(Token = "0x4003BC8")]
private EdgeDetection.EdgeDetectMode oldMode;
// Token: 0x020005BF RID: 1471
[Token(Token = "0x20005BF")]
// Token: 0x0200060E RID: 1550
[Token(Token = "0x200060E")]
public enum EdgeDetectMode
{
// Token: 0x04003922 RID: 14626
[Token(Token = "0x4003922")]
// Token: 0x04003BCA RID: 15306
[Token(Token = "0x4003BCA")]
TriangleDepthNormals,
// Token: 0x04003923 RID: 14627
[Token(Token = "0x4003923")]
// Token: 0x04003BCB RID: 15307
[Token(Token = "0x4003BCB")]
RobertsCrossDepthNormals,
// Token: 0x04003924 RID: 14628
[Token(Token = "0x4003924")]
// Token: 0x04003BCC RID: 15308
[Token(Token = "0x4003BCC")]
SobelDepth,
// Token: 0x04003925 RID: 14629
[Token(Token = "0x4003925")]
// Token: 0x04003BCD RID: 15309
[Token(Token = "0x4003BCD")]
SobelDepthThin,
// Token: 0x04003926 RID: 14630
[Token(Token = "0x4003926")]
// Token: 0x04003BCE RID: 15310
[Token(Token = "0x4003BCE")]
TriangleLuminance
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C0 RID: 1472
[Token(Token = "0x20005C0")]
// Token: 0x0200060F RID: 1551
[Token(Token = "0x200060F")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Fisheye")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Displacement/Fisheye")]
public class Fisheye : PostEffectsBase
{
// Token: 0x06002F3D RID: 12093 RVA: 0x000648B0 File Offset: 0x00062AB0
[Token(Token = "0x6002F3D")]
[Address(RVA = "0x4D2B20", Offset = "0x4D1320", VA = "0x1804D2B20", Slot = "4")]
// Token: 0x060031D4 RID: 12756 RVA: 0x0006B970 File Offset: 0x00069B70
[Token(Token = "0x60031D4")]
[Address(RVA = "0x366F40", Offset = "0x365F40", VA = "0x180366F40", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -30,41 +30,41 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F3E RID: 12094 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F3E")]
[Address(RVA = "0x4D2B80", Offset = "0x4D1380", VA = "0x1804D2B80")]
// Token: 0x060031D5 RID: 12757 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031D5")]
[Address(RVA = "0x366FA0", Offset = "0x365FA0", VA = "0x180366FA0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F3F RID: 12095 RVA: 0x000648FC File Offset: 0x00062AFC
[Token(Token = "0x6002F3F")]
[Address(RVA = "0x4D2D30", Offset = "0x4D1530", VA = "0x1804D2D30")]
// Token: 0x060031D6 RID: 12758 RVA: 0x0006B9BC File Offset: 0x00069BBC
[Token(Token = "0x60031D6")]
[Address(RVA = "0x367150", Offset = "0x366150", VA = "0x180367150")]
public Fisheye()
{
}
// Token: 0x04003927 RID: 14631
// Token: 0x04003BCF RID: 15311
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003927")]
[Token(Token = "0x4003BCF")]
[Range(0f, 1.5f)]
public float strengthX = 0.05f;
// Token: 0x04003928 RID: 14632
// Token: 0x04003BD0 RID: 15312
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003928")]
[Token(Token = "0x4003BD0")]
[Range(0f, 1.5f)]
public float strengthY = 0.05f;
// Token: 0x04003929 RID: 14633
// Token: 0x04003BD1 RID: 15313
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003929")]
[Token(Token = "0x4003BD1")]
public Shader fishEyeShader;
// Token: 0x0400392A RID: 14634
// Token: 0x04003BD2 RID: 15314
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400392A")]
[Token(Token = "0x4003BD2")]
private Material fisheyeMaterial;
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C1 RID: 1473
[Token(Token = "0x20005C1")]
// Token: 0x02000610 RID: 1552
[Token(Token = "0x2000610")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Rendering/Global Fog")]
[RequireComponent(typeof(Camera))]
internal class GlobalFog : PostEffectsBase
{
// Token: 0x06002F40 RID: 12096 RVA: 0x00064928 File Offset: 0x00062B28
[Token(Token = "0x6002F40")]
[Address(RVA = "0x11D5110", Offset = "0x11D3910", VA = "0x1811D5110", Slot = "4")]
// Token: 0x060031D7 RID: 12759 RVA: 0x0006B9E8 File Offset: 0x00069BE8
[Token(Token = "0x60031D7")]
[Address(RVA = "0x1641710", Offset = "0x1640710", VA = "0x181641710", Slot = "4")]
public override bool CheckResources()
{
bool flag = base.CheckSupport(true);
@@ -29,72 +29,72 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F41 RID: 12097 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F41")]
[Address(RVA = "0x11D5170", Offset = "0x11D3970", VA = "0x1811D5170")]
// Token: 0x060031D8 RID: 12760 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031D8")]
[Address(RVA = "0x1641770", Offset = "0x1640770", VA = "0x181641770")]
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F42 RID: 12098 RVA: 0x00064970 File Offset: 0x00062B70
[Token(Token = "0x6002F42")]
[Address(RVA = "0x11D5990", Offset = "0x11D4190", VA = "0x1811D5990")]
// Token: 0x060031D9 RID: 12761 RVA: 0x0006BA30 File Offset: 0x00069C30
[Token(Token = "0x60031D9")]
[Address(RVA = "0x1641F90", Offset = "0x1640F90", VA = "0x181641F90")]
public GlobalFog()
{
}
// Token: 0x0400392B RID: 14635
// Token: 0x04003BD3 RID: 15315
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400392B")]
[Token(Token = "0x4003BD3")]
[Tooltip("Apply distance-based fog?")]
public bool distanceFog = true;
// Token: 0x0400392C RID: 14636
// Token: 0x04003BD4 RID: 15316
[FieldOffset(Offset = "0x29")]
[Token(Token = "0x400392C")]
[Token(Token = "0x4003BD4")]
[Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")]
public bool excludeFarPixels;
// Token: 0x0400392D RID: 14637
// Token: 0x04003BD5 RID: 15317
[FieldOffset(Offset = "0x2A")]
[Token(Token = "0x400392D")]
[Token(Token = "0x4003BD5")]
[Tooltip("Distance fog is based on radial distance from camera when checked")]
public bool useRadialDistance;
// Token: 0x0400392E RID: 14638
// Token: 0x04003BD6 RID: 15318
[FieldOffset(Offset = "0x2B")]
[Token(Token = "0x400392E")]
[Token(Token = "0x4003BD6")]
[Tooltip("Apply height-based fog?")]
public bool heightFog = true;
// Token: 0x0400392F RID: 14639
// Token: 0x04003BD7 RID: 15319
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400392F")]
[Token(Token = "0x4003BD7")]
[Tooltip("Fog top Y coordinate")]
public float height = 1f;
// Token: 0x04003930 RID: 14640
// Token: 0x04003BD8 RID: 15320
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003930")]
[Token(Token = "0x4003BD8")]
[Range(0.001f, 10f)]
public float heightDensity = 2f;
// Token: 0x04003931 RID: 14641
// Token: 0x04003BD9 RID: 15321
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003931")]
[Token(Token = "0x4003BD9")]
[Tooltip("Push fog away from the camera by this amount")]
public float startDistance;
// Token: 0x04003932 RID: 14642
// Token: 0x04003BDA RID: 15322
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003932")]
[Token(Token = "0x4003BDA")]
public Shader fogShader;
// Token: 0x04003933 RID: 14643
// Token: 0x04003BDB RID: 15323
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003933")]
[Token(Token = "0x4003BDB")]
private Material fogMaterial;
}
}

View File

@@ -4,15 +4,15 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C2 RID: 1474
[Token(Token = "0x20005C2")]
// Token: 0x02000611 RID: 1553
[Token(Token = "0x2000611")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
public class Grayscale : ImageEffectBase
{
// Token: 0x06002F43 RID: 12099 RVA: 0x000649A8 File Offset: 0x00062BA8
[Token(Token = "0x6002F43")]
[Address(RVA = "0x11D6970", Offset = "0x11D5170", VA = "0x1811D6970")]
// Token: 0x060031DA RID: 12762 RVA: 0x0006BA68 File Offset: 0x00069C68
[Token(Token = "0x60031DA")]
[Address(RVA = "0x16FA000", Offset = "0x16F9000", VA = "0x1816FA000")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Material material = base.material;
@@ -25,21 +25,21 @@ namespace UnityStandardAssets.ImageEffects
Graphics.Blit(source, destination, material3);
}
// Token: 0x06002F44 RID: 12100 RVA: 0x00064A00 File Offset: 0x00062C00
[Token(Token = "0x6002F44")]
[Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")]
// Token: 0x060031DB RID: 12763 RVA: 0x0006BAC0 File Offset: 0x00069CC0
[Token(Token = "0x60031DB")]
[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
public Grayscale()
{
}
// Token: 0x04003934 RID: 14644
// Token: 0x04003BDC RID: 15324
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003934")]
[Token(Token = "0x4003BDC")]
public Texture textureRamp;
// Token: 0x04003935 RID: 14645
// Token: 0x04003BDD RID: 15325
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003935")]
[Token(Token = "0x4003BDD")]
[Range(-1f, 1f)]
public float rampOffset;
}

View File

@@ -3,18 +3,18 @@ using Cpp2IlInjected;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A4 RID: 1444
[Token(Token = "0x20005A4")]
// Token: 0x020005F3 RID: 1523
[Token(Token = "0x20005F3")]
public enum HDRBloomMode
{
// Token: 0x04003816 RID: 14358
[Token(Token = "0x4003816")]
// Token: 0x04003ABE RID: 15038
[Token(Token = "0x4003ABE")]
Auto,
// Token: 0x04003817 RID: 14359
[Token(Token = "0x4003817")]
// Token: 0x04003ABF RID: 15039
[Token(Token = "0x4003ABF")]
On,
// Token: 0x04003818 RID: 14360
[Token(Token = "0x4003818")]
// Token: 0x04003AC0 RID: 15040
[Token(Token = "0x4003AC0")]
Off
}
}

View File

@@ -4,36 +4,36 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C3 RID: 1475
[Token(Token = "0x20005C3")]
[RequireComponent(typeof(Camera))]
// Token: 0x02000612 RID: 1554
[Token(Token = "0x2000612")]
[AddComponentMenu("")]
[RequireComponent(typeof(Camera))]
public class ImageEffectBase : MonoBehaviour
{
// Token: 0x06002F45 RID: 12101 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F45")]
[Address(RVA = "0x10AE6C0", Offset = "0x10ACEC0", VA = "0x1810AE6C0", Slot = "4")]
// Token: 0x060031DC RID: 12764 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031DC")]
[Address(RVA = "0x152ADB0", Offset = "0x1529DB0", VA = "0x18152ADB0", Slot = "4")]
protected virtual void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x17000380 RID: 896
// (get) Token: 0x06002F46 RID: 12102 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000380")]
// Token: 0x170003AB RID: 939
// (get) Token: 0x060031DD RID: 12765 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x170003AB")]
protected Material material
{
[Token(Token = "0x6002F46")]
[Address(RVA = "0x10AE760", Offset = "0x10ACF60", VA = "0x1810AE760")]
[Token(Token = "0x60031DD")]
[Address(RVA = "0x152AE50", Offset = "0x1529E50", VA = "0x18152AE50")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002F47 RID: 12103 RVA: 0x00064A14 File Offset: 0x00062C14
[Token(Token = "0x6002F47")]
[Address(RVA = "0x10AE630", Offset = "0x10ACE30", VA = "0x1810AE630", Slot = "5")]
// Token: 0x060031DE RID: 12766 RVA: 0x0006BAD4 File Offset: 0x00069CD4
[Token(Token = "0x60031DE")]
[Address(RVA = "0x152AD20", Offset = "0x1529D20", VA = "0x18152AD20", Slot = "5")]
protected virtual void OnDisable()
{
if (this.m_Material)
@@ -42,21 +42,21 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F48 RID: 12104 RVA: 0x00064A3C File Offset: 0x00062C3C
[Token(Token = "0x6002F48")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
// Token: 0x060031DF RID: 12767 RVA: 0x0006BAFC File Offset: 0x00069CFC
[Token(Token = "0x60031DF")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public ImageEffectBase()
{
}
// Token: 0x04003936 RID: 14646
// Token: 0x04003BDE RID: 15326
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003936")]
[Token(Token = "0x4003BDE")]
public Shader shader;
// Token: 0x04003937 RID: 14647
// Token: 0x04003BDF RID: 15327
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003937")]
[Token(Token = "0x4003BDF")]
private Material m_Material;
}
}

View File

@@ -4,40 +4,40 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C4 RID: 1476
[Token(Token = "0x20005C4")]
// Token: 0x02000613 RID: 1555
[Token(Token = "0x2000613")]
[AddComponentMenu("")]
public class ImageEffects
{
// Token: 0x06002F49 RID: 12105 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F49")]
[Address(RVA = "0x10AE920", Offset = "0x10AD120", VA = "0x1810AE920")]
// Token: 0x060031E0 RID: 12768 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031E0")]
[Address(RVA = "0x152B010", Offset = "0x152A010", VA = "0x18152B010")]
public static void RenderDistortion(Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F4A RID: 12106 RVA: 0x00064A50 File Offset: 0x00062C50
[Token(Token = "0x6002F4A")]
[Address(RVA = "0x10AE8B0", Offset = "0x10AD0B0", VA = "0x1810AE8B0")]
// Token: 0x060031E1 RID: 12769 RVA: 0x0006BB10 File Offset: 0x00069D10
[Token(Token = "0x60031E1")]
[Address(RVA = "0x152AFA0", Offset = "0x1529FA0", VA = "0x18152AFA0")]
[Obsolete]
public static void Blit(RenderTexture source, RenderTexture dest)
{
Graphics.Blit(source, dest);
}
// Token: 0x06002F4B RID: 12107 RVA: 0x00064A64 File Offset: 0x00062C64
[Token(Token = "0x6002F4B")]
[Address(RVA = "0x10AE830", Offset = "0x10AD030", VA = "0x1810AE830")]
// Token: 0x060031E2 RID: 12770 RVA: 0x0006BB24 File Offset: 0x00069D24
[Token(Token = "0x60031E2")]
[Address(RVA = "0x152AF20", Offset = "0x1529F20", VA = "0x18152AF20")]
[Obsolete]
public static void BlitWithMaterial(Material material, RenderTexture source, RenderTexture dest)
{
Graphics.Blit(source, dest, material);
}
// Token: 0x06002F4C RID: 12108 RVA: 0x00064A7C File Offset: 0x00062C7C
[Token(Token = "0x6002F4C")]
[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
// Token: 0x060031E3 RID: 12771 RVA: 0x0006BB3C File Offset: 0x00069D3C
[Token(Token = "0x60031E3")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public ImageEffects()
{
}

View File

@@ -3,18 +3,18 @@ using Cpp2IlInjected;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A2 RID: 1442
[Token(Token = "0x20005A2")]
// Token: 0x020005F1 RID: 1521
[Token(Token = "0x20005F1")]
public enum LensflareStyle34
{
// Token: 0x0400380F RID: 14351
[Token(Token = "0x400380F")]
// Token: 0x04003AB7 RID: 15031
[Token(Token = "0x4003AB7")]
Ghosting,
// Token: 0x04003810 RID: 14352
[Token(Token = "0x4003810")]
// Token: 0x04003AB8 RID: 15032
[Token(Token = "0x4003AB8")]
Anamorphic,
// Token: 0x04003811 RID: 14353
[Token(Token = "0x4003811")]
// Token: 0x04003AB9 RID: 15033
[Token(Token = "0x4003AB9")]
Combined
}
}

View File

@@ -4,59 +4,59 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C5 RID: 1477
[Token(Token = "0x20005C5")]
// Token: 0x02000614 RID: 1556
[Token(Token = "0x2000614")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Blur/Motion Blur (Color Accumulation)")]
[RequireComponent(typeof(Camera))]
public class MotionBlur : ImageEffectBase
{
// Token: 0x06002F4D RID: 12109 RVA: 0x00064A90 File Offset: 0x00062C90
[Token(Token = "0x6002F4D")]
[Address(RVA = "0xCC1690", Offset = "0xCBFE90", VA = "0x180CC1690", Slot = "4")]
// Token: 0x060031E4 RID: 12772 RVA: 0x0006BB50 File Offset: 0x00069D50
[Token(Token = "0x60031E4")]
[Address(RVA = "0xC33D60", Offset = "0xC32D60", VA = "0x180C33D60", Slot = "4")]
protected override void Start()
{
base.Start();
}
// Token: 0x06002F4E RID: 12110 RVA: 0x00064AA4 File Offset: 0x00062CA4
[Token(Token = "0x6002F4E")]
[Address(RVA = "0xCC1270", Offset = "0xCBFA70", VA = "0x180CC1270", Slot = "5")]
// Token: 0x060031E5 RID: 12773 RVA: 0x0006BB64 File Offset: 0x00069D64
[Token(Token = "0x60031E5")]
[Address(RVA = "0xC33940", Offset = "0xC32940", VA = "0x180C33940", Slot = "5")]
protected override void OnDisable()
{
base.OnDisable();
UnityEngine.Object.DestroyImmediate(this.accumTexture);
}
// Token: 0x06002F4F RID: 12111 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F4F")]
[Address(RVA = "0xCC12D0", Offset = "0xCBFAD0", VA = "0x180CC12D0")]
// Token: 0x060031E6 RID: 12774 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031E6")]
[Address(RVA = "0xC339A0", Offset = "0xC329A0", VA = "0x180C339A0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F50 RID: 12112 RVA: 0x00064AC4 File Offset: 0x00062CC4
[Token(Token = "0x6002F50")]
[Address(RVA = "0xCC16A0", Offset = "0xCBFEA0", VA = "0x180CC16A0")]
// Token: 0x060031E7 RID: 12775 RVA: 0x0006BB84 File Offset: 0x00069D84
[Token(Token = "0x60031E7")]
[Address(RVA = "0xC33D70", Offset = "0xC32D70", VA = "0x180C33D70")]
public MotionBlur()
{
}
// Token: 0x04003938 RID: 14648
// Token: 0x04003BE0 RID: 15328
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003938")]
[Token(Token = "0x4003BE0")]
[Range(0f, 0.92f)]
public float blurAmount = 0.8f;
// Token: 0x04003939 RID: 14649
// Token: 0x04003BE1 RID: 15329
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003939")]
[Token(Token = "0x4003BE1")]
public bool extraBlur;
// Token: 0x0400393A RID: 14650
// Token: 0x04003BE2 RID: 15330
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400393A")]
[Token(Token = "0x4003BE2")]
private RenderTexture accumTexture;
}
}

View File

@@ -4,40 +4,40 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C6 RID: 1478
[Token(Token = "0x20005C6")]
// Token: 0x02000615 RID: 1557
[Token(Token = "0x2000615")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Noise/Noise And Grain (Filmic)")]
[RequireComponent(typeof(Camera))]
public class NoiseAndGrain : PostEffectsBase
{
// Token: 0x06002F51 RID: 12113 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F51")]
[Address(RVA = "0xFCF770", Offset = "0xFCDF70", VA = "0x180FCF770", Slot = "4")]
// Token: 0x060031E8 RID: 12776 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031E8")]
[Address(RVA = "0xF1D7F0", Offset = "0xF1C7F0", VA = "0x180F1D7F0", Slot = "4")]
public override bool CheckResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F52 RID: 12114 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F52")]
[Address(RVA = "0xFCFC00", Offset = "0xFCE400", VA = "0x180FCFC00")]
// Token: 0x060031E9 RID: 12777 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031E9")]
[Address(RVA = "0xF1DC80", Offset = "0xF1CC80", VA = "0x180F1DC80")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F53 RID: 12115 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F53")]
[Address(RVA = "0xFCF810", Offset = "0xFCE010", VA = "0x180FCF810")]
// Token: 0x060031EA RID: 12778 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031EA")]
[Address(RVA = "0xF1D890", Offset = "0xF1C890", VA = "0x180F1D890")]
private static void DrawNoiseQuadGrid(RenderTexture source, RenderTexture dest, Material fxMaterial, Texture2D noise, int passNr)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F54 RID: 12116 RVA: 0x00064AE4 File Offset: 0x00062CE4
[Token(Token = "0x6002F54")]
[Address(RVA = "0xFD0590", Offset = "0xFCED90", VA = "0x180FD0590")]
// Token: 0x060031EB RID: 12779 RVA: 0x0006BBA4 File Offset: 0x00069DA4
[Token(Token = "0x60031EB")]
[Address(RVA = "0xF1E610", Offset = "0xF1D610", VA = "0x180F1E610")]
public NoiseAndGrain()
{
ulong num;
@@ -54,93 +54,93 @@ namespace UnityStandardAssets.ImageEffects
base..ctor();
}
// Token: 0x0400393B RID: 14651
// Token: 0x04003BE3 RID: 15331
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400393B")]
[Token(Token = "0x4003BE3")]
public float intensityMultiplier;
// Token: 0x0400393C RID: 14652
// Token: 0x04003BE4 RID: 15332
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400393C")]
[Token(Token = "0x4003BE4")]
public float generalIntensity;
// Token: 0x0400393D RID: 14653
// Token: 0x04003BE5 RID: 15333
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400393D")]
[Token(Token = "0x4003BE5")]
public float blackIntensity;
// Token: 0x0400393E RID: 14654
// Token: 0x04003BE6 RID: 15334
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400393E")]
[Token(Token = "0x4003BE6")]
public float whiteIntensity;
// Token: 0x0400393F RID: 14655
// Token: 0x04003BE7 RID: 15335
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400393F")]
[Token(Token = "0x4003BE7")]
public float midGrey;
// Token: 0x04003940 RID: 14656
// Token: 0x04003BE8 RID: 15336
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4003940")]
[Token(Token = "0x4003BE8")]
public bool dx11Grain;
// Token: 0x04003941 RID: 14657
// Token: 0x04003BE9 RID: 15337
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003941")]
[Token(Token = "0x4003BE9")]
public float softness;
// Token: 0x04003942 RID: 14658
// Token: 0x04003BEA RID: 15338
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003942")]
[Token(Token = "0x4003BEA")]
public bool monochrome;
// Token: 0x04003943 RID: 14659
// Token: 0x04003BEB RID: 15339
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003943")]
[Token(Token = "0x4003BEB")]
public Vector3 intensities;
// Token: 0x04003944 RID: 14660
// Token: 0x04003BEC RID: 15340
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4003944")]
[Token(Token = "0x4003BEC")]
public Vector3 tiling;
// Token: 0x04003945 RID: 14661
// Token: 0x04003BED RID: 15341
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003945")]
[Token(Token = "0x4003BED")]
public float monochromeTiling;
// Token: 0x04003946 RID: 14662
// Token: 0x04003BEE RID: 15342
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4003946")]
[Token(Token = "0x4003BEE")]
public FilterMode filterMode;
// Token: 0x04003947 RID: 14663
// Token: 0x04003BEF RID: 15343
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003947")]
[Token(Token = "0x4003BEF")]
public Texture2D noiseTexture;
// Token: 0x04003948 RID: 14664
// Token: 0x04003BF0 RID: 15344
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003948")]
[Token(Token = "0x4003BF0")]
public Shader noiseShader;
// Token: 0x04003949 RID: 14665
// Token: 0x04003BF1 RID: 15345
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003949")]
[Token(Token = "0x4003BF1")]
private Material noiseMaterial;
// Token: 0x0400394A RID: 14666
// Token: 0x04003BF2 RID: 15346
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400394A")]
[Token(Token = "0x4003BF2")]
public Shader dx11NoiseShader;
// Token: 0x0400394B RID: 14667
// Token: 0x04003BF3 RID: 15347
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400394B")]
[Token(Token = "0x4003BF3")]
private Material dx11NoiseMaterial;
// Token: 0x0400394C RID: 14668
[Token(Token = "0x400394C")]
// Token: 0x04003BF4 RID: 15348
[Token(Token = "0x4003BF4")]
private static float TILE_AMOUNT;
}
}

View File

@@ -4,28 +4,28 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C7 RID: 1479
[Token(Token = "0x20005C7")]
// Token: 0x02000616 RID: 1558
[Token(Token = "0x2000616")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Noise/Noise and Scratches")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Noise/Noise and Scratches")]
public class NoiseAndScratches : MonoBehaviour
{
// Token: 0x06002F56 RID: 12118 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F56")]
[Address(RVA = "0xFD0E20", Offset = "0xFCF620", VA = "0x180FD0E20")]
// Token: 0x060031ED RID: 12781 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031ED")]
[Address(RVA = "0xF1EEA0", Offset = "0xF1DEA0", VA = "0x180F1EEA0")]
protected void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x17000381 RID: 897
// (get) Token: 0x06002F57 RID: 12119 RVA: 0x00064B6C File Offset: 0x00062D6C
[Token(Token = "0x17000381")]
// Token: 0x170003AC RID: 940
// (get) Token: 0x060031EE RID: 12782 RVA: 0x0006BC2C File Offset: 0x00069E2C
[Token(Token = "0x170003AC")]
protected Material material
{
[Token(Token = "0x6002F57")]
[Address(RVA = "0xFD0FA0", Offset = "0xFCF7A0", VA = "0x180FD0FA0")]
[Token(Token = "0x60031EE")]
[Address(RVA = "0xF1F020", Offset = "0xF1E020", VA = "0x180F1F020")]
get
{
Material materialRGB = this.m_MaterialRGB;
@@ -56,9 +56,9 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F58 RID: 12120 RVA: 0x00064C0C File Offset: 0x00062E0C
[Token(Token = "0x6002F58")]
[Address(RVA = "0xFD0620", Offset = "0xFCEE20", VA = "0x180FD0620")]
// Token: 0x060031EF RID: 12783 RVA: 0x0006BCCC File Offset: 0x00069ECC
[Token(Token = "0x60031EF")]
[Address(RVA = "0xF1E6A0", Offset = "0xF1D6A0", VA = "0x180F1E6A0")]
protected void OnDisable()
{
if (this.m_MaterialRGB)
@@ -71,9 +71,9 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F59 RID: 12121 RVA: 0x00064C4C File Offset: 0x00062E4C
[Token(Token = "0x6002F59")]
[Address(RVA = "0xFD0D40", Offset = "0xFCF540", VA = "0x180FD0D40")]
// Token: 0x060031F0 RID: 12784 RVA: 0x0006BD0C File Offset: 0x00069F0C
[Token(Token = "0x60031F0")]
[Address(RVA = "0xF1EDC0", Offset = "0xF1DDC0", VA = "0x180F1EDC0")]
private void SanitizeParameters()
{
float num = this.grainIntensityMin;
@@ -102,116 +102,116 @@ namespace UnityStandardAssets.ImageEffects
this.grainSize = num17;
}
// Token: 0x06002F5A RID: 12122 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F5A")]
[Address(RVA = "0xFD0710", Offset = "0xFCEF10", VA = "0x180FD0710")]
// Token: 0x060031F1 RID: 12785 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031F1")]
[Address(RVA = "0xF1E790", Offset = "0xF1D790", VA = "0x180F1E790")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F5B RID: 12123 RVA: 0x00064D40 File Offset: 0x00062F40
[Token(Token = "0x6002F5B")]
[Address(RVA = "0xFD0F60", Offset = "0xFCF760", VA = "0x180FD0F60")]
// Token: 0x060031F2 RID: 12786 RVA: 0x0006BE00 File Offset: 0x0006A000
[Token(Token = "0x60031F2")]
[Address(RVA = "0xF1EFE0", Offset = "0xF1DFE0", VA = "0x180F1EFE0")]
public NoiseAndScratches()
{
}
// Token: 0x0400394D RID: 14669
// Token: 0x04003BF5 RID: 15349
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400394D")]
[Token(Token = "0x4003BF5")]
public bool monochrome = true;
// Token: 0x0400394E RID: 14670
// Token: 0x04003BF6 RID: 15350
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x400394E")]
[Token(Token = "0x4003BF6")]
private bool rgbFallback;
// Token: 0x0400394F RID: 14671
// Token: 0x04003BF7 RID: 15351
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400394F")]
[Token(Token = "0x4003BF7")]
[Range(0f, 5f)]
public float grainIntensityMin = 0.1f;
// Token: 0x04003950 RID: 14672
// Token: 0x04003BF8 RID: 15352
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003950")]
[Token(Token = "0x4003BF8")]
[Range(0f, 5f)]
public float grainIntensityMax = 0.2f;
// Token: 0x04003951 RID: 14673
// Token: 0x04003BF9 RID: 15353
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4003951")]
[Token(Token = "0x4003BF9")]
[Range(0.1f, 50f)]
public float grainSize = 2f;
// Token: 0x04003952 RID: 14674
// Token: 0x04003BFA RID: 15354
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003952")]
[Token(Token = "0x4003BFA")]
[Range(0f, 5f)]
public float scratchIntensityMin = 0.05f;
// Token: 0x04003953 RID: 14675
// Token: 0x04003BFB RID: 15355
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003953")]
[Token(Token = "0x4003BFB")]
[Range(0f, 5f)]
public float scratchIntensityMax = 0.25f;
// Token: 0x04003954 RID: 14676
// Token: 0x04003BFC RID: 15356
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003954")]
[Token(Token = "0x4003BFC")]
[Range(1f, 30f)]
public float scratchFPS = 10f;
// Token: 0x04003955 RID: 14677
// Token: 0x04003BFD RID: 15357
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003955")]
[Token(Token = "0x4003BFD")]
[Range(0f, 1f)]
public float scratchJitter = 0.01f;
// Token: 0x04003956 RID: 14678
// Token: 0x04003BFE RID: 15358
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003956")]
[Token(Token = "0x4003BFE")]
public Texture grainTexture;
// Token: 0x04003957 RID: 14679
// Token: 0x04003BFF RID: 15359
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003957")]
[Token(Token = "0x4003BFF")]
public Texture scratchTexture;
// Token: 0x04003958 RID: 14680
// Token: 0x04003C00 RID: 15360
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003958")]
[Token(Token = "0x4003C00")]
public Shader shaderRGB;
// Token: 0x04003959 RID: 14681
// Token: 0x04003C01 RID: 15361
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003959")]
[Token(Token = "0x4003C01")]
public Shader shaderYUV;
// Token: 0x0400395A RID: 14682
// Token: 0x04003C02 RID: 15362
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400395A")]
[Token(Token = "0x4003C02")]
private Material m_MaterialRGB;
// Token: 0x0400395B RID: 14683
// Token: 0x04003C03 RID: 15363
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400395B")]
[Token(Token = "0x4003C03")]
private Material m_MaterialYUV;
// Token: 0x0400395C RID: 14684
// Token: 0x04003C04 RID: 15364
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400395C")]
[Token(Token = "0x4003C04")]
private float scratchTimeLeft;
// Token: 0x0400395D RID: 14685
// Token: 0x04003C05 RID: 15365
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400395D")]
[Token(Token = "0x4003C05")]
private float scratchX;
// Token: 0x0400395E RID: 14686
// Token: 0x04003C06 RID: 15366
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400395E")]
[Token(Token = "0x4003C06")]
private float scratchY;
}
}

View File

@@ -1,67 +1,68 @@
using System;
using System.Collections.Generic;
using System.Xml.Schema;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C8 RID: 1480
[Token(Token = "0x20005C8")]
// Token: 0x02000617 RID: 1559
[Token(Token = "0x2000617")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public class PostEffectsBase : MonoBehaviour
{
// Token: 0x06002F5C RID: 12124 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F5C")]
[Address(RVA = "0xCAC090", Offset = "0xCAA890", VA = "0x180CAC090")]
// Token: 0x060031F3 RID: 12787 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031F3")]
[Address(RVA = "0xEB8850", Offset = "0xEB7850", VA = "0x180EB8850")]
protected Material CheckShaderAndCreateMaterial(Shader s, Material m2Create)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F5D RID: 12125 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F5D")]
[Address(RVA = "0xCACA20", Offset = "0xCAB220", VA = "0x180CACA20")]
// Token: 0x060031F4 RID: 12788 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031F4")]
[Address(RVA = "0xEB91E0", Offset = "0xEB81E0", VA = "0x180EB91E0")]
protected Material CreateMaterial(Shader s, Material m2Create)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F5E RID: 12126 RVA: 0x00064DA8 File Offset: 0x00062FA8
[Token(Token = "0x6002F5E")]
[Address(RVA = "0xCAD0F0", Offset = "0xCAB8F0", VA = "0x180CAD0F0")]
// Token: 0x060031F5 RID: 12789 RVA: 0x0006BE68 File Offset: 0x0006A068
[Token(Token = "0x60031F5")]
[Address(RVA = "0xEB98B0", Offset = "0xEB88B0", VA = "0x180EB98B0")]
private void OnEnable()
{
this.isSupported = true;
}
// Token: 0x06002F5F RID: 12127 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F5F")]
[Address(RVA = "0xCAD000", Offset = "0xCAB800", VA = "0x180CAD000")]
// Token: 0x060031F6 RID: 12790 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031F6")]
[Address(RVA = "0xEB97C0", Offset = "0xEB87C0", VA = "0x180EB97C0")]
private void OnDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F60 RID: 12128 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F60")]
[Address(RVA = "0xCAD000", Offset = "0xCAB800", VA = "0x180CAD000")]
// Token: 0x060031F7 RID: 12791 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031F7")]
[Address(RVA = "0xEB97C0", Offset = "0xEB87C0", VA = "0x180EB97C0")]
private void RemoveCreatedMaterials()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F61 RID: 12129 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F61")]
[Address(RVA = "0xCAC9A0", Offset = "0xCAB1A0", VA = "0x180CAC9A0")]
// Token: 0x060031F8 RID: 12792 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031F8")]
[Address(RVA = "0xEB9160", Offset = "0xEB8160", VA = "0x180EB9160")]
protected bool CheckSupport()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F62 RID: 12130 RVA: 0x00064DBC File Offset: 0x00062FBC
[Token(Token = "0x6002F62")]
[Address(RVA = "0xCABFE0", Offset = "0xCAA7E0", VA = "0x180CABFE0", Slot = "4")]
// Token: 0x060031F9 RID: 12793 RVA: 0x0006BE7C File Offset: 0x0006A07C
[Token(Token = "0x60031F9")]
[Address(RVA = "0xEB87A0", Offset = "0xEB77A0", VA = "0x180EB87A0", Slot = "4")]
public virtual bool CheckResources()
{
string text = this.ToString();
@@ -69,58 +70,58 @@ namespace UnityStandardAssets.ImageEffects
return this.isSupported;
}
// Token: 0x06002F63 RID: 12131 RVA: 0x00064DEC File Offset: 0x00062FEC
[Token(Token = "0x6002F63")]
[Address(RVA = "0x61E400", Offset = "0x61CC00", VA = "0x18061E400")]
// Token: 0x060031FA RID: 12794 RVA: 0x0006BEAC File Offset: 0x0006A0AC
[Token(Token = "0x60031FA")]
[Address(RVA = "0x634150", Offset = "0x633150", VA = "0x180634150")]
protected void Start()
{
double valueAsDouble = base.ValueAsDouble;
XmlSchemaType xmlType = base.XmlType;
}
// Token: 0x06002F64 RID: 12132 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F64")]
[Address(RVA = "0xCAC860", Offset = "0xCAB060", VA = "0x180CAC860")]
// Token: 0x060031FB RID: 12795 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031FB")]
[Address(RVA = "0xEB9020", Offset = "0xEB8020", VA = "0x180EB9020")]
protected bool CheckSupport(bool needDepth)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F65 RID: 12133 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F65")]
[Address(RVA = "0xCAC940", Offset = "0xCAB140", VA = "0x180CAC940")]
// Token: 0x060031FC RID: 12796 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031FC")]
[Address(RVA = "0xEB9100", Offset = "0xEB8100", VA = "0x180EB9100")]
protected bool CheckSupport(bool needDepth, bool needHdr)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F66 RID: 12134 RVA: 0x00064E00 File Offset: 0x00063000
[Token(Token = "0x6002F66")]
[Address(RVA = "0x41E670", Offset = "0x41CE70", VA = "0x18041E670")]
// Token: 0x060031FD RID: 12797 RVA: 0x0006BEC0 File Offset: 0x0006A0C0
[Token(Token = "0x60031FD")]
[Address(RVA = "0x41ED90", Offset = "0x41DD90", VA = "0x18041ED90")]
public bool Dx11Support()
{
return this.supportDX11;
}
// Token: 0x06002F67 RID: 12135 RVA: 0x00064E14 File Offset: 0x00063014
[Token(Token = "0x6002F67")]
[Address(RVA = "0xCAD100", Offset = "0xCAB900", VA = "0x180CAD100")]
// Token: 0x060031FE RID: 12798 RVA: 0x0006BED4 File Offset: 0x0006A0D4
[Token(Token = "0x60031FE")]
[Address(RVA = "0xEB98C0", Offset = "0xEB88C0", VA = "0x180EB98C0")]
protected void ReportAutoDisable()
{
string text = this.ToString();
Debug.LogWarning("The image effect " + text + " has been disabled as it's not supported on the current platform.");
}
// Token: 0x06002F68 RID: 12136 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F68")]
[Address(RVA = "0xCAC550", Offset = "0xCAAD50", VA = "0x180CAC550")]
// Token: 0x060031FF RID: 12799 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031FF")]
[Address(RVA = "0xEB8D10", Offset = "0xEB7D10", VA = "0x180EB8D10")]
private bool CheckShader(Shader s)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F69 RID: 12137 RVA: 0x00064E40 File Offset: 0x00063040
[Token(Token = "0x6002F69")]
[Address(RVA = "0xCACFE0", Offset = "0xCAB7E0", VA = "0x180CACFE0")]
// Token: 0x06003200 RID: 12800 RVA: 0x0006BF00 File Offset: 0x0006A100
[Token(Token = "0x6003200")]
[Address(RVA = "0xEB97A0", Offset = "0xEB87A0", VA = "0x180EB97A0")]
protected void NotSupported()
{
int num = 0;
@@ -128,17 +129,17 @@ namespace UnityStandardAssets.ImageEffects
this.isSupported = false;
}
// Token: 0x06002F6A RID: 12138 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F6A")]
[Address(RVA = "0xCACC40", Offset = "0xCAB440", VA = "0x180CACC40")]
// Token: 0x06003201 RID: 12801 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003201")]
[Address(RVA = "0xEB9400", Offset = "0xEB8400", VA = "0x180EB9400")]
protected void DrawBorder(RenderTexture dest, Material material)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F6B RID: 12139 RVA: 0x00064E60 File Offset: 0x00063060
[Token(Token = "0x6002F6B")]
[Address(RVA = "0xCAD1A0", Offset = "0xCAB9A0", VA = "0x180CAD1A0")]
// Token: 0x06003202 RID: 12802 RVA: 0x0006BF20 File Offset: 0x0006A120
[Token(Token = "0x6003202")]
[Address(RVA = "0xEB9960", Offset = "0xEB8960", VA = "0x180EB9960")]
public PostEffectsBase()
{
List<Material> list = new List();
@@ -146,24 +147,24 @@ namespace UnityStandardAssets.ImageEffects
base..ctor();
}
// Token: 0x0400395F RID: 14687
// Token: 0x04003C07 RID: 15367
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400395F")]
[Token(Token = "0x4003C07")]
protected bool supportHDRTextures = true;
// Token: 0x04003960 RID: 14688
// Token: 0x04003C08 RID: 15368
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x4003960")]
[Token(Token = "0x4003C08")]
protected bool supportDX11;
// Token: 0x04003961 RID: 14689
// Token: 0x04003C09 RID: 15369
[FieldOffset(Offset = "0x1A")]
[Token(Token = "0x4003961")]
[Token(Token = "0x4003C09")]
protected bool isSupported = true;
// Token: 0x04003962 RID: 14690
// Token: 0x04003C0A RID: 15370
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003962")]
[Token(Token = "0x4003C0A")]
private List<Material> createdMaterials;
}
}

View File

@@ -4,47 +4,47 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005C9 RID: 1481
[Token(Token = "0x20005C9")]
// Token: 0x02000618 RID: 1560
[Token(Token = "0x2000618")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
internal class PostEffectsHelper : MonoBehaviour
{
// Token: 0x06002F6C RID: 12140 RVA: 0x00064E90 File Offset: 0x00063090
[Token(Token = "0x6002F6C")]
[Address(RVA = "0xCADA50", Offset = "0xCAC250", VA = "0x180CADA50")]
// Token: 0x06003203 RID: 12803 RVA: 0x0006BF50 File Offset: 0x0006A150
[Token(Token = "0x6003203")]
[Address(RVA = "0xEBA210", Offset = "0xEB9210", VA = "0x180EBA210")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Debug.Log("OnRenderImage in Helper called ...");
}
// Token: 0x06002F6D RID: 12141 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F6D")]
[Address(RVA = "0xCAD5C0", Offset = "0xCABDC0", VA = "0x180CAD5C0")]
// Token: 0x06003204 RID: 12804 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003204")]
[Address(RVA = "0xEB9D80", Offset = "0xEB8D80", VA = "0x180EB9D80")]
private static void DrawLowLevelPlaneAlignedWithCamera(float dist, RenderTexture source, RenderTexture dest, Material material, Camera cameraForProjectionMatrix)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F6E RID: 12142 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F6E")]
[Address(RVA = "0xCAD220", Offset = "0xCABA20", VA = "0x180CAD220")]
// Token: 0x06003205 RID: 12805 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003205")]
[Address(RVA = "0xEB99E0", Offset = "0xEB89E0", VA = "0x180EB99E0")]
private static void DrawBorder(RenderTexture dest, Material material)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F6F RID: 12143 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F6F")]
[Address(RVA = "0xCAD880", Offset = "0xCAC080", VA = "0x180CAD880")]
// Token: 0x06003206 RID: 12806 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003206")]
[Address(RVA = "0xEBA040", Offset = "0xEB9040", VA = "0x180EBA040")]
private static void DrawLowLevelQuad(float x1, float x2, float y1, float y2, RenderTexture source, RenderTexture dest, Material material)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F70 RID: 12144 RVA: 0x00064EA8 File Offset: 0x000630A8
[Token(Token = "0x6002F70")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
// Token: 0x06003207 RID: 12807 RVA: 0x0006BF68 File Offset: 0x0006A168
[Token(Token = "0x6003207")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public PostEffectsHelper()
{
}

View File

@@ -4,64 +4,64 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005CA RID: 1482
[Token(Token = "0x20005CA")]
// Token: 0x02000619 RID: 1561
[Token(Token = "0x2000619")]
internal class Quads
{
// Token: 0x06002F71 RID: 12145 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F71")]
[Address(RVA = "0xCB28E0", Offset = "0xCB10E0", VA = "0x180CB28E0")]
// Token: 0x06003208 RID: 12808 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003208")]
[Address(RVA = "0xEBF040", Offset = "0xEBE040", VA = "0x180EBF040")]
private static bool HasMeshes()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F72 RID: 12146 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F72")]
[Address(RVA = "0xCB1D60", Offset = "0xCB0560", VA = "0x180CB1D60")]
// Token: 0x06003209 RID: 12809 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003209")]
[Address(RVA = "0xEBE4C0", Offset = "0xEBD4C0", VA = "0x180EBE4C0")]
public static void Cleanup()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F73 RID: 12147 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F73")]
[Address(RVA = "0xCB2530", Offset = "0xCB0D30", VA = "0x180CB2530")]
// Token: 0x0600320A RID: 12810 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600320A")]
[Address(RVA = "0xEBEC90", Offset = "0xEBDC90", VA = "0x180EBEC90")]
public static Mesh[] GetMeshes(int totalWidth, int totalHeight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F74 RID: 12148 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F74")]
[Address(RVA = "0xCB1FC0", Offset = "0xCB07C0", VA = "0x180CB1FC0")]
// Token: 0x0600320B RID: 12811 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600320B")]
[Address(RVA = "0xEBE720", Offset = "0xEBD720", VA = "0x180EBE720")]
private static Mesh GetMesh(int triCount, int triOffset, int totalWidth, int totalHeight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F75 RID: 12149 RVA: 0x00064EBC File Offset: 0x000630BC
[Token(Token = "0x6002F75")]
[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
// Token: 0x0600320C RID: 12812 RVA: 0x0006BF7C File Offset: 0x0006A17C
[Token(Token = "0x600320C")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public Quads()
{
}
// Token: 0x06002F76 RID: 12150 RVA: 0x000020D3 File Offset: 0x000002D3
// Token: 0x0600320D RID: 12813 RVA: 0x000020D3 File Offset: 0x000002D3
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6002F76")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
[Token(Token = "0x600320D")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
static Quads()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003963 RID: 14691
[Token(Token = "0x4003963")]
// Token: 0x04003C0B RID: 15371
[Token(Token = "0x4003C0B")]
private static Mesh[] meshes;
// Token: 0x04003964 RID: 14692
[Token(Token = "0x4003964")]
// Token: 0x04003C0C RID: 15372
[Token(Token = "0x4003C0C")]
private static int currentQuads;
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005CB RID: 1483
[Token(Token = "0x20005CB")]
// Token: 0x0200061A RID: 1562
[Token(Token = "0x200061A")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Other/Screen Overlay")]
public class ScreenOverlay : PostEffectsBase
{
// Token: 0x06002F77 RID: 12151 RVA: 0x00064ED0 File Offset: 0x000630D0
[Token(Token = "0x6002F77")]
[Address(RVA = "0x47C130", Offset = "0x47A930", VA = "0x18047C130", Slot = "4")]
// Token: 0x0600320E RID: 12814 RVA: 0x0006BF90 File Offset: 0x0006A190
[Token(Token = "0x600320E")]
[Address(RVA = "0x513C60", Offset = "0x512C60", VA = "0x180513C60", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -30,64 +30,64 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F78 RID: 12152 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F78")]
[Address(RVA = "0x47C190", Offset = "0x47A990", VA = "0x18047C190")]
// Token: 0x0600320F RID: 12815 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600320F")]
[Address(RVA = "0x513CC0", Offset = "0x512CC0", VA = "0x180513CC0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F79 RID: 12153 RVA: 0x00064F1C File Offset: 0x0006311C
[Token(Token = "0x6002F79")]
[Address(RVA = "0x47C340", Offset = "0x47AB40", VA = "0x18047C340")]
// Token: 0x06003210 RID: 12816 RVA: 0x0006BFDC File Offset: 0x0006A1DC
[Token(Token = "0x6003210")]
[Address(RVA = "0x513E70", Offset = "0x512E70", VA = "0x180513E70")]
public ScreenOverlay()
{
}
// Token: 0x04003965 RID: 14693
// Token: 0x04003C0D RID: 15373
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003965")]
[Token(Token = "0x4003C0D")]
public ScreenOverlay.OverlayBlendMode blendMode = (ScreenOverlay.OverlayBlendMode)((ulong)3L);
// Token: 0x04003966 RID: 14694
// Token: 0x04003C0E RID: 15374
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003966")]
[Token(Token = "0x4003C0E")]
public float intensity = 1f;
// Token: 0x04003967 RID: 14695
// Token: 0x04003C0F RID: 15375
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003967")]
[Token(Token = "0x4003C0F")]
public Texture2D texture;
// Token: 0x04003968 RID: 14696
// Token: 0x04003C10 RID: 15376
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003968")]
[Token(Token = "0x4003C10")]
public Shader overlayShader;
// Token: 0x04003969 RID: 14697
// Token: 0x04003C11 RID: 15377
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003969")]
[Token(Token = "0x4003C11")]
private Material overlayMaterial;
// Token: 0x020005CC RID: 1484
[Token(Token = "0x20005CC")]
// Token: 0x0200061B RID: 1563
[Token(Token = "0x200061B")]
public enum OverlayBlendMode
{
// Token: 0x0400396B RID: 14699
[Token(Token = "0x400396B")]
// Token: 0x04003C13 RID: 15379
[Token(Token = "0x4003C13")]
Additive,
// Token: 0x0400396C RID: 14700
[Token(Token = "0x400396C")]
// Token: 0x04003C14 RID: 15380
[Token(Token = "0x4003C14")]
ScreenBlend,
// Token: 0x0400396D RID: 14701
[Token(Token = "0x400396D")]
// Token: 0x04003C15 RID: 15381
[Token(Token = "0x4003C15")]
Multiply,
// Token: 0x0400396E RID: 14702
[Token(Token = "0x400396E")]
// Token: 0x04003C16 RID: 15382
[Token(Token = "0x4003C16")]
Overlay,
// Token: 0x0400396F RID: 14703
[Token(Token = "0x400396F")]
// Token: 0x04003C17 RID: 15383
[Token(Token = "0x4003C17")]
AlphaBlend
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005CD RID: 1485
[Token(Token = "0x20005CD")]
// Token: 0x0200061C RID: 1564
[Token(Token = "0x200061C")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Obscurance")]
[RequireComponent(typeof(Camera))]
internal class ScreenSpaceAmbientObscurance : PostEffectsBase
{
// Token: 0x06002F7A RID: 12154 RVA: 0x00064F44 File Offset: 0x00063144
[Token(Token = "0x6002F7A")]
[Address(RVA = "0x47CDF0", Offset = "0x47B5F0", VA = "0x18047CDF0", Slot = "4")]
// Token: 0x06003211 RID: 12817 RVA: 0x0006C004 File Offset: 0x0006A204
[Token(Token = "0x6003211")]
[Address(RVA = "0x514920", Offset = "0x513920", VA = "0x180514920", Slot = "4")]
public override bool CheckResources()
{
bool flag = base.CheckSupport(true);
@@ -29,13 +29,13 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F7B RID: 12155 RVA: 0x00064F8C File Offset: 0x0006318C
[Token(Token = "0x6002F7B")]
[Address(RVA = "0x47CE50", Offset = "0x47B650", VA = "0x18047CE50")]
// Token: 0x06003212 RID: 12818 RVA: 0x0006C04C File Offset: 0x0006A24C
[Token(Token = "0x6003212")]
[Address(RVA = "0x514980", Offset = "0x513980", VA = "0x180514980")]
private void OnDisable()
{
/*
An exception occurred when decompiling this method (06002F7B)
An exception occurred when decompiling this method (06003212)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientObscurance::OnDisable()
@@ -51,65 +51,65 @@ ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityS
*/;
}
// Token: 0x06002F7C RID: 12156 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F7C")]
[Address(RVA = "0x47CF00", Offset = "0x47B700", VA = "0x18047CF00")]
// Token: 0x06003213 RID: 12819 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003213")]
[Address(RVA = "0x514A30", Offset = "0x513A30", VA = "0x180514A30")]
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F7D RID: 12157 RVA: 0x00064FBC File Offset: 0x000631BC
[Token(Token = "0x6002F7D")]
[Address(RVA = "0x47D8B0", Offset = "0x47C0B0", VA = "0x18047D8B0")]
// Token: 0x06003214 RID: 12820 RVA: 0x0006C07C File Offset: 0x0006A27C
[Token(Token = "0x6003214")]
[Address(RVA = "0x5153E0", Offset = "0x5143E0", VA = "0x1805153E0")]
public ScreenSpaceAmbientObscurance()
{
}
// Token: 0x04003970 RID: 14704
// Token: 0x04003C18 RID: 15384
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003970")]
[Token(Token = "0x4003C18")]
[Range(0f, 3f)]
public float intensity = 0.5f;
// Token: 0x04003971 RID: 14705
// Token: 0x04003C19 RID: 15385
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003971")]
[Token(Token = "0x4003C19")]
[Range(0.1f, 3f)]
public float radius = 0.2f;
// Token: 0x04003972 RID: 14706
// Token: 0x04003C1A RID: 15386
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003972")]
[Token(Token = "0x4003C1A")]
[Range(0f, 3f)]
public int blurIterations = (int)((ulong)1L);
// Token: 0x04003973 RID: 14707
// Token: 0x04003C1B RID: 15387
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003973")]
[Token(Token = "0x4003C1B")]
[Range(0f, 5f)]
public float blurFilterDistance = 1.25f;
// Token: 0x04003974 RID: 14708
// Token: 0x04003C1C RID: 15388
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003974")]
[Token(Token = "0x4003C1C")]
[Range(0f, 1f)]
public int downsample;
// Token: 0x04003975 RID: 14709
// Token: 0x04003C1D RID: 15389
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003975")]
[Token(Token = "0x4003C1D")]
public Texture2D rand;
// Token: 0x04003976 RID: 14710
// Token: 0x04003C1E RID: 15390
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003976")]
[Token(Token = "0x4003C1E")]
public Shader aoShader;
// Token: 0x04003977 RID: 14711
// Token: 0x04003C1F RID: 15391
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003977")]
[Token(Token = "0x4003C1F")]
private Material aoMaterial;
}
}

View File

@@ -4,24 +4,24 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005CE RID: 1486
[Token(Token = "0x20005CE")]
// Token: 0x0200061D RID: 1565
[Token(Token = "0x200061D")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Occlusion")]
public class ScreenSpaceAmbientOcclusion : MonoBehaviour
{
// Token: 0x06002F7E RID: 12158 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F7E")]
[Address(RVA = "0x47D8E0", Offset = "0x47C0E0", VA = "0x18047D8E0")]
// Token: 0x06003215 RID: 12821 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003215")]
[Address(RVA = "0x515410", Offset = "0x514410", VA = "0x180515410")]
private static Material CreateMaterial(Shader shader)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F7F RID: 12159 RVA: 0x00064FFC File Offset: 0x000631FC
[Token(Token = "0x6002F7F")]
[Address(RVA = "0x47DB00", Offset = "0x47C300", VA = "0x18047DB00")]
// Token: 0x06003216 RID: 12822 RVA: 0x0006C0BC File Offset: 0x0006A2BC
[Token(Token = "0x6003216")]
[Address(RVA = "0x515630", Offset = "0x514630", VA = "0x180515630")]
private static void DestroyMaterial(Material mat)
{
if (mat)
@@ -31,9 +31,9 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F80 RID: 12160 RVA: 0x0006501C File Offset: 0x0006321C
[Token(Token = "0x6002F80")]
[Address(RVA = "0x47DB90", Offset = "0x47C390", VA = "0x18047DB90")]
// Token: 0x06003217 RID: 12823 RVA: 0x0006C0DC File Offset: 0x0006A2DC
[Token(Token = "0x6003217")]
[Address(RVA = "0x5156C0", Offset = "0x5146C0", VA = "0x1805156C0")]
private void OnDisable()
{
Material ssaomaterial = this.m_SSAOMaterial;
@@ -44,25 +44,25 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F81 RID: 12161 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F81")]
[Address(RVA = "0x47E430", Offset = "0x47CC30", VA = "0x18047E430")]
// Token: 0x06003218 RID: 12824 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003218")]
[Address(RVA = "0x515F60", Offset = "0x514F60", VA = "0x180515F60")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F82 RID: 12162 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F82")]
[Address(RVA = "0x47DC20", Offset = "0x47C420", VA = "0x18047DC20")]
// Token: 0x06003219 RID: 12825 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003219")]
[Address(RVA = "0x515750", Offset = "0x514750", VA = "0x180515750")]
private void OnEnable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F83 RID: 12163 RVA: 0x00065040 File Offset: 0x00063240
[Token(Token = "0x6002F83")]
[Address(RVA = "0x47D990", Offset = "0x47C190", VA = "0x18047D990")]
// Token: 0x0600321A RID: 12826 RVA: 0x0006C100 File Offset: 0x0006A300
[Token(Token = "0x600321A")]
[Address(RVA = "0x5154C0", Offset = "0x5144C0", VA = "0x1805154C0")]
private void CreateMaterials()
{
if (!this.m_SSAOMaterial && this.m_SSAOShader.isSupported)
@@ -80,95 +80,95 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F84 RID: 12164 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F84")]
[Address(RVA = "0x47DC90", Offset = "0x47C490", VA = "0x18047DC90")]
// Token: 0x0600321B RID: 12827 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600321B")]
[Address(RVA = "0x5157C0", Offset = "0x5147C0", VA = "0x1805157C0")]
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F85 RID: 12165 RVA: 0x000650B0 File Offset: 0x000632B0
[Token(Token = "0x6002F85")]
[Address(RVA = "0x47E4F0", Offset = "0x47CCF0", VA = "0x18047E4F0")]
// Token: 0x0600321C RID: 12828 RVA: 0x0006C170 File Offset: 0x0006A370
[Token(Token = "0x600321C")]
[Address(RVA = "0x516020", Offset = "0x515020", VA = "0x180516020")]
public ScreenSpaceAmbientOcclusion()
{
}
// Token: 0x04003978 RID: 14712
// Token: 0x04003C20 RID: 15392
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003978")]
[Token(Token = "0x4003C20")]
[Range(0.05f, 1f)]
public float m_Radius = 0.4f;
// Token: 0x04003979 RID: 14713
// Token: 0x04003C21 RID: 15393
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4003979")]
[Token(Token = "0x4003C21")]
public ScreenSpaceAmbientOcclusion.SSAOSamples m_SampleCount = (ScreenSpaceAmbientOcclusion.SSAOSamples)((ulong)1L);
// Token: 0x0400397A RID: 14714
// Token: 0x04003C22 RID: 15394
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400397A")]
[Token(Token = "0x4003C22")]
[Range(0.5f, 4f)]
public float m_OcclusionIntensity = 1.5f;
// Token: 0x0400397B RID: 14715
// Token: 0x04003C23 RID: 15395
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400397B")]
[Token(Token = "0x4003C23")]
[Range(0f, 4f)]
public int m_Blur = (int)((ulong)2L);
// Token: 0x0400397C RID: 14716
// Token: 0x04003C24 RID: 15396
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400397C")]
[Token(Token = "0x4003C24")]
[Range(1f, 6f)]
public int m_Downsampling = (int)((ulong)2L);
// Token: 0x0400397D RID: 14717
// Token: 0x04003C25 RID: 15397
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400397D")]
[Attribute(Name = "RangeAttribute", RVA = "0xE3C70", Offset = "0xE3070")]
[Token(Token = "0x4003C25")]
[Attribute(Name = "RangeAttribute", RVA = "0x267170", Offset = "0x266570")]
public float m_OcclusionAttenuation = 1f;
// Token: 0x0400397E RID: 14718
// Token: 0x04003C26 RID: 15398
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400397E")]
[Token(Token = "0x4003C26")]
[Range(1E-05f, 0.5f)]
public float m_MinZ = 0.01f;
// Token: 0x0400397F RID: 14719
// Token: 0x04003C27 RID: 15399
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400397F")]
[Token(Token = "0x4003C27")]
public Shader m_SSAOShader;
// Token: 0x04003980 RID: 14720
// Token: 0x04003C28 RID: 15400
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003980")]
[Token(Token = "0x4003C28")]
private Material m_SSAOMaterial;
// Token: 0x04003981 RID: 14721
// Token: 0x04003C29 RID: 15401
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003981")]
[Token(Token = "0x4003C29")]
public Texture2D m_RandomTexture;
// Token: 0x04003982 RID: 14722
// Token: 0x04003C2A RID: 15402
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003982")]
[Token(Token = "0x4003C2A")]
private bool m_Supported;
// Token: 0x020005CF RID: 1487
[Token(Token = "0x20005CF")]
// Token: 0x0200061E RID: 1566
[Token(Token = "0x200061E")]
public enum SSAOSamples
{
// Token: 0x04003984 RID: 14724
[Token(Token = "0x4003984")]
// Token: 0x04003C2C RID: 15404
[Token(Token = "0x4003C2C")]
Low,
// Token: 0x04003985 RID: 14725
[Token(Token = "0x4003985")]
// Token: 0x04003C2D RID: 15405
[Token(Token = "0x4003C2D")]
Medium,
// Token: 0x04003986 RID: 14726
[Token(Token = "0x4003986")]
// Token: 0x04003C2E RID: 15406
[Token(Token = "0x4003C2E")]
High
}
}

View File

@@ -4,24 +4,24 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005D0 RID: 1488
[Token(Token = "0x20005D0")]
// Token: 0x0200061F RID: 1567
[Token(Token = "0x200061F")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
public class SepiaTone : ImageEffectBase
{
// Token: 0x06002F86 RID: 12166 RVA: 0x0006510C File Offset: 0x0006330C
[Token(Token = "0x6002F86")]
[Address(RVA = "0x11C3EC0", Offset = "0x11C26C0", VA = "0x1811C3EC0")]
// Token: 0x0600321D RID: 12829 RVA: 0x0006C1CC File Offset: 0x0006A3CC
[Token(Token = "0x600321D")]
[Address(RVA = "0x1791BB0", Offset = "0x1790BB0", VA = "0x181791BB0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Material material = base.material;
Graphics.Blit(source, destination, material);
}
// Token: 0x06002F87 RID: 12167 RVA: 0x00065128 File Offset: 0x00063328
[Token(Token = "0x6002F87")]
[Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")]
// Token: 0x0600321E RID: 12830 RVA: 0x0006C1E8 File Offset: 0x0006A3E8
[Token(Token = "0x600321E")]
[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
public SepiaTone()
{
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005D1 RID: 1489
[Token(Token = "0x20005D1")]
// Token: 0x02000620 RID: 1568
[Token(Token = "0x2000620")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Rendering/Sun Shafts")]
[RequireComponent(typeof(Camera))]
public class SunShafts : PostEffectsBase
{
// Token: 0x06002F88 RID: 12168 RVA: 0x0006513C File Offset: 0x0006333C
[Token(Token = "0x6002F88")]
[Address(RVA = "0xB1CE60", Offset = "0xB1B660", VA = "0x180B1CE60", Slot = "4")]
// Token: 0x0600321F RID: 12831 RVA: 0x0006C1FC File Offset: 0x0006A3FC
[Token(Token = "0x600321F")]
[Address(RVA = "0x989290", Offset = "0x988290", VA = "0x180989290", Slot = "4")]
public override bool CheckResources()
{
bool flag = this.useDepthTexture;
@@ -34,116 +34,116 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F89 RID: 12169 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F89")]
[Address(RVA = "0xB1CEF0", Offset = "0xB1B6F0", VA = "0x180B1CEF0")]
// Token: 0x06003220 RID: 12832 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003220")]
[Address(RVA = "0x989320", Offset = "0x988320", VA = "0x180989320")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F8A RID: 12170 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F8A")]
[Address(RVA = "0xB1D8E0", Offset = "0xB1C0E0", VA = "0x180B1D8E0")]
// Token: 0x06003221 RID: 12833 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003221")]
[Address(RVA = "0x989D10", Offset = "0x988D10", VA = "0x180989D10")]
public SunShafts()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003987 RID: 14727
// Token: 0x04003C2F RID: 15407
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003987")]
[Token(Token = "0x4003C2F")]
public SunShafts.SunShaftsResolution resolution;
// Token: 0x04003988 RID: 14728
// Token: 0x04003C30 RID: 15408
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003988")]
[Token(Token = "0x4003C30")]
public SunShafts.ShaftsScreenBlendMode screenBlendMode;
// Token: 0x04003989 RID: 14729
// Token: 0x04003C31 RID: 15409
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003989")]
[Token(Token = "0x4003C31")]
public Transform sunTransform;
// Token: 0x0400398A RID: 14730
// Token: 0x04003C32 RID: 15410
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400398A")]
[Token(Token = "0x4003C32")]
public int radialBlurIterations;
// Token: 0x0400398B RID: 14731
// Token: 0x04003C33 RID: 15411
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400398B")]
[Token(Token = "0x4003C33")]
public Color sunColor;
// Token: 0x0400398C RID: 14732
// Token: 0x04003C34 RID: 15412
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400398C")]
[Token(Token = "0x4003C34")]
public Color sunThreshold;
// Token: 0x0400398D RID: 14733
// Token: 0x04003C35 RID: 15413
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400398D")]
[Token(Token = "0x4003C35")]
public float sunShaftBlurRadius;
// Token: 0x0400398E RID: 14734
// Token: 0x04003C36 RID: 15414
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400398E")]
[Token(Token = "0x4003C36")]
public float sunShaftIntensity;
// Token: 0x0400398F RID: 14735
// Token: 0x04003C37 RID: 15415
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400398F")]
[Token(Token = "0x4003C37")]
public float maxRadius;
// Token: 0x04003990 RID: 14736
// Token: 0x04003C38 RID: 15416
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003990")]
[Token(Token = "0x4003C38")]
public bool useDepthTexture;
// Token: 0x04003991 RID: 14737
// Token: 0x04003C39 RID: 15417
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003991")]
[Token(Token = "0x4003C39")]
public Shader sunShaftsShader;
// Token: 0x04003992 RID: 14738
// Token: 0x04003C3A RID: 15418
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003992")]
[Token(Token = "0x4003C3A")]
private Material sunShaftsMaterial;
// Token: 0x04003993 RID: 14739
// Token: 0x04003C3B RID: 15419
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003993")]
[Token(Token = "0x4003C3B")]
public Shader simpleClearShader;
// Token: 0x04003994 RID: 14740
// Token: 0x04003C3C RID: 15420
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4003994")]
[Token(Token = "0x4003C3C")]
private Material simpleClearMaterial;
// Token: 0x020005D2 RID: 1490
[Token(Token = "0x20005D2")]
// Token: 0x02000621 RID: 1569
[Token(Token = "0x2000621")]
public enum SunShaftsResolution
{
// Token: 0x04003996 RID: 14742
[Token(Token = "0x4003996")]
// Token: 0x04003C3E RID: 15422
[Token(Token = "0x4003C3E")]
Low,
// Token: 0x04003997 RID: 14743
[Token(Token = "0x4003997")]
// Token: 0x04003C3F RID: 15423
[Token(Token = "0x4003C3F")]
Normal,
// Token: 0x04003998 RID: 14744
[Token(Token = "0x4003998")]
// Token: 0x04003C40 RID: 15424
[Token(Token = "0x4003C40")]
High
}
// Token: 0x020005D3 RID: 1491
[Token(Token = "0x20005D3")]
// Token: 0x02000622 RID: 1570
[Token(Token = "0x2000622")]
public enum ShaftsScreenBlendMode
{
// Token: 0x0400399A RID: 14746
[Token(Token = "0x400399A")]
// Token: 0x04003C42 RID: 15426
[Token(Token = "0x4003C42")]
Screen,
// Token: 0x0400399B RID: 14747
[Token(Token = "0x400399B")]
// Token: 0x04003C43 RID: 15427
[Token(Token = "0x4003C43")]
Add
}
}

View File

@@ -4,15 +4,15 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005D4 RID: 1492
[Token(Token = "0x20005D4")]
// Token: 0x02000623 RID: 1571
[Token(Token = "0x2000623")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Tilt Shift (Lens Blur)")]
internal class TiltShift : PostEffectsBase
{
// Token: 0x06002F8B RID: 12171 RVA: 0x000651B4 File Offset: 0x000633B4
[Token(Token = "0x6002F8B")]
[Address(RVA = "0xE4CB80", Offset = "0xE4B380", VA = "0x180E4CB80", Slot = "4")]
// Token: 0x06003222 RID: 12834 RVA: 0x0006C274 File Offset: 0x0006A474
[Token(Token = "0x6003222")]
[Address(RVA = "0x7B0330", Offset = "0x7AF330", VA = "0x1807B0330", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -29,86 +29,86 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F8C RID: 12172 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F8C")]
[Address(RVA = "0x1327400", Offset = "0x1325C00", VA = "0x181327400")]
// Token: 0x06003223 RID: 12835 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003223")]
[Address(RVA = "0xF5E300", Offset = "0xF5D300", VA = "0x180F5E300")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F8D RID: 12173 RVA: 0x00065200 File Offset: 0x00063400
[Token(Token = "0x6002F8D")]
[Address(RVA = "0x13276E0", Offset = "0x1325EE0", VA = "0x1813276E0")]
// Token: 0x06003224 RID: 12836 RVA: 0x0006C2C0 File Offset: 0x0006A4C0
[Token(Token = "0x6003224")]
[Address(RVA = "0xF5E5E0", Offset = "0xF5D5E0", VA = "0x180F5E5E0")]
public TiltShift()
{
}
// Token: 0x0400399C RID: 14748
// Token: 0x04003C44 RID: 15428
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400399C")]
[Token(Token = "0x4003C44")]
public TiltShift.TiltShiftMode mode;
// Token: 0x0400399D RID: 14749
// Token: 0x04003C45 RID: 15429
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400399D")]
[Token(Token = "0x4003C45")]
public TiltShift.TiltShiftQuality quality = (TiltShift.TiltShiftQuality)((ulong)2L);
// Token: 0x0400399E RID: 14750
// Token: 0x04003C46 RID: 15430
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400399E")]
[Token(Token = "0x4003C46")]
[Range(0f, 15f)]
public float blurArea = 1f;
// Token: 0x0400399F RID: 14751
// Token: 0x04003C47 RID: 15431
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400399F")]
[Token(Token = "0x4003C47")]
[Range(0f, 25f)]
public float maxBlurSize = 5f;
// Token: 0x040039A0 RID: 14752
// Token: 0x04003C48 RID: 15432
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40039A0")]
[Token(Token = "0x4003C48")]
[Range(0f, 1f)]
public int downsample;
// Token: 0x040039A1 RID: 14753
// Token: 0x04003C49 RID: 15433
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40039A1")]
[Token(Token = "0x4003C49")]
public Shader tiltShiftShader;
// Token: 0x040039A2 RID: 14754
// Token: 0x04003C4A RID: 15434
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40039A2")]
[Token(Token = "0x4003C4A")]
private Material tiltShiftMaterial;
// Token: 0x020005D5 RID: 1493
[Token(Token = "0x20005D5")]
// Token: 0x02000624 RID: 1572
[Token(Token = "0x2000624")]
public enum TiltShiftMode
{
// Token: 0x040039A4 RID: 14756
[Token(Token = "0x40039A4")]
// Token: 0x04003C4C RID: 15436
[Token(Token = "0x4003C4C")]
TiltShiftMode,
// Token: 0x040039A5 RID: 14757
[Token(Token = "0x40039A5")]
// Token: 0x04003C4D RID: 15437
[Token(Token = "0x4003C4D")]
IrisMode
}
// Token: 0x020005D6 RID: 1494
[Token(Token = "0x20005D6")]
// Token: 0x02000625 RID: 1573
[Token(Token = "0x2000625")]
public enum TiltShiftQuality
{
// Token: 0x040039A7 RID: 14759
[Token(Token = "0x40039A7")]
// Token: 0x04003C4F RID: 15439
[Token(Token = "0x4003C4F")]
Preview,
// Token: 0x040039A8 RID: 14760
[Token(Token = "0x40039A8")]
// Token: 0x04003C50 RID: 15440
[Token(Token = "0x4003C50")]
Low,
// Token: 0x040039A9 RID: 14761
[Token(Token = "0x40039A9")]
// Token: 0x04003C51 RID: 15441
[Token(Token = "0x4003C51")]
Normal,
// Token: 0x040039AA RID: 14762
[Token(Token = "0x40039AA")]
// Token: 0x04003C52 RID: 15442
[Token(Token = "0x4003C52")]
High
}
}

View File

@@ -4,32 +4,32 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005D7 RID: 1495
[Token(Token = "0x20005D7")]
// Token: 0x02000626 RID: 1574
[Token(Token = "0x2000626")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Tonemapping")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Color Adjustments/Tonemapping")]
public class Tonemapping : PostEffectsBase
{
// Token: 0x06002F8E RID: 12174 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F8E")]
[Address(RVA = "0x1328110", Offset = "0x1326910", VA = "0x181328110", Slot = "4")]
// Token: 0x06003225 RID: 12837 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003225")]
[Address(RVA = "0xF5F7D0", Offset = "0xF5E7D0", VA = "0x180F5F7D0", Slot = "4")]
public override bool CheckResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F8F RID: 12175 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F8F")]
[Address(RVA = "0x1328F40", Offset = "0x1327740", VA = "0x181328F40")]
// Token: 0x06003226 RID: 12838 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003226")]
[Address(RVA = "0xF60600", Offset = "0xF5F600", VA = "0x180F60600")]
public float UpdateCurve()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F90 RID: 12176 RVA: 0x00065234 File Offset: 0x00063434
[Token(Token = "0x6002F90")]
[Address(RVA = "0x1328390", Offset = "0x1326B90", VA = "0x181328390")]
// Token: 0x06003227 RID: 12839 RVA: 0x0006C2F4 File Offset: 0x0006A4F4
[Token(Token = "0x6003227")]
[Address(RVA = "0xF5FA50", Offset = "0xF5EA50", VA = "0x180F5FA50")]
private void OnDisable()
{
if (this.rt)
@@ -49,146 +49,146 @@ namespace UnityStandardAssets.ImageEffects
}
}
// Token: 0x06002F91 RID: 12177 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F91")]
[Address(RVA = "0x1328270", Offset = "0x1326A70", VA = "0x181328270")]
// Token: 0x06003228 RID: 12840 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003228")]
[Address(RVA = "0xF5F930", Offset = "0xF5E930", VA = "0x180F5F930")]
private bool CreateInternalRenderTexture()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F92 RID: 12178 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F92")]
[Address(RVA = "0x1328520", Offset = "0x1326D20", VA = "0x181328520")]
// Token: 0x06003229 RID: 12841 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003229")]
[Address(RVA = "0xF5FBE0", Offset = "0xF5EBE0", VA = "0x180F5FBE0")]
[ImageEffectTransformsToLDR]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F93 RID: 12179 RVA: 0x0006529C File Offset: 0x0006349C
[Token(Token = "0x6002F93")]
[Address(RVA = "0x1329270", Offset = "0x1327A70", VA = "0x181329270")]
// Token: 0x0600322A RID: 12842 RVA: 0x0006C35C File Offset: 0x0006A55C
[Token(Token = "0x600322A")]
[Address(RVA = "0xF60930", Offset = "0xF5F930", VA = "0x180F60930")]
public Tonemapping()
{
}
// Token: 0x040039AB RID: 14763
// Token: 0x04003C53 RID: 15443
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039AB")]
[Token(Token = "0x4003C53")]
public Tonemapping.TonemapperType type = (Tonemapping.TonemapperType)((ulong)3L);
// Token: 0x040039AC RID: 14764
// Token: 0x04003C54 RID: 15444
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40039AC")]
[Token(Token = "0x4003C54")]
public Tonemapping.AdaptiveTexSize adaptiveTextureSize = (Tonemapping.AdaptiveTexSize)((ulong)256L);
// Token: 0x040039AD RID: 14765
// Token: 0x04003C55 RID: 15445
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039AD")]
[Token(Token = "0x4003C55")]
public AnimationCurve remapCurve;
// Token: 0x040039AE RID: 14766
// Token: 0x04003C56 RID: 15446
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40039AE")]
[Token(Token = "0x4003C56")]
private Texture2D curveTex;
// Token: 0x040039AF RID: 14767
// Token: 0x04003C57 RID: 15447
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40039AF")]
[Token(Token = "0x4003C57")]
public float exposureAdjustment = 1.5f;
// Token: 0x040039B0 RID: 14768
// Token: 0x04003C58 RID: 15448
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40039B0")]
[Token(Token = "0x4003C58")]
public float middleGrey = 0.4f;
// Token: 0x040039B1 RID: 14769
// Token: 0x04003C59 RID: 15449
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40039B1")]
[Token(Token = "0x4003C59")]
public float white = 2f;
// Token: 0x040039B2 RID: 14770
// Token: 0x04003C5A RID: 15450
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40039B2")]
[Token(Token = "0x4003C5A")]
public float adaptionSpeed = 1.5f;
// Token: 0x040039B3 RID: 14771
// Token: 0x04003C5B RID: 15451
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40039B3")]
[Token(Token = "0x4003C5B")]
public Shader tonemapper;
// Token: 0x040039B4 RID: 14772
// Token: 0x04003C5C RID: 15452
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40039B4")]
[Token(Token = "0x4003C5C")]
public bool validRenderTextureFormat = true;
// Token: 0x040039B5 RID: 14773
// Token: 0x04003C5D RID: 15453
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40039B5")]
[Token(Token = "0x4003C5D")]
private Material tonemapMaterial;
// Token: 0x040039B6 RID: 14774
// Token: 0x04003C5E RID: 15454
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40039B6")]
[Token(Token = "0x4003C5E")]
private RenderTexture rt;
// Token: 0x040039B7 RID: 14775
// Token: 0x04003C5F RID: 15455
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40039B7")]
[Token(Token = "0x4003C5F")]
private RenderTextureFormat rtFormat = (RenderTextureFormat)((ulong)2L);
// Token: 0x020005D8 RID: 1496
[Token(Token = "0x20005D8")]
// Token: 0x02000627 RID: 1575
[Token(Token = "0x2000627")]
public enum TonemapperType
{
// Token: 0x040039B9 RID: 14777
[Token(Token = "0x40039B9")]
// Token: 0x04003C61 RID: 15457
[Token(Token = "0x4003C61")]
SimpleReinhard,
// Token: 0x040039BA RID: 14778
[Token(Token = "0x40039BA")]
// Token: 0x04003C62 RID: 15458
[Token(Token = "0x4003C62")]
UserCurve,
// Token: 0x040039BB RID: 14779
[Token(Token = "0x40039BB")]
// Token: 0x04003C63 RID: 15459
[Token(Token = "0x4003C63")]
Hable,
// Token: 0x040039BC RID: 14780
[Token(Token = "0x40039BC")]
// Token: 0x04003C64 RID: 15460
[Token(Token = "0x4003C64")]
Photographic,
// Token: 0x040039BD RID: 14781
[Token(Token = "0x40039BD")]
// Token: 0x04003C65 RID: 15461
[Token(Token = "0x4003C65")]
OptimizedHejiDawson,
// Token: 0x040039BE RID: 14782
[Token(Token = "0x40039BE")]
// Token: 0x04003C66 RID: 15462
[Token(Token = "0x4003C66")]
AdaptiveReinhard,
// Token: 0x040039BF RID: 14783
[Token(Token = "0x40039BF")]
// Token: 0x04003C67 RID: 15463
[Token(Token = "0x4003C67")]
AdaptiveReinhardAutoWhite
}
// Token: 0x020005D9 RID: 1497
[Token(Token = "0x20005D9")]
// Token: 0x02000628 RID: 1576
[Token(Token = "0x2000628")]
public enum AdaptiveTexSize
{
// Token: 0x040039C1 RID: 14785
[Token(Token = "0x40039C1")]
// Token: 0x04003C69 RID: 15465
[Token(Token = "0x4003C69")]
Square16 = 16,
// Token: 0x040039C2 RID: 14786
[Token(Token = "0x40039C2")]
// Token: 0x04003C6A RID: 15466
[Token(Token = "0x4003C6A")]
Square32 = 32,
// Token: 0x040039C3 RID: 14787
[Token(Token = "0x40039C3")]
// Token: 0x04003C6B RID: 15467
[Token(Token = "0x4003C6B")]
Square64 = 64,
// Token: 0x040039C4 RID: 14788
[Token(Token = "0x40039C4")]
// Token: 0x04003C6C RID: 15468
[Token(Token = "0x4003C6C")]
Square128 = 128,
// Token: 0x040039C5 RID: 14789
[Token(Token = "0x40039C5")]
// Token: 0x04003C6D RID: 15469
[Token(Token = "0x4003C6D")]
Square256 = 256,
// Token: 0x040039C6 RID: 14790
[Token(Token = "0x40039C6")]
// Token: 0x04003C6E RID: 15470
[Token(Token = "0x4003C6E")]
Square512 = 512,
// Token: 0x040039C7 RID: 14791
[Token(Token = "0x40039C7")]
// Token: 0x04003C6F RID: 15471
[Token(Token = "0x4003C6F")]
Square1024 = 1024
}
}

View File

@@ -4,64 +4,64 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005DA RID: 1498
[Token(Token = "0x20005DA")]
// Token: 0x02000629 RID: 1577
[Token(Token = "0x2000629")]
internal class Triangles
{
// Token: 0x06002F94 RID: 12180 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F94")]
[Address(RVA = "0x7A6AC0", Offset = "0x7A52C0", VA = "0x1807A6AC0")]
// Token: 0x0600322B RID: 12843 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600322B")]
[Address(RVA = "0xF6A8A0", Offset = "0xF698A0", VA = "0x180F6A8A0")]
private static bool HasMeshes()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F95 RID: 12181 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F95")]
[Address(RVA = "0x7A6040", Offset = "0x7A4840", VA = "0x1807A6040")]
// Token: 0x0600322C RID: 12844 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600322C")]
[Address(RVA = "0xF69E20", Offset = "0xF68E20", VA = "0x180F69E20")]
private static void Cleanup()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F96 RID: 12182 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F96")]
[Address(RVA = "0x7A66F0", Offset = "0x7A4EF0", VA = "0x1807A66F0")]
// Token: 0x0600322D RID: 12845 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600322D")]
[Address(RVA = "0xF6A4D0", Offset = "0xF694D0", VA = "0x180F6A4D0")]
private static Mesh[] GetMeshes(int totalWidth, int totalHeight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F97 RID: 12183 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F97")]
[Address(RVA = "0x7A62A0", Offset = "0x7A4AA0", VA = "0x1807A62A0")]
// Token: 0x0600322E RID: 12846 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600322E")]
[Address(RVA = "0xF6A080", Offset = "0xF69080", VA = "0x180F6A080")]
private static Mesh GetMesh(int triCount, int triOffset, int totalWidth, int totalHeight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F98 RID: 12184 RVA: 0x00065304 File Offset: 0x00063504
[Token(Token = "0x6002F98")]
[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
// Token: 0x0600322F RID: 12847 RVA: 0x0006C3C4 File Offset: 0x0006A5C4
[Token(Token = "0x600322F")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public Triangles()
{
}
// Token: 0x06002F99 RID: 12185 RVA: 0x000020D3 File Offset: 0x000002D3
// Token: 0x06003230 RID: 12848 RVA: 0x000020D3 File Offset: 0x000002D3
// Note: this type is marked as 'beforefieldinit'.
[Token(Token = "0x6002F99")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
[Token(Token = "0x6003230")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
static Triangles()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040039C8 RID: 14792
[Token(Token = "0x40039C8")]
// Token: 0x04003C70 RID: 15472
[Token(Token = "0x4003C70")]
private static Mesh[] meshes;
// Token: 0x040039C9 RID: 14793
[Token(Token = "0x40039C9")]
// Token: 0x04003C71 RID: 15473
[Token(Token = "0x4003C71")]
private static int currentTris;
}
}

View File

@@ -3,15 +3,15 @@ using Cpp2IlInjected;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A3 RID: 1443
[Token(Token = "0x20005A3")]
// Token: 0x020005F2 RID: 1522
[Token(Token = "0x20005F2")]
public enum TweakMode34
{
// Token: 0x04003813 RID: 14355
[Token(Token = "0x4003813")]
// Token: 0x04003ABB RID: 15035
[Token(Token = "0x4003ABB")]
Basic,
// Token: 0x04003814 RID: 14356
[Token(Token = "0x4003814")]
// Token: 0x04003ABC RID: 15036
[Token(Token = "0x4003ABC")]
Complex
}
}

View File

@@ -4,23 +4,23 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005DB RID: 1499
[Token(Token = "0x20005DB")]
// Token: 0x0200062A RID: 1578
[Token(Token = "0x200062A")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Twirl")]
public class Twirl : ImageEffectBase
{
// Token: 0x06002F9A RID: 12186 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F9A")]
[Address(RVA = "0x7A7050", Offset = "0x7A5850", VA = "0x1807A7050")]
// Token: 0x06003231 RID: 12849 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003231")]
[Address(RVA = "0x4B9B40", Offset = "0x4B8B40", VA = "0x1804B9B40")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F9B RID: 12187 RVA: 0x00065318 File Offset: 0x00063518
[Token(Token = "0x6002F9B")]
[Address(RVA = "0x7A70D0", Offset = "0x7A58D0", VA = "0x1807A70D0")]
// Token: 0x06003232 RID: 12850 RVA: 0x0006C3D8 File Offset: 0x0006A5D8
[Token(Token = "0x6003232")]
[Address(RVA = "0xF6AE30", Offset = "0xF69E30", VA = "0x180F6AE30")]
public Twirl()
{
this.radius.y = 0.3f;
@@ -30,20 +30,20 @@ namespace UnityStandardAssets.ImageEffects
base..ctor();
}
// Token: 0x040039CA RID: 14794
// Token: 0x04003C72 RID: 15474
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039CA")]
[Token(Token = "0x4003C72")]
public Vector2 radius = (ulong)1050253722L;
// Token: 0x040039CB RID: 14795
// Token: 0x04003C73 RID: 15475
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039CB")]
[Token(Token = "0x4003C73")]
[Range(0f, 360f)]
public float angle;
// Token: 0x040039CC RID: 14796
// Token: 0x04003C74 RID: 15476
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40039CC")]
[Token(Token = "0x4003C74")]
public Vector2 center;
}
}

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005DC RID: 1500
[Token(Token = "0x20005DC")]
// Token: 0x0200062B RID: 1579
[Token(Token = "0x200062B")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")]
public class VignetteAndChromaticAberration : PostEffectsBase
{
// Token: 0x06002F9C RID: 12188 RVA: 0x00065370 File Offset: 0x00063570
[Token(Token = "0x6002F9C")]
[Address(RVA = "0x945020", Offset = "0x943820", VA = "0x180945020", Slot = "4")]
// Token: 0x06003233 RID: 12851 RVA: 0x0006C430 File Offset: 0x0006A630
[Token(Token = "0x6003233")]
[Address(RVA = "0x4B10A0", Offset = "0x4B00A0", VA = "0x1804B10A0", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
@@ -38,100 +38,100 @@ namespace UnityStandardAssets.ImageEffects
return isSupported;
}
// Token: 0x06002F9D RID: 12189 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F9D")]
[Address(RVA = "0x9450D0", Offset = "0x9438D0", VA = "0x1809450D0")]
// Token: 0x06003234 RID: 12852 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003234")]
[Address(RVA = "0x4B1150", Offset = "0x4B0150", VA = "0x1804B1150")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F9E RID: 12190 RVA: 0x00065404 File Offset: 0x00063604
[Token(Token = "0x6002F9E")]
[Address(RVA = "0x945770", Offset = "0x943F70", VA = "0x180945770")]
// Token: 0x06003235 RID: 12853 RVA: 0x0006C4C4 File Offset: 0x0006A6C4
[Token(Token = "0x6003235")]
[Address(RVA = "0x4B17F0", Offset = "0x4B07F0", VA = "0x1804B17F0")]
public VignetteAndChromaticAberration()
{
}
// Token: 0x040039CD RID: 14797
// Token: 0x04003C75 RID: 15477
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039CD")]
[Token(Token = "0x4003C75")]
public VignetteAndChromaticAberration.AberrationMode mode;
// Token: 0x040039CE RID: 14798
// Token: 0x04003C76 RID: 15478
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40039CE")]
[Token(Token = "0x4003C76")]
public float intensity = 0.036f;
// Token: 0x040039CF RID: 14799
// Token: 0x04003C77 RID: 15479
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039CF")]
[Token(Token = "0x4003C77")]
public float chromaticAberration = 0.2f;
// Token: 0x040039D0 RID: 14800
// Token: 0x04003C78 RID: 15480
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40039D0")]
[Token(Token = "0x4003C78")]
public float axialAberration = 0.5f;
// Token: 0x040039D1 RID: 14801
// Token: 0x04003C79 RID: 15481
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40039D1")]
[Token(Token = "0x4003C79")]
public float blur;
// Token: 0x040039D2 RID: 14802
// Token: 0x04003C7A RID: 15482
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x40039D2")]
[Token(Token = "0x4003C7A")]
public float blurSpread = 0.75f;
// Token: 0x040039D3 RID: 14803
// Token: 0x04003C7B RID: 15483
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40039D3")]
[Token(Token = "0x4003C7B")]
public float luminanceDependency = 0.25f;
// Token: 0x040039D4 RID: 14804
// Token: 0x04003C7C RID: 15484
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40039D4")]
[Token(Token = "0x4003C7C")]
public float blurDistance = 2.5f;
// Token: 0x040039D5 RID: 14805
// Token: 0x04003C7D RID: 15485
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40039D5")]
[Token(Token = "0x4003C7D")]
public Shader vignetteShader;
// Token: 0x040039D6 RID: 14806
// Token: 0x04003C7E RID: 15486
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40039D6")]
[Token(Token = "0x4003C7E")]
public Shader separableBlurShader;
// Token: 0x040039D7 RID: 14807
// Token: 0x04003C7F RID: 15487
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40039D7")]
[Token(Token = "0x4003C7F")]
public Shader chromAberrationShader;
// Token: 0x040039D8 RID: 14808
// Token: 0x04003C80 RID: 15488
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40039D8")]
[Token(Token = "0x4003C80")]
private Material m_VignetteMaterial;
// Token: 0x040039D9 RID: 14809
// Token: 0x04003C81 RID: 15489
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40039D9")]
[Token(Token = "0x4003C81")]
private Material m_SeparableBlurMaterial;
// Token: 0x040039DA RID: 14810
// Token: 0x04003C82 RID: 15490
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40039DA")]
[Token(Token = "0x4003C82")]
private Material m_ChromAberrationMaterial;
// Token: 0x020005DD RID: 1501
[Token(Token = "0x20005DD")]
// Token: 0x0200062C RID: 1580
[Token(Token = "0x200062C")]
public enum AberrationMode
{
// Token: 0x040039DC RID: 14812
[Token(Token = "0x40039DC")]
// Token: 0x04003C84 RID: 15492
[Token(Token = "0x4003C84")]
Simple,
// Token: 0x040039DD RID: 14813
[Token(Token = "0x40039DD")]
// Token: 0x04003C85 RID: 15493
[Token(Token = "0x4003C85")]
Advanced
}
}

View File

@@ -4,23 +4,23 @@ using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005DE RID: 1502
[Token(Token = "0x20005DE")]
// Token: 0x0200062D RID: 1581
[Token(Token = "0x200062D")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Vortex")]
public class Vortex : ImageEffectBase
{
// Token: 0x06002F9F RID: 12191 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F9F")]
[Address(RVA = "0x7A7050", Offset = "0x7A5850", VA = "0x1807A7050")]
// Token: 0x06003236 RID: 12854 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003236")]
[Address(RVA = "0x4B9B40", Offset = "0x4B8B40", VA = "0x1804B9B40")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA0 RID: 12192 RVA: 0x0006545C File Offset: 0x0006365C
[Token(Token = "0x6002FA0")]
[Address(RVA = "0x94DAC0", Offset = "0x94C2C0", VA = "0x18094DAC0")]
// Token: 0x06003237 RID: 12855 RVA: 0x0006C51C File Offset: 0x0006A71C
[Token(Token = "0x6003237")]
[Address(RVA = "0x4B9BC0", Offset = "0x4B8BC0", VA = "0x1804B9BC0")]
public Vortex()
{
this.radius.y = 0.4f;
@@ -30,19 +30,19 @@ namespace UnityStandardAssets.ImageEffects
base..ctor();
}
// Token: 0x040039DE RID: 14814
// Token: 0x04003C86 RID: 15494
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039DE")]
[Token(Token = "0x4003C86")]
public Vector2 radius = (ulong)1053609165L;
// Token: 0x040039DF RID: 14815
// Token: 0x04003C87 RID: 15495
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039DF")]
[Token(Token = "0x4003C87")]
public float angle;
// Token: 0x040039E0 RID: 14816
// Token: 0x04003C88 RID: 15496
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40039E0")]
[Token(Token = "0x4003C88")]
public Vector2 center;
}
}